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	<id>https://rage.grandroleplay.ru/index.php?action=history&amp;feed=atom&amp;title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD%3AWeapon_functions_c</id>
	<title>Шаблон:Weapon functions c - История изменений</title>
	<link rel="self" type="application/atom+xml" href="https://rage.grandroleplay.ru/index.php?action=history&amp;feed=atom&amp;title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD%3AWeapon_functions_c"/>
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	<updated>2026-07-24T19:57:01Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>https://rage.grandroleplay.ru/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Weapon_functions_c&amp;diff=14951&amp;oldid=prev</id>
		<title>imported&gt;Shr0x в 18:24, 25 декабря 2024</title>
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		<updated>2024-12-25T18:24:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;*[[Weapon::unequipEmptyWeapons|mp.game.weapon.unequipEmptyWeapons]]&lt;br /&gt;
*[[Weapon::enableLaserSightRendering|mp.game.weapon.enableLaserSightRendering]]&lt;br /&gt;
*[[Weapon::getComponentTypeModel|mp.game.weapon.getComponentTypeModel]]&lt;br /&gt;
*[[Weapon::getWeaponComponentTypeModel|mp.game.weapon.getWeaponComponentTypeModel]]&lt;br /&gt;
*[[Weapon::getTypeModel|mp.game.weapon.getTypeModel]]&lt;br /&gt;
*[[Weapon::getWeapontypeModel|mp.game.weapon.getWeapontypeModel]]&lt;br /&gt;
*[[Weapon::getTypeSlot|mp.game.weapon.getTypeSlot]]&lt;br /&gt;
*[[Weapon::getWeapontypeSlot|mp.game.weapon.getWeapontypeSlot]]&lt;br /&gt;
*[[Weapon::getTypeGroup|mp.game.weapon.getTypeGroup]]&lt;br /&gt;
*[[Weapon::getWeapontypeGroup|mp.game.weapon.getWeapontypeGroup]]&lt;br /&gt;
*[[Weapon::getComponentVariantExtraComponentCount|mp.game.weapon.getComponentVariantExtraComponentCount]]&lt;br /&gt;
*[[Weapon::getComponentVariantExtraComponentModel|mp.game.weapon.getComponentVariantExtraComponentModel]]&lt;br /&gt;
*[[Weapon::setCurrentPed|mp.game.weapon.setCurrentPed]]&lt;br /&gt;
*[[Weapon::getCurrentPed|mp.game.weapon.getCurrentPed]]&lt;br /&gt;
*[[Weapon::getCurrentPedEntityIndex|mp.game.weapon.getCurrentPedEntityIndex]]&lt;br /&gt;
*[[Weapon::getBestPed|mp.game.weapon.getBestPed]]&lt;br /&gt;
*[[Weapon::setCurrentPedVehicle|mp.game.weapon.setCurrentPedVehicle]]&lt;br /&gt;
*[[Weapon::getCurrentPedVehicle|mp.game.weapon.getCurrentPedVehicle]]&lt;br /&gt;
*[[Weapon::isPedArmed|mp.game.weapon.isPedArmed]]&lt;br /&gt;
*[[Weapon::isValid|mp.game.weapon.isValid]]&lt;br /&gt;
*[[Weapon::isWeaponValid|mp.game.weapon.isWeaponValid]]&lt;br /&gt;
*[[Weapon::hasPedGot|mp.game.weapon.hasPedGot]]&lt;br /&gt;
*[[Weapon::isPedReadyToShoot|mp.game.weapon.isPedReadyToShoot]]&lt;br /&gt;
*[[Weapon::getPedTypeInSlot|mp.game.weapon.getPedTypeInSlot]]&lt;br /&gt;
*[[Weapon::getAmmoInPed|mp.game.weapon.getAmmoInPed]]&lt;br /&gt;
*[[Weapon::addAmmoToPed|mp.game.weapon.addAmmoToPed]]&lt;br /&gt;
*[[Weapon::setPedAmmo|mp.game.weapon.setPedAmmo]]&lt;br /&gt;
*[[Weapon::setPedInfiniteAmmo|mp.game.weapon.setPedInfiniteAmmo]]&lt;br /&gt;
*[[Weapon::setPedInfiniteAmmoClip|mp.game.weapon.setPedInfiniteAmmoClip]]&lt;br /&gt;
*[[Weapon::giveToPed|mp.game.weapon.giveToPed]]&lt;br /&gt;
*[[Weapon::giveDelayedToPed|mp.game.weapon.giveDelayedToPed]]&lt;br /&gt;
*[[Weapon::removeAllPedS|mp.game.weapon.removeAllPedS]]&lt;br /&gt;
*[[Weapon::removeFromPed|mp.game.weapon.removeFromPed]]&lt;br /&gt;
*[[Weapon::hidePedForScriptedCutscene|mp.game.weapon.hidePedForScriptedCutscene]]&lt;br /&gt;
*[[Weapon::setPedCurrentVisible|mp.game.weapon.setPedCurrentVisible]]&lt;br /&gt;
*[[Weapon::setPedDropsWeaponsWhenDead|mp.game.weapon.setPedDropsWeaponsWhenDead]]&lt;br /&gt;
*[[Weapon::hasPedBeenDamagedBy|mp.game.weapon.hasPedBeenDamagedBy]]&lt;br /&gt;
*[[Weapon::clearPedLastDamage|mp.game.weapon.clearPedLastDamage]]&lt;br /&gt;
*[[Weapon::hasEntityBeenDamagedBy|mp.game.weapon.hasEntityBeenDamagedBy]]&lt;br /&gt;
*[[Weapon::clearEntityLastDamage|mp.game.weapon.clearEntityLastDamage]]&lt;br /&gt;
*[[Weapon::setPedDrops|mp.game.weapon.setPedDrops]]&lt;br /&gt;
*[[Weapon::setPedDropsInventory|mp.game.weapon.setPedDropsInventory]]&lt;br /&gt;
*[[Weapon::getMaxAmmoInClip|mp.game.weapon.getMaxAmmoInClip]]&lt;br /&gt;
*[[Weapon::getAmmoInClip|mp.game.weapon.getAmmoInClip]]&lt;br /&gt;
*[[Weapon::setAmmoInClip|mp.game.weapon.setAmmoInClip]]&lt;br /&gt;
*[[Weapon::getMaxAmmo|mp.game.weapon.getMaxAmmo]]&lt;br /&gt;
*[[Weapon::getMaxAmmoByType|mp.game.weapon.getMaxAmmoByType]]&lt;br /&gt;
*[[Weapon::addAmmoToPedByType|mp.game.weapon.addAmmoToPedByType]]&lt;br /&gt;
*[[Weapon::setPedAmmoByType|mp.game.weapon.setPedAmmoByType]]&lt;br /&gt;
*[[Weapon::getPedAmmoByType|mp.game.weapon.getPedAmmoByType]]&lt;br /&gt;
*[[Weapon::setPedAmmoToDrop|mp.game.weapon.setPedAmmoToDrop]]&lt;br /&gt;
*[[Weapon::setPickupAmmoAmountScaler|mp.game.weapon.setPickupAmmoAmountScaler]]&lt;br /&gt;
*[[Weapon::getPedAmmoTypeFrom|mp.game.weapon.getPedAmmoTypeFrom]]&lt;br /&gt;
*[[Weapon::getPedAmmoTypeFrom2|mp.game.weapon.getPedAmmoTypeFrom2]]&lt;br /&gt;
*[[Weapon::getPedLastImpactCoord|mp.game.weapon.getPedLastImpactCoord]]&lt;br /&gt;
*[[Weapon::setPedGadget|mp.game.weapon.setPedGadget]]&lt;br /&gt;
*[[Weapon::getIsPedGadgetEquipped|mp.game.weapon.getIsPedGadgetEquipped]]&lt;br /&gt;
*[[Weapon::getSelectedPed|mp.game.weapon.getSelectedPed]]&lt;br /&gt;
*[[Weapon::explodeProjectiles|mp.game.weapon.explodeProjectiles]]&lt;br /&gt;
*[[Weapon::removeAllProjectilesOfType|mp.game.weapon.removeAllProjectilesOfType]]&lt;br /&gt;
*[[Weapon::getLockonDistanceOfCurrentPed|mp.game.weapon.getLockonDistanceOfCurrentPed]]&lt;br /&gt;
*[[Weapon::getMaxRangeOfCurrentPed|mp.game.weapon.getMaxRangeOfCurrentPed]]&lt;br /&gt;
*[[Weapon::hasVehicleGotProjectileAttached|mp.game.weapon.hasVehicleGotProjectileAttached]]&lt;br /&gt;
*[[Weapon::giveComponentToPed|mp.game.weapon.giveComponentToPed]]&lt;br /&gt;
*[[Weapon::removeComponentFromPed|mp.game.weapon.removeComponentFromPed]]&lt;br /&gt;
*[[Weapon::hasPedGotComponent|mp.game.weapon.hasPedGotComponent]]&lt;br /&gt;
*[[Weapon::isPedComponentActive|mp.game.weapon.isPedComponentActive]]&lt;br /&gt;
*[[Weapon::refillAmmoInstantly|mp.game.weapon.refillAmmoInstantly]]&lt;br /&gt;
*[[Weapon::makePedReload|mp.game.weapon.makePedReload]]&lt;br /&gt;
*[[Weapon::requestAsset|mp.game.weapon.requestAsset]]&lt;br /&gt;
*[[Weapon::requestWeaponAsset|mp.game.weapon.requestWeaponAsset]]&lt;br /&gt;
*[[Weapon::hasAssetLoaded|mp.game.weapon.hasAssetLoaded]]&lt;br /&gt;
*[[Weapon::hasWeaponAssetLoaded|mp.game.weapon.hasWeaponAssetLoaded]]&lt;br /&gt;
*[[Weapon::removeAsset|mp.game.weapon.removeAsset]]&lt;br /&gt;
*[[Weapon::removeWeaponAsset|mp.game.weapon.removeWeaponAsset]]&lt;br /&gt;
*[[Weapon::createObject|mp.game.weapon.createObject]]&lt;br /&gt;
*[[Weapon::createWeaponObject|mp.game.weapon.createWeaponObject]]&lt;br /&gt;
*[[Weapon::giveComponentToWeaponObject|mp.game.weapon.giveComponentToWeaponObject]]&lt;br /&gt;
*[[Weapon::giveWeaponComponentToWeaponObject|mp.game.weapon.giveWeaponComponentToWeaponObject]]&lt;br /&gt;
*[[Weapon::removeComponentFromWeaponObject|mp.game.weapon.removeComponentFromWeaponObject]]&lt;br /&gt;
*[[Weapon::removeWeaponComponentFromWeaponObject|mp.game.weapon.removeWeaponComponentFromWeaponObject]]&lt;br /&gt;
*[[Weapon::hasGotWeaponComponent|mp.game.weapon.hasGotWeaponComponent]]&lt;br /&gt;
*[[Weapon::hasWeaponGotWeaponComponent|mp.game.weapon.hasWeaponGotWeaponComponent]]&lt;br /&gt;
*[[Weapon::giveObjectToPed|mp.game.weapon.giveObjectToPed]]&lt;br /&gt;
*[[Weapon::giveWeaponObjectToPed|mp.game.weapon.giveWeaponObjectToPed]]&lt;br /&gt;
*[[Weapon::doesTakeWeaponComponent|mp.game.weapon.doesTakeWeaponComponent]]&lt;br /&gt;
*[[Weapon::doesWeaponTakeWeaponComponent|mp.game.weapon.doesWeaponTakeWeaponComponent]]&lt;br /&gt;
*[[Weapon::getObjectFromPed|mp.game.weapon.getObjectFromPed]]&lt;br /&gt;
*[[Weapon::giveLoadoutToPed|mp.game.weapon.giveLoadoutToPed]]&lt;br /&gt;
*[[Weapon::setPedTintIndex|mp.game.weapon.setPedTintIndex]]&lt;br /&gt;
*[[Weapon::getPedTintIndex|mp.game.weapon.getPedTintIndex]]&lt;br /&gt;
*[[Weapon::setObjectTintIndex|mp.game.weapon.setObjectTintIndex]]&lt;br /&gt;
*[[Weapon::setWeaponObjectTintIndex|mp.game.weapon.setWeaponObjectTintIndex]]&lt;br /&gt;
*[[Weapon::getObjectTintIndex|mp.game.weapon.getObjectTintIndex]]&lt;br /&gt;
*[[Weapon::getWeaponObjectTintIndex|mp.game.weapon.getWeaponObjectTintIndex]]&lt;br /&gt;
*[[Weapon::getTintCount|mp.game.weapon.getTintCount]]&lt;br /&gt;
*[[Weapon::getWeaponTintCount|mp.game.weapon.getWeaponTintCount]]&lt;br /&gt;
*[[Weapon::setPedLiveryColor|mp.game.weapon.setPedLiveryColor]]&lt;br /&gt;
*[[Weapon::getPedLiveryColor|mp.game.weapon.getPedLiveryColor]]&lt;br /&gt;
*[[Weapon::setObjectLiveryColor|mp.game.weapon.setObjectLiveryColor]]&lt;br /&gt;
*[[Weapon::getObjectLiveryColor|mp.game.weapon.getObjectLiveryColor]]&lt;br /&gt;
*[[Weapon::getHudStats|mp.game.weapon.getHudStats]]&lt;br /&gt;
*[[Weapon::getWeaponHudStats|mp.game.weapon.getWeaponHudStats]]&lt;br /&gt;
*[[Weapon::getComponentHudStats|mp.game.weapon.getComponentHudStats]]&lt;br /&gt;
*[[Weapon::getWeaponComponentHudStats|mp.game.weapon.getWeaponComponentHudStats]]&lt;br /&gt;
*[[Weapon::getDamage|mp.game.weapon.getDamage]]&lt;br /&gt;
*[[Weapon::getClipSize|mp.game.weapon.getClipSize]]&lt;br /&gt;
*[[Weapon::getWeaponClipSize|mp.game.weapon.getWeaponClipSize]]&lt;br /&gt;
*[[Weapon::getTimeBetweenShots|mp.game.weapon.getTimeBetweenShots]]&lt;br /&gt;
*[[Weapon::setPedChanceOfFiringBlanks|mp.game.weapon.setPedChanceOfFiringBlanks]]&lt;br /&gt;
*[[Weapon::setPedShootOrdnance|mp.game.weapon.setPedShootOrdnance]]&lt;br /&gt;
*[[Weapon::requestHighDetailModel|mp.game.weapon.requestHighDetailModel]]&lt;br /&gt;
*[[Weapon::requestWeaponHighDetailModel|mp.game.weapon.requestWeaponHighDetailModel]]&lt;br /&gt;
*[[Weapon::setDamageModifierThisFrame|mp.game.weapon.setDamageModifierThisFrame]]&lt;br /&gt;
*[[Weapon::setExplosionRadiusMultiplier|mp.game.weapon.setExplosionRadiusMultiplier]]&lt;br /&gt;
*[[Weapon::isPedCurrentSilenced|mp.game.weapon.isPedCurrentSilenced]]&lt;br /&gt;
*[[Weapon::isFlashLightOn|mp.game.weapon.isFlashLightOn]]&lt;br /&gt;
*[[Weapon::setFlashLightFadeDistance|mp.game.weapon.setFlashLightFadeDistance]]&lt;br /&gt;
*[[Weapon::setFlashLightEnabled|mp.game.weapon.setFlashLightEnabled]]&lt;br /&gt;
*[[Weapon::setAnimationOverride|mp.game.weapon.setAnimationOverride]]&lt;br /&gt;
*[[Weapon::getDamageType|mp.game.weapon.getDamageType]]&lt;br /&gt;
*[[Weapon::getWeaponDamageType|mp.game.weapon.getWeaponDamageType]]&lt;br /&gt;
*[[Weapon::canUseOnParachute|mp.game.weapon.canUseOnParachute]]&lt;br /&gt;
*[[Weapon::canUseWeaponOnParachute|mp.game.weapon.canUseWeaponOnParachute]]&lt;br /&gt;
*[[Weapon::createAirDefenseSphere|mp.game.weapon.createAirDefenseSphere]]&lt;br /&gt;
*[[Weapon::createAirDefenseArea|mp.game.weapon.createAirDefenseArea]]&lt;br /&gt;
*[[Weapon::removeAirDefenseZone|mp.game.weapon.removeAirDefenseZone]]&lt;br /&gt;
*[[Weapon::removeAllAirDefenseZones|mp.game.weapon.removeAllAirDefenseZones]]&lt;br /&gt;
*[[Weapon::setPlayerAirDefenseZoneFlag|mp.game.weapon.setPlayerAirDefenseZoneFlag]]&lt;br /&gt;
*[[Weapon::isAnyAirDefenseZoneInsideSphere|mp.game.weapon.isAnyAirDefenseZoneInsideSphere]]&lt;br /&gt;
*[[Weapon::fireAirDefense|mp.game.weapon.fireAirDefense]]&lt;br /&gt;
*[[Weapon::doesAirDefenseZoneExist|mp.game.weapon.doesAirDefenseZoneExist]]&lt;br /&gt;
*[[Weapon::setCanPedEquip|mp.game.weapon.setCanPedEquip]]&lt;br /&gt;
*[[Weapon::setCanPedEquipAllS|mp.game.weapon.setCanPedEquipAllS]]&lt;br /&gt;
*[[Weapon::getWeaponInfo|mp.game.weapon.getWeaponInfo]]&lt;br /&gt;
*[[Weapon::getAccuracyModifier|mp.game.weapon.getAccuracyModifier]]&lt;br /&gt;
*[[Weapon::getAllWeaponNames|mp.game.weapon.getAllWeaponNames]]&lt;br /&gt;
*[[Weapon::cancelCurrentDamageEvent|mp.game.weapon.cancelCurrentDamageEvent]]&lt;br /&gt;
*[[Weapon::setCurrentDamageEventAmount|mp.game.weapon.setCurrentDamageEventAmount]]&lt;br /&gt;
*[[Weapon::setCurrentDamageEventCritical|mp.game.weapon.setCurrentDamageEventCritical]]&lt;br /&gt;
*[[Weapon::setEnableLocalOutgoingDamage|mp.game.weapon.setEnableLocalOutgoingDamage]]&lt;br /&gt;
*[[Weapon::setSimulateLocalDamageImpacts|mp.game.weapon.setSimulateLocalDamageImpacts]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Shr0x</name></author>
	</entry>
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