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	<title>Шаблон:Task functions c - История изменений</title>
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	<updated>2026-07-24T21:36:51Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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		<id>https://rage.grandroleplay.ru/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Task_functions_c&amp;diff=14914&amp;oldid=prev</id>
		<title>imported&gt;Shr0x: removed aliases</title>
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		<updated>2024-05-07T00:14:21Z</updated>

		<summary type="html">&lt;p&gt;removed aliases&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;*[[Task::pause|mp.game.task.pause]]&lt;br /&gt;
*[[Task::taskPause|mp.game.task.taskPause]]&lt;br /&gt;
*[[Task::standStill|mp.game.task.standStill]]&lt;br /&gt;
*[[Task::taskStandStill|mp.game.task.taskStandStill]]&lt;br /&gt;
*[[Task::jump|mp.game.task.jump]]&lt;br /&gt;
*[[Task::taskJump|mp.game.task.taskJump]]&lt;br /&gt;
*[[Task::cower|mp.game.task.cower]]&lt;br /&gt;
*[[Task::handsUp|mp.game.task.handsUp]]&lt;br /&gt;
*[[Task::updateHandsUpDuration|mp.game.task.updateHandsUpDuration]]&lt;br /&gt;
*[[Task::openVehicleDoor|mp.game.task.openVehicleDoor]]&lt;br /&gt;
*[[Task::enterVehicle|mp.game.task.enterVehicle]]&lt;br /&gt;
*[[Task::leaveVehicle|mp.game.task.leaveVehicle]]&lt;br /&gt;
*[[Task::getOffBoat|mp.game.task.getOffBoat]]&lt;br /&gt;
*[[Task::skyDive|mp.game.task.skyDive]]&lt;br /&gt;
*[[Task::parachute|mp.game.task.parachute]]&lt;br /&gt;
*[[Task::parachuteToTarget|mp.game.task.parachuteToTarget]]&lt;br /&gt;
*[[Task::setParachuteTarget|mp.game.task.setParachuteTarget]]&lt;br /&gt;
*[[Task::setParachuteThrust|mp.game.task.setParachuteThrust]]&lt;br /&gt;
*[[Task::rappelFromHeli|mp.game.task.rappelFromHeli]]&lt;br /&gt;
*[[Task::vehicleDriveToCoord|mp.game.task.vehicleDriveToCoord]]&lt;br /&gt;
*[[Task::vehicleDriveToCoordLongrange|mp.game.task.vehicleDriveToCoordLongrange]]&lt;br /&gt;
*[[Task::vehicleDriveWander|mp.game.task.vehicleDriveWander]]&lt;br /&gt;
*[[Task::followToOffsetOfEntity|mp.game.task.followToOffsetOfEntity]]&lt;br /&gt;
*[[Task::goStraightToCoord|mp.game.task.goStraightToCoord]]&lt;br /&gt;
*[[Task::goStraightToCoordRelativeToEntity|mp.game.task.goStraightToCoordRelativeToEntity]]&lt;br /&gt;
*[[Task::achieveHeading|mp.game.task.achieveHeading]]&lt;br /&gt;
*[[Task::flushRoute|mp.game.task.flushRoute]]&lt;br /&gt;
*[[Task::extendRoute|mp.game.task.extendRoute]]&lt;br /&gt;
*[[Task::followPointRoute|mp.game.task.followPointRoute]]&lt;br /&gt;
*[[Task::goToEntity|mp.game.task.goToEntity]]&lt;br /&gt;
*[[Task::smartFleeCoord|mp.game.task.smartFleeCoord]]&lt;br /&gt;
*[[Task::smartFleePed|mp.game.task.smartFleePed]]&lt;br /&gt;
*[[Task::reactAndFleePed|mp.game.task.reactAndFleePed]]&lt;br /&gt;
*[[Task::shockingEventReact|mp.game.task.shockingEventReact]]&lt;br /&gt;
*[[Task::wanderInArea|mp.game.task.wanderInArea]]&lt;br /&gt;
*[[Task::wanderStandard|mp.game.task.wanderStandard]]&lt;br /&gt;
*[[Task::wanderSpecific|mp.game.task.wanderSpecific]]&lt;br /&gt;
*[[Task::vehiclePark|mp.game.task.vehiclePark]]&lt;br /&gt;
*[[Task::stealthKill|mp.game.task.stealthKill]]&lt;br /&gt;
*[[Task::plantBomb|mp.game.task.plantBomb]]&lt;br /&gt;
*[[Task::followNavMeshToCoord|mp.game.task.followNavMeshToCoord]]&lt;br /&gt;
*[[Task::followNavMeshToCoordAdvanced|mp.game.task.followNavMeshToCoordAdvanced]]&lt;br /&gt;
*[[Task::setPedPathCanUseClimbovers|mp.game.task.setPedPathCanUseClimbovers]]&lt;br /&gt;
*[[Task::setPedPathCanUseLadders|mp.game.task.setPedPathCanUseLadders]]&lt;br /&gt;
*[[Task::setPedPathCanDropFromHeight|mp.game.task.setPedPathCanDropFromHeight]]&lt;br /&gt;
*[[Task::setPedPathClimbCostModifier|mp.game.task.setPedPathClimbCostModifier]]&lt;br /&gt;
*[[Task::setPedPathMayEnterWater|mp.game.task.setPedPathMayEnterWater]]&lt;br /&gt;
*[[Task::setPedPathPreferToAvoidWater|mp.game.task.setPedPathPreferToAvoidWater]]&lt;br /&gt;
*[[Task::setPedPathAvoidFire|mp.game.task.setPedPathAvoidFire]]&lt;br /&gt;
*[[Task::setGlobalMinBirdFlightHeight|mp.game.task.setGlobalMinBirdFlightHeight]]&lt;br /&gt;
*[[Task::getNavmeshRouteDistanceRemaining|mp.game.task.getNavmeshRouteDistanceRemaining]]&lt;br /&gt;
*[[Task::getNavmeshRouteResult|mp.game.task.getNavmeshRouteResult]]&lt;br /&gt;
*[[Task::goToCoordAnyMeans|mp.game.task.goToCoordAnyMeans]]&lt;br /&gt;
*[[Task::goToCoordAnyMeansExtraParams|mp.game.task.goToCoordAnyMeansExtraParams]]&lt;br /&gt;
*[[Task::goToCoordAnyMeansExtraParamsWithCruiseSpeed|mp.game.task.goToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
*[[Task::playAnim|mp.game.task.playAnim]]&lt;br /&gt;
*[[Task::playAnimAdvanced|mp.game.task.playAnimAdvanced]]&lt;br /&gt;
*[[Task::stopAnim|mp.game.task.stopAnim]]&lt;br /&gt;
*[[Task::stopAnimTask|mp.game.task.stopAnimTask]]&lt;br /&gt;
*[[Task::scriptedAnimationRaw|mp.game.task.scriptedAnimationRaw]]&lt;br /&gt;
*[[Task::playEntityScriptedAnim|mp.game.task.playEntityScriptedAnim]]&lt;br /&gt;
*[[Task::stopAnimPlayback|mp.game.task.stopAnimPlayback]]&lt;br /&gt;
*[[Task::setAnimWeight|mp.game.task.setAnimWeight]]&lt;br /&gt;
*[[Task::setAnimPlaybackTime|mp.game.task.setAnimPlaybackTime]]&lt;br /&gt;
*[[Task::setAnimRate|mp.game.task.setAnimRate]]&lt;br /&gt;
*[[Task::setAnimLooped|mp.game.task.setAnimLooped]]&lt;br /&gt;
*[[Task::playPhoneGestureAnimation|mp.game.task.playPhoneGestureAnimation]]&lt;br /&gt;
*[[Task::stopPhoneGestureAnimation|mp.game.task.stopPhoneGestureAnimation]]&lt;br /&gt;
*[[Task::isPlayingPhoneGestureAnim|mp.game.task.isPlayingPhoneGestureAnim]]&lt;br /&gt;
*[[Task::getPhoneGestureAnimCurrentTime|mp.game.task.getPhoneGestureAnimCurrentTime]]&lt;br /&gt;
*[[Task::getPhoneGestureAnimTotalTime|mp.game.task.getPhoneGestureAnimTotalTime]]&lt;br /&gt;
*[[Task::vehiclePlayAnim|mp.game.task.vehiclePlayAnim]]&lt;br /&gt;
*[[Task::lookAtCoord|mp.game.task.lookAtCoord]]&lt;br /&gt;
*[[Task::lookAtEntity|mp.game.task.lookAtEntity]]&lt;br /&gt;
*[[Task::clearLookAt|mp.game.task.clearLookAt]]&lt;br /&gt;
*[[Task::openSequence|mp.game.task.openSequence]]&lt;br /&gt;
*[[Task::closeSequence|mp.game.task.closeSequence]]&lt;br /&gt;
*[[Task::performSequence|mp.game.task.performSequence]]&lt;br /&gt;
*[[Task::performSequenceLocally|mp.game.task.performSequenceLocally]]&lt;br /&gt;
*[[Task::clearSequence|mp.game.task.clearSequence]]&lt;br /&gt;
*[[Task::setSequenceToRepeat|mp.game.task.setSequenceToRepeat]]&lt;br /&gt;
*[[Task::getSequenceProgress|mp.game.task.getSequenceProgress]]&lt;br /&gt;
*[[Task::getIsActive|mp.game.task.getIsActive]]&lt;br /&gt;
*[[Task::getIsTaskActive|mp.game.task.getIsTaskActive]]&lt;br /&gt;
*[[Task::getScriptStatus|mp.game.task.getScriptStatus]]&lt;br /&gt;
*[[Task::getScriptTaskStatus|mp.game.task.getScriptTaskStatus]]&lt;br /&gt;
*[[Task::getActiveVehicleMissionType|mp.game.task.getActiveVehicleMissionType]]&lt;br /&gt;
*[[Task::leaveAnyVehicle|mp.game.task.leaveAnyVehicle]]&lt;br /&gt;
*[[Task::aimGunScripted|mp.game.task.aimGunScripted]]&lt;br /&gt;
*[[Task::aimGunScriptedWithTarget|mp.game.task.aimGunScriptedWithTarget]]&lt;br /&gt;
*[[Task::updateAimGunScriptedTarget|mp.game.task.updateAimGunScriptedTarget]]&lt;br /&gt;
*[[Task::updateTaskAimGunScriptedTarget|mp.game.task.updateTaskAimGunScriptedTarget]]&lt;br /&gt;
*[[Task::getClipSetForScriptedGun|mp.game.task.getClipSetForScriptedGun]]&lt;br /&gt;
*[[Task::aimGunAtEntity|mp.game.task.aimGunAtEntity]]&lt;br /&gt;
*[[Task::turnPedToFaceEntity|mp.game.task.turnPedToFaceEntity]]&lt;br /&gt;
*[[Task::aimGunAtCoord|mp.game.task.aimGunAtCoord]]&lt;br /&gt;
*[[Task::shootAtCoord|mp.game.task.shootAtCoord]]&lt;br /&gt;
*[[Task::shuffleToNextVehicleSeat|mp.game.task.shuffleToNextVehicleSeat]]&lt;br /&gt;
*[[Task::clearPedS|mp.game.task.clearPedS]]&lt;br /&gt;
*[[Task::clearPedSecondary|mp.game.task.clearPedSecondary]]&lt;br /&gt;
*[[Task::clearPedSecondaryTask|mp.game.task.clearPedSecondaryTask]]&lt;br /&gt;
*[[Task::everyoneLeaveVehicle|mp.game.task.everyoneLeaveVehicle]]&lt;br /&gt;
*[[Task::gotoEntityOffset|mp.game.task.gotoEntityOffset]]&lt;br /&gt;
*[[Task::gotoEntityOffsetXy|mp.game.task.gotoEntityOffsetXy]]&lt;br /&gt;
*[[Task::turnPedToFaceCoord|mp.game.task.turnPedToFaceCoord]]&lt;br /&gt;
*[[Task::vehicleTempAction|mp.game.task.vehicleTempAction]]&lt;br /&gt;
*[[Task::vehicleMission|mp.game.task.vehicleMission]]&lt;br /&gt;
*[[Task::vehicleMissionPedTarget|mp.game.task.vehicleMissionPedTarget]]&lt;br /&gt;
*[[Task::vehicleMissionCoorsTarget|mp.game.task.vehicleMissionCoorsTarget]]&lt;br /&gt;
*[[Task::vehicleEscort|mp.game.task.vehicleEscort]]&lt;br /&gt;
*[[Task::vehicleFollow|mp.game.task.vehicleFollow]]&lt;br /&gt;
*[[Task::vehicleChase|mp.game.task.vehicleChase]]&lt;br /&gt;
*[[Task::vehicleHeliProtect|mp.game.task.vehicleHeliProtect]]&lt;br /&gt;
*[[Task::setVehicleChaseBehaviorFlag|mp.game.task.setVehicleChaseBehaviorFlag]]&lt;br /&gt;
*[[Task::setVehicleChaseIdealPursuitDistance|mp.game.task.setVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
*[[Task::heliChase|mp.game.task.heliChase]]&lt;br /&gt;
*[[Task::planeChase|mp.game.task.planeChase]]&lt;br /&gt;
*[[Task::planeLand|mp.game.task.planeLand]]&lt;br /&gt;
*[[Task::clearVehicleS|mp.game.task.clearVehicleS]]&lt;br /&gt;
*[[Task::planeGotoPreciseVtol|mp.game.task.planeGotoPreciseVtol]]&lt;br /&gt;
*[[Task::submarineGotoAndStop|mp.game.task.submarineGotoAndStop]]&lt;br /&gt;
*[[Task::heliMission|mp.game.task.heliMission]]&lt;br /&gt;
*[[Task::heliEscortHeli|mp.game.task.heliEscortHeli]]&lt;br /&gt;
*[[Task::planeMission|mp.game.task.planeMission]]&lt;br /&gt;
*[[Task::planeTaxi|mp.game.task.planeTaxi]]&lt;br /&gt;
*[[Task::boatMission|mp.game.task.boatMission]]&lt;br /&gt;
*[[Task::driveBy|mp.game.task.driveBy]]&lt;br /&gt;
*[[Task::setDrivebyTarget|mp.game.task.setDrivebyTarget]]&lt;br /&gt;
*[[Task::clearDrivebyUnderneathDrivingTask|mp.game.task.clearDrivebyUnderneathDrivingTask]]&lt;br /&gt;
*[[Task::isDrivebyUnderneathDrivingTask|mp.game.task.isDrivebyUnderneathDrivingTask]]&lt;br /&gt;
*[[Task::controlMountedWeapon|mp.game.task.controlMountedWeapon]]&lt;br /&gt;
*[[Task::setMountedWeaponTarget|mp.game.task.setMountedWeaponTarget]]&lt;br /&gt;
*[[Task::isMountedWeaponUnderneathDrivingTask|mp.game.task.isMountedWeaponUnderneathDrivingTask]]&lt;br /&gt;
*[[Task::useMobilePhone|mp.game.task.useMobilePhone]]&lt;br /&gt;
*[[Task::useMobilePhoneTimed|mp.game.task.useMobilePhoneTimed]]&lt;br /&gt;
*[[Task::chatToPed|mp.game.task.chatToPed]]&lt;br /&gt;
*[[Task::warpPedIntoVehicle|mp.game.task.warpPedIntoVehicle]]&lt;br /&gt;
*[[Task::shootAtEntity|mp.game.task.shootAtEntity]]&lt;br /&gt;
*[[Task::climb|mp.game.task.climb]]&lt;br /&gt;
*[[Task::climbLadder|mp.game.task.climbLadder]]&lt;br /&gt;
*[[Task::rappelDownWall|mp.game.task.rappelDownWall]]&lt;br /&gt;
*[[Task::clearPedTasksImmediately|mp.game.task.clearPedTasksImmediately]]&lt;br /&gt;
*[[Task::performSequenceFromProgress|mp.game.task.performSequenceFromProgress]]&lt;br /&gt;
*[[Task::setNextDesiredMoveState|mp.game.task.setNextDesiredMoveState]]&lt;br /&gt;
*[[Task::setPedDesiredMoveBlendRatio|mp.game.task.setPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Task::getPedDesiredMoveBlendRatio|mp.game.task.getPedDesiredMoveBlendRatio]]&lt;br /&gt;
*[[Task::gotoEntityAiming|mp.game.task.gotoEntityAiming]]&lt;br /&gt;
*[[Task::setDecisionMaker|mp.game.task.setDecisionMaker]]&lt;br /&gt;
*[[Task::setSphereDefensiveArea|mp.game.task.setSphereDefensiveArea]]&lt;br /&gt;
*[[Task::clearDefensiveArea|mp.game.task.clearDefensiveArea]]&lt;br /&gt;
*[[Task::pedSlideToCoord|mp.game.task.pedSlideToCoord]]&lt;br /&gt;
*[[Task::pedSlideToCoordHdgRate|mp.game.task.pedSlideToCoordHdgRate]]&lt;br /&gt;
*[[Task::addCoverPoint|mp.game.task.addCoverPoint]]&lt;br /&gt;
*[[Task::removeCoverPoint|mp.game.task.removeCoverPoint]]&lt;br /&gt;
*[[Task::doesScriptedCoverPointExistAtCoords|mp.game.task.doesScriptedCoverPointExistAtCoords]]&lt;br /&gt;
*[[Task::getScriptedCoverPointCoords|mp.game.task.getScriptedCoverPointCoords]]&lt;br /&gt;
*[[Task::combatPed|mp.game.task.combatPed]]&lt;br /&gt;
*[[Task::combatPedTimed|mp.game.task.combatPedTimed]]&lt;br /&gt;
*[[Task::seekCoverFromPos|mp.game.task.seekCoverFromPos]]&lt;br /&gt;
*[[Task::seekCoverFromPed|mp.game.task.seekCoverFromPed]]&lt;br /&gt;
*[[Task::seekCoverToCoverPoint|mp.game.task.seekCoverToCoverPoint]]&lt;br /&gt;
*[[Task::seekCoverToCoords|mp.game.task.seekCoverToCoords]]&lt;br /&gt;
*[[Task::putPedDirectlyIntoCover|mp.game.task.putPedDirectlyIntoCover]]&lt;br /&gt;
*[[Task::exitCover|mp.game.task.exitCover]]&lt;br /&gt;
*[[Task::putPedDirectlyIntoMelee|mp.game.task.putPedDirectlyIntoMelee]]&lt;br /&gt;
*[[Task::toggleDuck|mp.game.task.toggleDuck]]&lt;br /&gt;
*[[Task::guardCurrentPosition|mp.game.task.guardCurrentPosition]]&lt;br /&gt;
*[[Task::guardAssignedDefensiveArea|mp.game.task.guardAssignedDefensiveArea]]&lt;br /&gt;
*[[Task::guardSphereDefensiveArea|mp.game.task.guardSphereDefensiveArea]]&lt;br /&gt;
*[[Task::standGuard|mp.game.task.standGuard]]&lt;br /&gt;
*[[Task::setDriveCruiseSpeed|mp.game.task.setDriveCruiseSpeed]]&lt;br /&gt;
*[[Task::setDriveMaxCruiseSpeed|mp.game.task.setDriveMaxCruiseSpeed]]&lt;br /&gt;
*[[Task::setDriveDrivingStyle|mp.game.task.setDriveDrivingStyle]]&lt;br /&gt;
*[[Task::addCoverBlockingArea|mp.game.task.addCoverBlockingArea]]&lt;br /&gt;
*[[Task::removeAllCoverBlockingAreas|mp.game.task.removeAllCoverBlockingAreas]]&lt;br /&gt;
*[[Task::startScenarioInPlace|mp.game.task.startScenarioInPlace]]&lt;br /&gt;
*[[Task::startScenarioAtPosition|mp.game.task.startScenarioAtPosition]]&lt;br /&gt;
*[[Task::useNearestScenarioToCoord|mp.game.task.useNearestScenarioToCoord]]&lt;br /&gt;
*[[Task::useNearestScenarioToCoordWarp|mp.game.task.useNearestScenarioToCoordWarp]]&lt;br /&gt;
*[[Task::useNearestScenarioChainToCoord|mp.game.task.useNearestScenarioChainToCoord]]&lt;br /&gt;
*[[Task::useNearestScenarioChainToCoordWarp|mp.game.task.useNearestScenarioChainToCoordWarp]]&lt;br /&gt;
*[[Task::doesScenarioExistInArea|mp.game.task.doesScenarioExistInArea]]&lt;br /&gt;
*[[Task::doesScenarioOfTypeExistInArea|mp.game.task.doesScenarioOfTypeExistInArea]]&lt;br /&gt;
*[[Task::isScenarioOccupied|mp.game.task.isScenarioOccupied]]&lt;br /&gt;
*[[Task::pedHasUseScenario|mp.game.task.pedHasUseScenario]]&lt;br /&gt;
*[[Task::pedHasUseScenarioTask|mp.game.task.pedHasUseScenarioTask]]&lt;br /&gt;
*[[Task::playAnimOnRunningScenario|mp.game.task.playAnimOnRunningScenario]]&lt;br /&gt;
*[[Task::doesScenarioGroupExist|mp.game.task.doesScenarioGroupExist]]&lt;br /&gt;
*[[Task::isScenarioGroupEnabled|mp.game.task.isScenarioGroupEnabled]]&lt;br /&gt;
*[[Task::setScenarioGroupEnabled|mp.game.task.setScenarioGroupEnabled]]&lt;br /&gt;
*[[Task::resetScenarioGroupsEnabled|mp.game.task.resetScenarioGroupsEnabled]]&lt;br /&gt;
*[[Task::setExclusiveScenarioGroup|mp.game.task.setExclusiveScenarioGroup]]&lt;br /&gt;
*[[Task::resetExclusiveScenarioGroup|mp.game.task.resetExclusiveScenarioGroup]]&lt;br /&gt;
*[[Task::isScenarioTypeEnabled|mp.game.task.isScenarioTypeEnabled]]&lt;br /&gt;
*[[Task::setScenarioTypeEnabled|mp.game.task.setScenarioTypeEnabled]]&lt;br /&gt;
*[[Task::resetScenarioTypesEnabled|mp.game.task.resetScenarioTypesEnabled]]&lt;br /&gt;
*[[Task::isPedActiveInScenario|mp.game.task.isPedActiveInScenario]]&lt;br /&gt;
*[[Task::isPedPlayingBaseClipInScenario|mp.game.task.isPedPlayingBaseClipInScenario]]&lt;br /&gt;
*[[Task::setPedCanPlayAmbientIdles|mp.game.task.setPedCanPlayAmbientIdles]]&lt;br /&gt;
*[[Task::combatHatedTargetsInArea|mp.game.task.combatHatedTargetsInArea]]&lt;br /&gt;
*[[Task::combatHatedTargetsAroundPed|mp.game.task.combatHatedTargetsAroundPed]]&lt;br /&gt;
*[[Task::combatHatedTargetsAroundPedTimed|mp.game.task.combatHatedTargetsAroundPedTimed]]&lt;br /&gt;
*[[Task::throwProjectile|mp.game.task.throwProjectile]]&lt;br /&gt;
*[[Task::swapWeapon|mp.game.task.swapWeapon]]&lt;br /&gt;
*[[Task::reloadWeapon|mp.game.task.reloadWeapon]]&lt;br /&gt;
*[[Task::isPedGettingUp|mp.game.task.isPedGettingUp]]&lt;br /&gt;
*[[Task::writhe|mp.game.task.writhe]]&lt;br /&gt;
*[[Task::isPedInWrithe|mp.game.task.isPedInWrithe]]&lt;br /&gt;
*[[Task::openPatrolRoute|mp.game.task.openPatrolRoute]]&lt;br /&gt;
*[[Task::closePatrolRoute|mp.game.task.closePatrolRoute]]&lt;br /&gt;
*[[Task::addPatrolRouteNode|mp.game.task.addPatrolRouteNode]]&lt;br /&gt;
*[[Task::addPatrolRouteLink|mp.game.task.addPatrolRouteLink]]&lt;br /&gt;
*[[Task::createPatrolRoute|mp.game.task.createPatrolRoute]]&lt;br /&gt;
*[[Task::deletePatrolRoute|mp.game.task.deletePatrolRoute]]&lt;br /&gt;
*[[Task::patrol|mp.game.task.patrol]]&lt;br /&gt;
*[[Task::stayInCover|mp.game.task.stayInCover]]&lt;br /&gt;
*[[Task::addVehicleSubAttackCoord|mp.game.task.addVehicleSubAttackCoord]]&lt;br /&gt;
*[[Task::addVehicleSubAttackPed|mp.game.task.addVehicleSubAttackPed]]&lt;br /&gt;
*[[Task::vehicleShootAtPed|mp.game.task.vehicleShootAtPed]]&lt;br /&gt;
*[[Task::vehicleAimAtPed|mp.game.task.vehicleAimAtPed]]&lt;br /&gt;
*[[Task::vehicleShootAtCoord|mp.game.task.vehicleShootAtCoord]]&lt;br /&gt;
*[[Task::vehicleAimAtCoord|mp.game.task.vehicleAimAtCoord]]&lt;br /&gt;
*[[Task::vehicleGotoNavmesh|mp.game.task.vehicleGotoNavmesh]]&lt;br /&gt;
*[[Task::goToCoordWhileAimingAtCoord|mp.game.task.goToCoordWhileAimingAtCoord]]&lt;br /&gt;
*[[Task::goToCoordWhileAimingAtEntity|mp.game.task.goToCoordWhileAimingAtEntity]]&lt;br /&gt;
*[[Task::goToCoordAndAimAtHatedEntitiesNearCoord|mp.game.task.goToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
*[[Task::goToEntityWhileAimingAtCoord|mp.game.task.goToEntityWhileAimingAtCoord]]&lt;br /&gt;
*[[Task::goToEntityWhileAimingAtEntity|mp.game.task.goToEntityWhileAimingAtEntity]]&lt;br /&gt;
*[[Task::setHighFall|mp.game.task.setHighFall]]&lt;br /&gt;
*[[Task::requestWaypointRecording|mp.game.task.requestWaypointRecording]]&lt;br /&gt;
*[[Task::getIsWaypointRecordingLoaded|mp.game.task.getIsWaypointRecordingLoaded]]&lt;br /&gt;
*[[Task::removeWaypointRecording|mp.game.task.removeWaypointRecording]]&lt;br /&gt;
*[[Task::waypointRecordingGetNumPoints|mp.game.task.waypointRecordingGetNumPoints]]&lt;br /&gt;
*[[Task::waypointRecordingGetCoord|mp.game.task.waypointRecordingGetCoord]]&lt;br /&gt;
*[[Task::waypointRecordingGetSpeedAtPoint|mp.game.task.waypointRecordingGetSpeedAtPoint]]&lt;br /&gt;
*[[Task::waypointRecordingGetClosestWaypoint|mp.game.task.waypointRecordingGetClosestWaypoint]]&lt;br /&gt;
*[[Task::followWaypointRecording|mp.game.task.followWaypointRecording]]&lt;br /&gt;
*[[Task::isWaypointPlaybackGoingOnForPed|mp.game.task.isWaypointPlaybackGoingOnForPed]]&lt;br /&gt;
*[[Task::getPedWaypointProgress|mp.game.task.getPedWaypointProgress]]&lt;br /&gt;
*[[Task::getPedWaypointDistance|mp.game.task.getPedWaypointDistance]]&lt;br /&gt;
*[[Task::setPedWaypointRouteOffset|mp.game.task.setPedWaypointRouteOffset]]&lt;br /&gt;
*[[Task::getWaypointDistanceAlongRoute|mp.game.task.getWaypointDistanceAlongRoute]]&lt;br /&gt;
*[[Task::waypointPlaybackGetIsPaused|mp.game.task.waypointPlaybackGetIsPaused]]&lt;br /&gt;
*[[Task::waypointPlaybackPause|mp.game.task.waypointPlaybackPause]]&lt;br /&gt;
*[[Task::waypointPlaybackResume|mp.game.task.waypointPlaybackResume]]&lt;br /&gt;
*[[Task::waypointPlaybackOverrideSpeed|mp.game.task.waypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[Task::waypointPlaybackUseDefaultSpeed|mp.game.task.waypointPlaybackUseDefaultSpeed]]&lt;br /&gt;
*[[Task::useWaypointRecordingAsAssistedMovementRoute|mp.game.task.useWaypointRecordingAsAssistedMovementRoute]]&lt;br /&gt;
*[[Task::waypointPlaybackStartAimingAtPed|mp.game.task.waypointPlaybackStartAimingAtPed]]&lt;br /&gt;
*[[Task::waypointPlaybackStartAimingAtCoord|mp.game.task.waypointPlaybackStartAimingAtCoord]]&lt;br /&gt;
*[[Task::waypointPlaybackStartShootingAtPed|mp.game.task.waypointPlaybackStartShootingAtPed]]&lt;br /&gt;
*[[Task::waypointPlaybackStartShootingAtCoord|mp.game.task.waypointPlaybackStartShootingAtCoord]]&lt;br /&gt;
*[[Task::waypointPlaybackStopAimingOrShooting|mp.game.task.waypointPlaybackStopAimingOrShooting]]&lt;br /&gt;
*[[Task::assistedMovementRequestRoute|mp.game.task.assistedMovementRequestRoute]]&lt;br /&gt;
*[[Task::assistedMovementRemoveRoute|mp.game.task.assistedMovementRemoveRoute]]&lt;br /&gt;
*[[Task::assistedMovementIsRouteLoaded|mp.game.task.assistedMovementIsRouteLoaded]]&lt;br /&gt;
*[[Task::assistedMovementSetRouteProperties|mp.game.task.assistedMovementSetRouteProperties]]&lt;br /&gt;
*[[Task::assistedMovementOverrideLoadDistanceThisFrame|mp.game.task.assistedMovementOverrideLoadDistanceThisFrame]]&lt;br /&gt;
*[[Task::vehicleFollowWaypointRecording|mp.game.task.vehicleFollowWaypointRecording]]&lt;br /&gt;
*[[Task::isWaypointPlaybackGoingOnForVehicle|mp.game.task.isWaypointPlaybackGoingOnForVehicle]]&lt;br /&gt;
*[[Task::getVehicleWaypointProgress|mp.game.task.getVehicleWaypointProgress]]&lt;br /&gt;
*[[Task::getVehicleWaypointTargetPoint|mp.game.task.getVehicleWaypointTargetPoint]]&lt;br /&gt;
*[[Task::vehicleWaypointPlaybackPause|mp.game.task.vehicleWaypointPlaybackPause]]&lt;br /&gt;
*[[Task::vehicleWaypointPlaybackResume|mp.game.task.vehicleWaypointPlaybackResume]]&lt;br /&gt;
*[[Task::vehicleWaypointPlaybackUseDefaultSpeed|mp.game.task.vehicleWaypointPlaybackUseDefaultSpeed]]&lt;br /&gt;
*[[Task::vehicleWaypointPlaybackOverrideSpeed|mp.game.task.vehicleWaypointPlaybackOverrideSpeed]]&lt;br /&gt;
*[[Task::setBlockingOfNonTemporaryEvents|mp.game.task.setBlockingOfNonTemporaryEvents]]&lt;br /&gt;
*[[Task::forceMotionState|mp.game.task.forceMotionState]]&lt;br /&gt;
*[[Task::moveNetworkByName|mp.game.task.moveNetworkByName]]&lt;br /&gt;
*[[Task::moveNetworkAdvancedByName|mp.game.task.moveNetworkAdvancedByName]]&lt;br /&gt;
*[[Task::moveNetworkByNameWithInitParams|mp.game.task.moveNetworkByNameWithInitParams]]&lt;br /&gt;
*[[Task::isMoveNetworkActive|mp.game.task.isMoveNetworkActive]]&lt;br /&gt;
*[[Task::isMoveNetworkReadyForTransition|mp.game.task.isMoveNetworkReadyForTransition]]&lt;br /&gt;
*[[Task::requestMoveNetworkStateTransition|mp.game.task.requestMoveNetworkStateTransition]]&lt;br /&gt;
*[[Task::getMoveNetworkState|mp.game.task.getMoveNetworkState]]&lt;br /&gt;
*[[Task::setMoveNetworkSignalFloat|mp.game.task.setMoveNetworkSignalFloat]]&lt;br /&gt;
*[[Task::setMoveNetworkSignalFloat2|mp.game.task.setMoveNetworkSignalFloat2]]&lt;br /&gt;
*[[Task::setMoveNetworkSignalBool|mp.game.task.setMoveNetworkSignalBool]]&lt;br /&gt;
*[[Task::getMoveNetworkSignalFloat|mp.game.task.getMoveNetworkSignalFloat]]&lt;br /&gt;
*[[Task::getMoveNetworkSignalBool|mp.game.task.getMoveNetworkSignalBool]]&lt;br /&gt;
*[[Task::getMoveNetworkEvent|mp.game.task.getMoveNetworkEvent]]&lt;br /&gt;
*[[Task::isMoveBlendRatioStill|mp.game.task.isMoveBlendRatioStill]]&lt;br /&gt;
*[[Task::isMoveBlendRatioWalking|mp.game.task.isMoveBlendRatioWalking]]&lt;br /&gt;
*[[Task::isMoveBlendRatioRunning|mp.game.task.isMoveBlendRatioRunning]]&lt;br /&gt;
*[[Task::isMoveBlendRatioSprinting|mp.game.task.isMoveBlendRatioSprinting]]&lt;br /&gt;
*[[Task::isPedStill|mp.game.task.isPedStill]]&lt;br /&gt;
*[[Task::isPedWalking|mp.game.task.isPedWalking]]&lt;br /&gt;
*[[Task::isPedRunning|mp.game.task.isPedRunning]]&lt;br /&gt;
*[[Task::isPedSprinting|mp.game.task.isPedSprinting]]&lt;br /&gt;
*[[Task::isPedStrafing|mp.game.task.isPedStrafing]]&lt;br /&gt;
*[[Task::synchronizedScene|mp.game.task.synchronizedScene]]&lt;br /&gt;
*[[Task::agitatedAction|mp.game.task.agitatedAction]]&lt;br /&gt;
*[[Task::sweepAimEntity|mp.game.task.sweepAimEntity]]&lt;br /&gt;
*[[Task::updateSweepAimEntity|mp.game.task.updateSweepAimEntity]]&lt;br /&gt;
*[[Task::sweepAimPosition|mp.game.task.sweepAimPosition]]&lt;br /&gt;
*[[Task::updateSweepAimPosition|mp.game.task.updateSweepAimPosition]]&lt;br /&gt;
*[[Task::arrestPed|mp.game.task.arrestPed]]&lt;br /&gt;
*[[Task::isPedRunningArrest|mp.game.task.isPedRunningArrest]]&lt;br /&gt;
*[[Task::isPedBeingArrested|mp.game.task.isPedBeingArrested]]&lt;br /&gt;
*[[Task::uncuffPed|mp.game.task.uncuffPed]]&lt;br /&gt;
*[[Task::isPedCuffed|mp.game.task.isPedCuffed]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Shr0x</name></author>
	</entry>
</feed>