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	<id>https://rage.grandroleplay.ru/index.php?action=history&amp;feed=atom&amp;title=Blip%3A%3ABlip</id>
	<title>Blip::Blip - История изменений</title>
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	<updated>2026-07-24T17:39:23Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>https://rage.grandroleplay.ru/index.php?title=Blip::Blip&amp;diff=280&amp;oldid=prev</id>
		<title>imported&gt;Brzys в 09:51, 21 февраля 2022</title>
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		<updated>2022-02-21T09:51:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{SharedFunctionJS}}&lt;br /&gt;
&lt;br /&gt;
Creates a blip to display on your map &amp;amp; minimap.&lt;br /&gt;
Blips created server-side seem to be impossible to attach to the map. If you create the same blip server-side and client-side, only the second will stay attached to the map (the scale won&amp;#039;t change if you zoom in or out).&lt;br /&gt;
&lt;br /&gt;
For client-side usage, be sure that the handle is loaded (blip.handle &amp;gt; 0) before editing blip by any of RAGE functions / natives.&lt;br /&gt;
&lt;br /&gt;
{{JSContainer|&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp.blips.new(sprite, position,&lt;br /&gt;
{&lt;br /&gt;
    name: name,&lt;br /&gt;
    scale: scale,&lt;br /&gt;
    color: color,&lt;br /&gt;
    alpha: alpha,&lt;br /&gt;
    drawDistance: drawDistance,&lt;br /&gt;
    shortRange: shortRange,&lt;br /&gt;
    rotation: rotation,&lt;br /&gt;
    dimension: dimension,&lt;br /&gt;
    radius: radius,&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;{{Required}}sprite&amp;#039;&amp;#039;&amp;#039;: {{RageType|Int}} ([[Blips#Blip_model|Blip sprites]])&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;{{Required}}position&amp;#039;&amp;#039;&amp;#039;: {{RageType|Vector3}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;name&amp;#039;&amp;#039;&amp;#039;: {{RageType|String}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;scale&amp;#039;&amp;#039;&amp;#039;: {{RageType|Float}}: How big the blip shows on the map&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;color&amp;#039;&amp;#039;&amp;#039;: {{RageType|Color ID}} ([[Blips#Blip_colors|Blip colors]])&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;alpha&amp;#039;&amp;#039;&amp;#039;: {{RageType|Int}} [0:255]&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;drawDistance&amp;#039;&amp;#039;&amp;#039;: {{RageType|Float}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;shortRange&amp;#039;&amp;#039;&amp;#039;: {{RageType|Boolean}}: If it&amp;#039;s hidden in the minimap until the player is close&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;rotation&amp;#039;&amp;#039;&amp;#039;: {{RageType|Float}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;dimension&amp;#039;&amp;#039;&amp;#039;: {{RageType|Int}}&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;radius&amp;#039;&amp;#039;&amp;#039;: {{RageType|Float}}&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
This creates a blip at the police station. The blip is assigned to the variable &amp;#039;&amp;#039;&amp;#039;policeBlip&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
{{SharedCode|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
let policeBlip = mp.blips.new(60, new mp.Vector3(427.95, -981.05, 0),&lt;br /&gt;
    {&lt;br /&gt;
        name: &amp;#039;Los Santos Police Station&amp;#039;,&lt;br /&gt;
        color: 3,&lt;br /&gt;
        shortRange: true,&lt;br /&gt;
});&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
{{Blip_definition}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blip API]]&lt;br /&gt;
[[Category:Shared Function]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Brzys</name></author>
	</entry>
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