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	<title>Entity::isStatic - История изменений</title>
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	<updated>2026-07-24T20:12:39Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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		<id>https://rage.grandroleplay.ru/index.php?title=Entity::isStatic&amp;diff=994&amp;oldid=prev</id>
		<title>imported&gt;Shr0x: /* See also */</title>
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		<updated>2024-05-01T17:52:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;See also&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;a static ped will not react to natives like &amp;#039;APPLY_FORCE_TO_ENTITY&amp;#039; or &amp;#039;SET_ENTITY_VELOCITY&amp;#039; and oftentimes will not react to task-natives like &amp;#039;Player::TASK_COMBAT_PED&amp;#039;. The only way I know of to make one of these peds react is to ragdoll them (or sometimes to use CLEAR_Player_TASKS_IMMEDIATELY(). Static peds include almost all far-away peds, beach-combers, peds in certain scenarios, peds crossing a crosswalk, peds walking to get back into their cars, and others. If anyone knows how to make a ped non-static without ragdolling them, please edit this with the solution.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;how to i meik static entyti??&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;entity.isStatic();&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
===Return value===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Boolean&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// todo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
{{Entity_definition_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Shr0x</name></author>
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