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	<id>https://rage.grandroleplay.ru/index.php?action=history&amp;feed=atom&amp;title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD%3APlayer_functions_c</id>
	<title>Шаблон:Player functions c - История изменений</title>
	<link rel="self" type="application/atom+xml" href="https://rage.grandroleplay.ru/index.php?action=history&amp;feed=atom&amp;title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD%3APlayer_functions_c"/>
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	<updated>2026-07-25T03:35:49Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://rage.grandroleplay.ru/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Player_functions_c&amp;diff=14871&amp;oldid=prev</id>
		<title>imported&gt;Shr0x в 07:21, 1 июня 2024</title>
		<link rel="alternate" type="text/html" href="https://rage.grandroleplay.ru/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Player_functions_c&amp;diff=14871&amp;oldid=prev"/>
		<updated>2024-06-01T07:21:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;*[[Player::getPed|mp.game.player.getPed]]&lt;br /&gt;
*[[Player::getPedScriptIndex|mp.game.player.getPedScriptIndex]]&lt;br /&gt;
*[[Player::setModel|mp.game.player.setModel]]&lt;br /&gt;
*[[Player::changePed|mp.game.player.changePed]]&lt;br /&gt;
*[[Player::getRgbColour|mp.game.player.getRgbColour]]&lt;br /&gt;
*[[Player::getNumberOfS|mp.game.player.getNumberOfS]]&lt;br /&gt;
*[[Player::getTeam|mp.game.player.getTeam]]&lt;br /&gt;
*[[Player::setTeam|mp.game.player.setTeam]]&lt;br /&gt;
*[[Player::getNumberOfPlayersInTeam|mp.game.player.getNumberOfPlayersInTeam]]&lt;br /&gt;
*[[Player::getName|mp.game.player.getName]]&lt;br /&gt;
*[[Player::getWantedLevelRadius|mp.game.player.getWantedLevelRadius]]&lt;br /&gt;
*[[Player::getWantedCentrePosition|mp.game.player.getWantedCentrePosition]]&lt;br /&gt;
*[[Player::setWantedCentrePosition|mp.game.player.setWantedCentrePosition]]&lt;br /&gt;
*[[Player::getWantedLevelThreshold|mp.game.player.getWantedLevelThreshold]]&lt;br /&gt;
*[[Player::setWantedLevel|mp.game.player.setWantedLevel]]&lt;br /&gt;
*[[Player::setWantedLevelNoDrop|mp.game.player.setWantedLevelNoDrop]]&lt;br /&gt;
*[[Player::setWantedLevelNow|mp.game.player.setWantedLevelNow]]&lt;br /&gt;
*[[Player::areFlashingStarsAboutToDrop|mp.game.player.areFlashingStarsAboutToDrop]]&lt;br /&gt;
*[[Player::areStarsGreyedOut|mp.game.player.areStarsGreyedOut]]&lt;br /&gt;
*[[Player::setDispatchCopsFor|mp.game.player.setDispatchCopsFor]]&lt;br /&gt;
*[[Player::isWantedLevelGreater|mp.game.player.isWantedLevelGreater]]&lt;br /&gt;
*[[Player::clearWantedLevel|mp.game.player.clearWantedLevel]]&lt;br /&gt;
*[[Player::isDead|mp.game.player.isDead]]&lt;br /&gt;
*[[Player::isPressingHorn|mp.game.player.isPressingHorn]]&lt;br /&gt;
*[[Player::setControl|mp.game.player.setControl]]&lt;br /&gt;
*[[Player::getWantedLevel|mp.game.player.getWantedLevel]]&lt;br /&gt;
*[[Player::setMaxWantedLevel|mp.game.player.setMaxWantedLevel]]&lt;br /&gt;
*[[Player::setPoliceRadarBlips|mp.game.player.setPoliceRadarBlips]]&lt;br /&gt;
*[[Player::setPoliceIgnore|mp.game.player.setPoliceIgnore]]&lt;br /&gt;
*[[Player::isPlaying|mp.game.player.isPlaying]]&lt;br /&gt;
*[[Player::setEveryoneIgnore|mp.game.player.setEveryoneIgnore]]&lt;br /&gt;
*[[Player::setAllRandomPedsFlee|mp.game.player.setAllRandomPedsFlee]]&lt;br /&gt;
*[[Player::setAllRandomPedsFleeThisFrame|mp.game.player.setAllRandomPedsFleeThisFrame]]&lt;br /&gt;
*[[Player::setIgnoreLowPriorityShockingEvents|mp.game.player.setIgnoreLowPriorityShockingEvents]]&lt;br /&gt;
*[[Player::setWantedLevelMultiplier|mp.game.player.setWantedLevelMultiplier]]&lt;br /&gt;
*[[Player::setWantedLevelDifficulty|mp.game.player.setWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::resetWantedLevelDifficulty|mp.game.player.resetWantedLevelDifficulty]]&lt;br /&gt;
*[[Player::getWantedLevelParoleDuration|mp.game.player.getWantedLevelParoleDuration]]&lt;br /&gt;
*[[Player::setWantedLevelHiddenEvasionTime|mp.game.player.setWantedLevelHiddenEvasionTime]]&lt;br /&gt;
*[[Player::startFiringAmnesty|mp.game.player.startFiringAmnesty]]&lt;br /&gt;
*[[Player::reportCrime|mp.game.player.reportCrime]]&lt;br /&gt;
*[[Player::switchCrimeType|mp.game.player.switchCrimeType]]&lt;br /&gt;
*[[Player::reserveEntityExplodesOnHighExplosionCombo|mp.game.player.reserveEntityExplodesOnHighExplosionCombo]]&lt;br /&gt;
*[[Player::reportPoliceSpotted|mp.game.player.reportPoliceSpotted]]&lt;br /&gt;
*[[Player::canStartMission|mp.game.player.canStartMission]]&lt;br /&gt;
*[[Player::isReadyForCutscene|mp.game.player.isReadyForCutscene]]&lt;br /&gt;
*[[Player::isTargettingEntity|mp.game.player.isTargettingEntity]]&lt;br /&gt;
*[[Player::getTargetEntity|mp.game.player.getTargetEntity]]&lt;br /&gt;
*[[Player::isFreeAiming|mp.game.player.isFreeAiming]]&lt;br /&gt;
*[[Player::isFreeAimingAtEntity|mp.game.player.isFreeAimingAtEntity]]&lt;br /&gt;
*[[Player::getEntityIsFreeAimingAtRaw|mp.game.player.getEntityIsFreeAimingAtRaw]]&lt;br /&gt;
*[[Player::setLockonRangeOverride|mp.game.player.setLockonRangeOverride]]&lt;br /&gt;
*[[Player::setCanDoDriveBy|mp.game.player.setCanDoDriveBy]]&lt;br /&gt;
*[[Player::setCanBeHassledByGangs|mp.game.player.setCanBeHassledByGangs]]&lt;br /&gt;
*[[Player::setCanUseCover|mp.game.player.setCanUseCover]]&lt;br /&gt;
*[[Player::getMaxWantedLevel|mp.game.player.getMaxWantedLevel]]&lt;br /&gt;
*[[Player::isTargettingAnything|mp.game.player.isTargettingAnything]]&lt;br /&gt;
*[[Player::setSprint|mp.game.player.setSprint]]&lt;br /&gt;
*[[Player::resetStamina|mp.game.player.resetStamina]]&lt;br /&gt;
*[[Player::restoreStamina|mp.game.player.restoreStamina]]&lt;br /&gt;
*[[Player::getSprintStaminaRemaining|mp.game.player.getSprintStaminaRemaining]]&lt;br /&gt;
*[[Player::getSprintTimeRemaining|mp.game.player.getSprintTimeRemaining]]&lt;br /&gt;
*[[Player::getUnderwaterTimeRemaining|mp.game.player.getUnderwaterTimeRemaining]]&lt;br /&gt;
*[[Player::setUnderwaterTimeRemaining|mp.game.player.setUnderwaterTimeRemaining]]&lt;br /&gt;
*[[Player::getGroup|mp.game.player.getGroup]]&lt;br /&gt;
*[[Player::getMaxArmour|mp.game.player.getMaxArmour]]&lt;br /&gt;
*[[Player::isControlOn|mp.game.player.isControlOn]]&lt;br /&gt;
*[[Player::isCamControlDisabled|mp.game.player.isCamControlDisabled]]&lt;br /&gt;
*[[Player::isScriptControlOn|mp.game.player.isScriptControlOn]]&lt;br /&gt;
*[[Player::isClimbing|mp.game.player.isClimbing]]&lt;br /&gt;
*[[Player::isBeingArrested|mp.game.player.isBeingArrested]]&lt;br /&gt;
*[[Player::resetArrestState|mp.game.player.resetArrestState]]&lt;br /&gt;
*[[Player::getPlayersLastVehicle|mp.game.player.getPlayersLastVehicle]]&lt;br /&gt;
*[[Player::getIndex|mp.game.player.getIndex]]&lt;br /&gt;
*[[Player::intToIndex|mp.game.player.intToIndex]]&lt;br /&gt;
*[[Player::intToParticipantindex|mp.game.player.intToParticipantindex]]&lt;br /&gt;
*[[Player::getTimeSinceHitVehicle|mp.game.player.getTimeSinceHitVehicle]]&lt;br /&gt;
*[[Player::getTimeSinceHitPed|mp.game.player.getTimeSinceHitPed]]&lt;br /&gt;
*[[Player::getTimeSinceDroveOnPavement|mp.game.player.getTimeSinceDroveOnPavement]]&lt;br /&gt;
*[[Player::getTimeSinceDroveAgainstTraffic|mp.game.player.getTimeSinceDroveAgainstTraffic]]&lt;br /&gt;
*[[Player::isFreeForAmbientTask|mp.game.player.isFreeForAmbientTask]]&lt;br /&gt;
*[[Player::id|mp.game.player.id]]&lt;br /&gt;
*[[Player::pedId|mp.game.player.pedId]]&lt;br /&gt;
*[[Player::networkIdToInt|mp.game.player.networkIdToInt]]&lt;br /&gt;
*[[Player::hasForceCleanupOccurred|mp.game.player.hasForceCleanupOccurred]]&lt;br /&gt;
*[[Player::forceCleanup|mp.game.player.forceCleanup]]&lt;br /&gt;
*[[Player::forceCleanupForAllThreadsWithThisName|mp.game.player.forceCleanupForAllThreadsWithThisName]]&lt;br /&gt;
*[[Player::forceCleanupForThreadWithThisId|mp.game.player.forceCleanupForThreadWithThisId]]&lt;br /&gt;
*[[Player::getCauseOfMostRecentForceCleanup|mp.game.player.getCauseOfMostRecentForceCleanup]]&lt;br /&gt;
*[[Player::setMayOnlyEnterThisVehicle|mp.game.player.setMayOnlyEnterThisVehicle]]&lt;br /&gt;
*[[Player::setMayNotEnterAnyVehicle|mp.game.player.setMayNotEnterAnyVehicle]]&lt;br /&gt;
*[[Player::giveAchievementTo|mp.game.player.giveAchievementTo]]&lt;br /&gt;
*[[Player::setAchievementProgress|mp.game.player.setAchievementProgress]]&lt;br /&gt;
*[[Player::getAchievementProgress|mp.game.player.getAchievementProgress]]&lt;br /&gt;
*[[Player::hasAchievementBeenPassed|mp.game.player.hasAchievementBeenPassed]]&lt;br /&gt;
*[[Player::isOnline|mp.game.player.isOnline]]&lt;br /&gt;
*[[Player::isLoggingInNp|mp.game.player.isLoggingInNp]]&lt;br /&gt;
*[[Player::displaySystemSigninUi|mp.game.player.displaySystemSigninUi]]&lt;br /&gt;
*[[Player::isSystemUiBeingDisplayed|mp.game.player.isSystemUiBeingDisplayed]]&lt;br /&gt;
*[[Player::setInvincible|mp.game.player.setInvincible]]&lt;br /&gt;
*[[Player::getInvincible|mp.game.player.getInvincible]]&lt;br /&gt;
*[[Player::setInvincibleKeepRagdollEnabled|mp.game.player.setInvincibleKeepRagdollEnabled]]&lt;br /&gt;
*[[Player::removeHelmet|mp.game.player.removeHelmet]]&lt;br /&gt;
*[[Player::giveRagdollControl|mp.game.player.giveRagdollControl]]&lt;br /&gt;
*[[Player::setLockon|mp.game.player.setLockon]]&lt;br /&gt;
*[[Player::setTargetingMode|mp.game.player.setTargetingMode]]&lt;br /&gt;
*[[Player::setTargetLevel|mp.game.player.setTargetLevel]]&lt;br /&gt;
*[[Player::clearHasDamagedAtLeastOnePed|mp.game.player.clearHasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::hasDamagedAtLeastOnePed|mp.game.player.hasDamagedAtLeastOnePed]]&lt;br /&gt;
*[[Player::clearHasDamagedAtLeastOneNonAnimalPed|mp.game.player.clearHasDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::hasDamagedAtLeastOneNonAnimalPed|mp.game.player.hasDamagedAtLeastOneNonAnimalPed]]&lt;br /&gt;
*[[Player::setAirDragMultiplierForPlayersVehicle|mp.game.player.setAirDragMultiplierForPlayersVehicle]]&lt;br /&gt;
*[[Player::setSwimMultiplierFor|mp.game.player.setSwimMultiplierFor]]&lt;br /&gt;
*[[Player::setRunSprintMultiplierFor|mp.game.player.setRunSprintMultiplierFor]]&lt;br /&gt;
*[[Player::getTimeSinceLastArrest|mp.game.player.getTimeSinceLastArrest]]&lt;br /&gt;
*[[Player::getTimeSinceLastDeath|mp.game.player.getTimeSinceLastDeath]]&lt;br /&gt;
*[[Player::assistedMovementCloseRoute|mp.game.player.assistedMovementCloseRoute]]&lt;br /&gt;
*[[Player::assistedMovementFlushRoute|mp.game.player.assistedMovementFlushRoute]]&lt;br /&gt;
*[[Player::setForcedAim|mp.game.player.setForcedAim]]&lt;br /&gt;
*[[Player::setForcedZoom|mp.game.player.setForcedZoom]]&lt;br /&gt;
*[[Player::setForceSkipAimIntro|mp.game.player.setForceSkipAimIntro]]&lt;br /&gt;
*[[Player::disableFiring|mp.game.player.disableFiring]]&lt;br /&gt;
*[[Player::setDisableAmbientMeleeMove|mp.game.player.setDisableAmbientMeleeMove]]&lt;br /&gt;
*[[Player::setMaxArmour|mp.game.player.setMaxArmour]]&lt;br /&gt;
*[[Player::specialAbilityActivate|mp.game.player.specialAbilityActivate]]&lt;br /&gt;
*[[Player::setSpecialAbility|mp.game.player.setSpecialAbility]]&lt;br /&gt;
*[[Player::specialAbilityDeplete|mp.game.player.specialAbilityDeplete]]&lt;br /&gt;
*[[Player::specialAbilityDeactivate|mp.game.player.specialAbilityDeactivate]]&lt;br /&gt;
*[[Player::specialAbilityDeactivateFast|mp.game.player.specialAbilityDeactivateFast]]&lt;br /&gt;
*[[Player::specialAbilityReset|mp.game.player.specialAbilityReset]]&lt;br /&gt;
*[[Player::specialAbilityChargeOnMissionFailed|mp.game.player.specialAbilityChargeOnMissionFailed]]&lt;br /&gt;
*[[Player::specialAbilityChargeSmall|mp.game.player.specialAbilityChargeSmall]]&lt;br /&gt;
*[[Player::specialAbilityChargeMedium|mp.game.player.specialAbilityChargeMedium]]&lt;br /&gt;
*[[Player::specialAbilityChargeLarge|mp.game.player.specialAbilityChargeLarge]]&lt;br /&gt;
*[[Player::specialAbilityChargeContinuous|mp.game.player.specialAbilityChargeContinuous]]&lt;br /&gt;
*[[Player::specialAbilityChargeAbsolute|mp.game.player.specialAbilityChargeAbsolute]]&lt;br /&gt;
*[[Player::specialAbilityChargeNormalized|mp.game.player.specialAbilityChargeNormalized]]&lt;br /&gt;
*[[Player::specialAbilityFillMeter|mp.game.player.specialAbilityFillMeter]]&lt;br /&gt;
*[[Player::specialAbilityDepleteMeter|mp.game.player.specialAbilityDepleteMeter]]&lt;br /&gt;
*[[Player::specialAbilityLock|mp.game.player.specialAbilityLock]]&lt;br /&gt;
*[[Player::specialAbilityUnlock|mp.game.player.specialAbilityUnlock]]&lt;br /&gt;
*[[Player::isSpecialAbilityUnlocked|mp.game.player.isSpecialAbilityUnlocked]]&lt;br /&gt;
*[[Player::isSpecialAbilityActive|mp.game.player.isSpecialAbilityActive]]&lt;br /&gt;
*[[Player::isSpecialAbilityMeterFull|mp.game.player.isSpecialAbilityMeterFull]]&lt;br /&gt;
*[[Player::enableSpecialAbility|mp.game.player.enableSpecialAbility]]&lt;br /&gt;
*[[Player::isSpecialAbilityEnabled|mp.game.player.isSpecialAbilityEnabled]]&lt;br /&gt;
*[[Player::setSpecialAbilityMultiplier|mp.game.player.setSpecialAbilityMultiplier]]&lt;br /&gt;
*[[Player::startTeleport|mp.game.player.startTeleport]]&lt;br /&gt;
*[[Player::updateTeleport|mp.game.player.updateTeleport]]&lt;br /&gt;
*[[Player::stopTeleport|mp.game.player.stopTeleport]]&lt;br /&gt;
*[[Player::isTeleportActive|mp.game.player.isTeleportActive]]&lt;br /&gt;
*[[Player::getCurrentStealthNoise|mp.game.player.getCurrentStealthNoise]]&lt;br /&gt;
*[[Player::setHealthRechargeMultiplier|mp.game.player.setHealthRechargeMultiplier]]&lt;br /&gt;
*[[Player::getHealthRechargeLimit|mp.game.player.getHealthRechargeLimit]]&lt;br /&gt;
*[[Player::setHealthRechargeLimit|mp.game.player.setHealthRechargeLimit]]&lt;br /&gt;
*[[Player::setFallDistance|mp.game.player.setFallDistance]]&lt;br /&gt;
*[[Player::setWeaponDamageModifier|mp.game.player.setWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setWeaponDefenseModifier|mp.game.player.setWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setWeaponDefenseModifier2|mp.game.player.setWeaponDefenseModifier2]]&lt;br /&gt;
*[[Player::setMeleeWeaponDamageModifier|mp.game.player.setMeleeWeaponDamageModifier]]&lt;br /&gt;
*[[Player::setMeleeWeaponDefenseModifier|mp.game.player.setMeleeWeaponDefenseModifier]]&lt;br /&gt;
*[[Player::setVehicleDamageModifier|mp.game.player.setVehicleDamageModifier]]&lt;br /&gt;
*[[Player::setVehicleDefenseModifier|mp.game.player.setVehicleDefenseModifier]]&lt;br /&gt;
*[[Player::setParachuteTintIndex|mp.game.player.setParachuteTintIndex]]&lt;br /&gt;
*[[Player::getParachuteTintIndex|mp.game.player.getParachuteTintIndex]]&lt;br /&gt;
*[[Player::setReserveParachuteTintIndex|mp.game.player.setReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::getReserveParachuteTintIndex|mp.game.player.getReserveParachuteTintIndex]]&lt;br /&gt;
*[[Player::setParachutePackTintIndex|mp.game.player.setParachutePackTintIndex]]&lt;br /&gt;
*[[Player::getParachutePackTintIndex|mp.game.player.getParachutePackTintIndex]]&lt;br /&gt;
*[[Player::setHasReserveParachute|mp.game.player.setHasReserveParachute]]&lt;br /&gt;
*[[Player::getHasReserveParachute|mp.game.player.getHasReserveParachute]]&lt;br /&gt;
*[[Player::setCanLeaveParachuteSmokeTrail|mp.game.player.setCanLeaveParachuteSmokeTrail]]&lt;br /&gt;
*[[Player::setParachuteSmokeTrailColor|mp.game.player.setParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::getParachuteSmokeTrailColor|mp.game.player.getParachuteSmokeTrailColor]]&lt;br /&gt;
*[[Player::setResetFlagPreferRearSeats|mp.game.player.setResetFlagPreferRearSeats]]&lt;br /&gt;
*[[Player::setNoiseMultiplier|mp.game.player.setNoiseMultiplier]]&lt;br /&gt;
*[[Player::setSneakingNoiseMultiplier|mp.game.player.setSneakingNoiseMultiplier]]&lt;br /&gt;
*[[Player::canPedHear|mp.game.player.canPedHear]]&lt;br /&gt;
*[[Player::simulateInputGait|mp.game.player.simulateInputGait]]&lt;br /&gt;
*[[Player::resetInputGait|mp.game.player.resetInputGait]]&lt;br /&gt;
*[[Player::setAutoGiveParachuteWhenEnterPlane|mp.game.player.setAutoGiveParachuteWhenEnterPlane]]&lt;br /&gt;
*[[Player::setAutoGiveScubaGearWhenExitVehicle|mp.game.player.setAutoGiveScubaGearWhenExitVehicle]]&lt;br /&gt;
*[[Player::setStealthPerceptionModifier|mp.game.player.setStealthPerceptionModifier]]&lt;br /&gt;
*[[Player::setSimulateAiming|mp.game.player.setSimulateAiming]]&lt;br /&gt;
*[[Player::setClothPinFrames|mp.game.player.setClothPinFrames]]&lt;br /&gt;
*[[Player::setClothPackageIndex|mp.game.player.setClothPackageIndex]]&lt;br /&gt;
*[[Player::setClothLockCounter|mp.game.player.setClothLockCounter]]&lt;br /&gt;
*[[Player::attachVirtualBound|mp.game.player.attachVirtualBound]]&lt;br /&gt;
*[[Player::playerAttachVirtualBound|mp.game.player.playerAttachVirtualBound]]&lt;br /&gt;
*[[Player::detachVirtualBound|mp.game.player.detachVirtualBound]]&lt;br /&gt;
*[[Player::hasBeenSpottedInStolenVehicle|mp.game.player.hasBeenSpottedInStolenVehicle]]&lt;br /&gt;
*[[Player::isBattleAware|mp.game.player.isBattleAware]]&lt;br /&gt;
*[[Player::extendWorldBoundaryFor|mp.game.player.extendWorldBoundaryFor]]&lt;br /&gt;
*[[Player::resetWorldBoundaryFor|mp.game.player.resetWorldBoundaryFor]]&lt;br /&gt;
*[[Player::isRidingTrain|mp.game.player.isRidingTrain]]&lt;br /&gt;
*[[Player::hasLeftTheWorld|mp.game.player.hasLeftTheWorld]]&lt;br /&gt;
*[[Player::setLeavePedBehind|mp.game.player.setLeavePedBehind]]&lt;br /&gt;
*[[Player::setParachuteVariationOverride|mp.game.player.setParachuteVariationOverride]]&lt;br /&gt;
*[[Player::clearParachuteVariationOverride|mp.game.player.clearParachuteVariationOverride]]&lt;br /&gt;
*[[Player::setParachuteModelOverride|mp.game.player.setParachuteModelOverride]]&lt;br /&gt;
*[[Player::setReserveParachuteModelOverride|mp.game.player.setReserveParachuteModelOverride]]&lt;br /&gt;
*[[Player::getParachuteModelOverride|mp.game.player.getParachuteModelOverride]]&lt;br /&gt;
*[[Player::getReserveParachuteModelOverride|mp.game.player.getReserveParachuteModelOverride]]&lt;br /&gt;
*[[Player::clearParachuteModelOverride|mp.game.player.clearParachuteModelOverride]]&lt;br /&gt;
*[[Player::clearReserveParachuteModelOverride|mp.game.player.clearReserveParachuteModelOverride]]&lt;br /&gt;
*[[Player::setParachutePackModelOverride|mp.game.player.setParachutePackModelOverride]]&lt;br /&gt;
*[[Player::clearParachutePackModelOverride|mp.game.player.clearParachutePackModelOverride]]&lt;br /&gt;
*[[Player::disableVehicleRewards|mp.game.player.disableVehicleRewards]]&lt;br /&gt;
*[[Player::setBluetoothState|mp.game.player.setBluetoothState]]&lt;br /&gt;
*[[Player::isBluetoothEnable|mp.game.player.isBluetoothEnable]]&lt;br /&gt;
*[[Player::getFakeWantedLevel|mp.game.player.getFakeWantedLevel]]&lt;br /&gt;
*[[Player::setHomingRocketDisabled|mp.game.player.setHomingRocketDisabled]]&lt;br /&gt;
*[[Player::getEntityIsFreeAimingAt|mp.game.player.getEntityIsFreeAimingAt]]&lt;br /&gt;
*[[Player::setAreasGeneratorOrientation|mp.game.player.setAreasGeneratorOrientation]]&lt;br /&gt;
*[[Player::setAirDragMultiplierForsVehicle|mp.game.player.setAirDragMultiplierForsVehicle]]&lt;br /&gt;
*[[Player::setHudAnimStopLevel|mp.game.player.setHudAnimStopLevel]]&lt;br /&gt;
*[[Player::hasTeleportFinished|mp.game.player.hasTeleportFinished]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Shr0x</name></author>
	</entry>
</feed>