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	<title>Entity::attachTo - История изменений</title>
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	<updated>2026-07-24T20:13:22Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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		<id>https://rage.grandroleplay.ru/index.php?title=Entity::attachTo&amp;diff=893&amp;oldid=prev</id>
		<title>imported&gt;Shr0x: /* See also */</title>
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		<updated>2024-05-01T18:01:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;See also&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Attaches entity1 to bone (boneIndex) of entity2.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;boneIndex - this is different to boneID, use GET_Player_BONE_INDEX to get the index from the ID. use the index for attaching to specific bones. entity1 will be attached to entity2&amp;#039;s centre if bone index given doesn&amp;#039;t correspond to bone indexes for that entity type.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;useSoftPinning - if set to false attached entity will not detach when fixed&amp;lt;br&amp;gt;collision - controls collision between the two entities (FALSE disables collision).&amp;lt;br&amp;gt;isPed - pitch doesnt work when false and roll will only work on negative numbers (only peds)&amp;lt;br&amp;gt;vertexIndex - position of vertex&amp;lt;br&amp;gt;fixedRot - if false it ignores entity vector &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
On 1.1 you cannot instantly attach an object to any entity after creating. You need to use it after a timeout (100-200 ms) or entityStreamIn.&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;entity.attachTo(entity2, boneIndex, xPosOffset, yPosOffset, zPosOffset, xRot, yRot, zRot, p9, useSoftPinning, collision, isPed, vertexIndex, fixedRot);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Required Arguments ===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;entity2:&amp;#039;&amp;#039;&amp;#039; Entity handle ( so use for example player.handle )&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;boneIndex:&amp;#039;&amp;#039;&amp;#039; int&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;xPosOffset:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;yPosOffset:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zPosOffset:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;xRot:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;yRot:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zRot:&amp;#039;&amp;#039;&amp;#039; float&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;p9:&amp;#039;&amp;#039;&amp;#039; Boolean&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;useSoftPinning:&amp;#039;&amp;#039;&amp;#039; Boolean&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;collision:&amp;#039;&amp;#039;&amp;#039; Boolean&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;isPed:&amp;#039;&amp;#039;&amp;#039; Boolean&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;vertexIndex:&amp;#039;&amp;#039;&amp;#039; int&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;fixedRot:&amp;#039;&amp;#039;&amp;#039; Boolean&lt;br /&gt;
&lt;br /&gt;
===Return value===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Undefined&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 mp.events.add(&amp;#039;arrestAttach&amp;#039;, (cop, criminal) =&amp;gt; {&lt;br /&gt;
	criminal.attachTo(cop.handle, 0, 0, 0, 0, 0, 0, 0, true, false, false, false, 0, false);&lt;br /&gt;
 });&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Entity_definition_c}}&lt;br /&gt;
[[Category:Clientside API]]&lt;br /&gt;
[[Category:TODO: Example]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Shr0x</name></author>
	</entry>
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