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	<title>Шаблон:Player definition c - История изменений</title>
	<link rel="self" type="application/atom+xml" href="https://rage.grandroleplay.ru/index.php?action=history&amp;feed=atom&amp;title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD%3APlayer_definition_c"/>
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	<updated>2026-07-24T21:36:46Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>https://rage.grandroleplay.ru/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Player_definition_c&amp;diff=14859&amp;oldid=prev</id>
		<title>imported&gt;Shr0x в 18:27, 25 декабря 2024</title>
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		<updated>2024-12-25T18:27:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;*Functions:&lt;br /&gt;
**[[Player::addArmourTo|Player.addArmourTo]]&lt;br /&gt;
**[[Player::addVehicleSubtaskAttackCoord|Player.addVehicleSubtaskAttackCoord]]&lt;br /&gt;
**[[Player::addVehicleSubtaskAttack|Player.addVehicleSubtaskAttack]]&lt;br /&gt;
**[[Player::applyBloodByZone|Player.applyBloodByZone]]&lt;br /&gt;
**[[Player::applyBloodDamageByZone|Player.applyBloodDamageByZone]]&lt;br /&gt;
**[[Player::applyBloodSpecific|Player.applyBloodSpecific]]&lt;br /&gt;
**[[Player::applyBlood|Player.applyBlood]]&lt;br /&gt;
**[[Player::applyDamageDecal|Player.applyDamageDecal]]&lt;br /&gt;
**[[Player::applyDamagePack|Player.applyDamagePack]]&lt;br /&gt;
**[[Player::applyDamageTo|Player.applyDamageTo]]&lt;br /&gt;
**[[Player::call|Player.call]]&lt;br /&gt;
**[[Player::canInCombatSeeTarget|Player.canInCombatSeeTarget]]&lt;br /&gt;
**[[Player::canKnockOffVehicle|Player.canKnockOffVehicle]]&lt;br /&gt;
**[[Player::canRagdoll|Player.canRagdoll]]&lt;br /&gt;
**[[Player::clearAllProps|Player.clearAllProps]]&lt;br /&gt;
**[[Player::clearAlternateMovementAnim|Player.clearAlternateMovementAnim]]&lt;br /&gt;
**[[Player::clearBloodDamageByZone|Player.clearBloodDamageByZone]]&lt;br /&gt;
**[[Player::clearBloodDamage|Player.clearBloodDamage]]&lt;br /&gt;
**[[Player::clearDamageDecalByZone|Player.clearDamageDecalByZone]]&lt;br /&gt;
**[[Player::clearDecorations|Player.clearDecorations]]&lt;br /&gt;
**[[Player::clearDriveByClipsetOverride|Player.clearDriveByClipsetOverride]]&lt;br /&gt;
**[[Player::clearDrivebyTaskUnderneathDrivingTask|Player.clearDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[Player::clearFacialDecorations|Player.clearFacialDecorations]]&lt;br /&gt;
**[[Player::clearFacialIdleAnimOverride|Player.clearFacialIdleAnimOverride]]&lt;br /&gt;
**[[Player::clearLastDamageBone|Player.clearLastDamageBone]]&lt;br /&gt;
**[[Player::clearProp|Player.clearProp]]&lt;br /&gt;
**[[Player::clearSecondaryTask|Player.clearSecondaryTask]]&lt;br /&gt;
**[[Player::clearTasksImmediately|Player.clearTasksImmediately]]&lt;br /&gt;
**[[Player::clearTasks|Player.clearTasks]]&lt;br /&gt;
**[[Player::clearWetness|Player.clearWetness]]&lt;br /&gt;
**[[Player::cloneToTarget|Player.cloneToTarget]]&lt;br /&gt;
**[[Player::clone|Player.clone]]&lt;br /&gt;
**[[Player::controlMountedWeapon|Player.controlMountedWeapon]]&lt;br /&gt;
**[[Player::explodeHead|Player.explodeHead]]&lt;br /&gt;
**[[Player::forceMotionState|Player.forceMotionState]]&lt;br /&gt;
**[[Player::forceToOpenParachute|Player.forceToOpenParachute]]&lt;br /&gt;
**[[Player::getAccuracy|Player.getAccuracy]]&lt;br /&gt;
**[[Player::getAlertness|Player.getAlertness]]&lt;br /&gt;
**[[Player::getAmmoInClip|Player.getAmmoInClip]]&lt;br /&gt;
**[[Player::getArmour|Player.getArmour]]&lt;br /&gt;
**[[Player::getBoneCoords|Player.getBoneCoords]]&lt;br /&gt;
**[[Player::getBoneIndex|Player.getBoneIndex]]&lt;br /&gt;
**[[Player::getCauseOfDeath|Player.getCauseOfDeath]]&lt;br /&gt;
**[[Player::getCombatFloat|Player.getCombatFloat]]&lt;br /&gt;
**[[Player::getCombatMovement|Player.getCombatMovement]]&lt;br /&gt;
**[[Player::getCombatRange|Player.getCombatRange]]&lt;br /&gt;
**[[Player::getConfigFlag|Player.getConfigFlag]]&lt;br /&gt;
**[[Player::getCurrentScenarioId|Player.getCurrentScenarioId]]&lt;br /&gt;
**[[Player::getCurrentScriptedAnim|Player.getCurrentScriptedAnim]]&lt;br /&gt;
**[[Player::getDeadPickupCoords|Player.getDeadPickupCoords]]&lt;br /&gt;
**[[Player::getDecorationsState|Player.getDecorationsState]]&lt;br /&gt;
**[[Player::getDefensiveAreaPosition|Player.getDefensiveAreaPosition]]&lt;br /&gt;
**[[Player::getDesiredMoveBlendRatio|Player.getDesiredMoveBlendRatio]]&lt;br /&gt;
**[[Player::getDrawableVariation|Player.getDrawableVariation]]&lt;br /&gt;
**[[Player::getEnveffScale|Player.getEnveffScale]]&lt;br /&gt;
**[[Player::getExtractedDisplacement|Player.getExtractedDisplacement]]&lt;br /&gt;
**[[Player::getFloodInvincibility|Player.getFloodInvincibility]]&lt;br /&gt;
**[[Player::getGroupIndex|Player.getGroupIndex]]&lt;br /&gt;
**[[Player::getHeadBlendData|Player.getHeadBlendData]]&lt;br /&gt;
**[[Player::getHeadOverlayValue|Player.getHeadOverlayValue]]&lt;br /&gt;
**[[Player::getIsTaskActive|Player.getIsTaskActive]]&lt;br /&gt;
**[[Player::getJackTarget|Player.getJackTarget]]&lt;br /&gt;
**[[Player::getLastDamageBone|Player.getLastDamageBone]]&lt;br /&gt;
**[[Player::getMaxHealth|Player.getMaxHealth]]&lt;br /&gt;
**[[Player::getMeleeTargetFor|Player.getMeleeTargetFor]]&lt;br /&gt;
**[[Player::getMoney|Player.getMoney]]&lt;br /&gt;
**[[Player::getMount|Player.getMount]]&lt;br /&gt;
**[[Player::getNavmeshRouteDistanceRemaining|Player.getNavmeshRouteDistanceRemaining]]&lt;br /&gt;
**[[Player::getNearbyPeds|Player.getNearbyPeds]]&lt;br /&gt;
**[[Player::getNearbyVehicles|Player.getNearbyVehicles]]&lt;br /&gt;
**[[Player::getNumberOfDrawableVariations|Player.getNumberOfDrawableVariations]]&lt;br /&gt;
**[[Player::getNumberOfPropDrawableVariations|Player.getNumberOfPropDrawableVariations]]&lt;br /&gt;
**[[Player::getNumberOfPropTextureVariations|Player.getNumberOfPropTextureVariations]]&lt;br /&gt;
**[[Player::getNumberOfTextureVariations|Player.getNumberOfTextureVariations]]&lt;br /&gt;
**[[Player::getPaletteVariation|Player.getPaletteVariation]]&lt;br /&gt;
**[[Player::getParachuteLandingType|Player.getParachuteLandingType]]&lt;br /&gt;
**[[Player::getParachuteState|Player.getParachuteState]]&lt;br /&gt;
**[[Player::getParachuteTintIndex|Player.getParachuteTintIndex]]&lt;br /&gt;
**[[Player::getPhoneGestureAnimCurrentTime|Player.getPhoneGestureAnimCurrentTime]]&lt;br /&gt;
**[[Player::getPhoneGestureAnimTotalTime|Player.getPhoneGestureAnimTotalTime]]&lt;br /&gt;
**[[Player::getPlayerIsFollowing|Player.getPlayerIsFollowing]]&lt;br /&gt;
**[[Player::getPropIndex|Player.getPropIndex]]&lt;br /&gt;
**[[Player::getPropTextureIndex|Player.getPropTextureIndex]]&lt;br /&gt;
**[[Player::getRagdollBoneIndex|Player.getRagdollBoneIndex]]&lt;br /&gt;
**[[Player::getRelationshipBetweens|Player.getRelationshipBetweens]]&lt;br /&gt;
**[[Player::getRelationshipGroupDefaultHash|Player.getRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[Player::getRelationshipGroupHash|Player.getRelationshipGroupHash]]&lt;br /&gt;
**[[Player::getResetFlag|Player.getResetFlag]]&lt;br /&gt;
**[[Player::getScriptTaskStatus|Player.getScriptTaskStatus]]&lt;br /&gt;
**[[Player::getSeatIsTryingToEnter|Player.getSeatIsTryingToEnter]]&lt;br /&gt;
**[[Player::getSequenceProgress|Player.getSequenceProgress]]&lt;br /&gt;
**[[Player::getSourceOfDeath|Player.getSourceOfDeath]]&lt;br /&gt;
**[[Player::getStealthMovement|Player.getStealthMovement]]&lt;br /&gt;
**[[Player::getTextureVariation|Player.getTextureVariation]]&lt;br /&gt;
**[[Player::getTimeOfDeath|Player.getTimeOfDeath]]&lt;br /&gt;
**[[Player::getType|Player.getType]]&lt;br /&gt;
**[[Player::getVehicleIsIn|Player.getVehicleIsIn]]&lt;br /&gt;
**[[Player::getVehicleIsTryingToEnter|Player.getVehicleIsTryingToEnter]]&lt;br /&gt;
**[[Player::getVehicleIsUsing|Player.getVehicleIsUsing]]&lt;br /&gt;
**[[Player::getsJacker|Player.getsJacker]]&lt;br /&gt;
**[[Player::giveHelmet|Player.giveHelmet]]&lt;br /&gt;
**[[Player::giveNmMessage|Player.giveNmMessage]]&lt;br /&gt;
**[[Player::hasHeadBlendFinished|Player.hasHeadBlendFinished]]&lt;br /&gt;
**[[Player::hasUseScenarioTask|Player.hasUseScenarioTask]]&lt;br /&gt;
**[[Player::hideBloodDamageByZone|Player.hideBloodDamageByZone]]&lt;br /&gt;
**[[Player::isAPlayer|Player.isAPlayer]]&lt;br /&gt;
**[[Player::isActiveInScenario|Player.isActiveInScenario]]&lt;br /&gt;
**[[Player::isAimingFromCover|Player.isAimingFromCover]]&lt;br /&gt;
**[[Player::isBeingArrested|Player.isBeingArrested]]&lt;br /&gt;
**[[Player::isBeingJacked|Player.isBeingJacked]]&lt;br /&gt;
**[[Player::isBeingStealthKilled|Player.isBeingStealthKilled]]&lt;br /&gt;
**[[Player::isBeingStunned|Player.isBeingStunned]]&lt;br /&gt;
**[[Player::isClimbing|Player.isClimbing]]&lt;br /&gt;
**[[Player::isComponentVariationValid|Player.isComponentVariationValid]]&lt;br /&gt;
**[[Player::isConversationDead|Player.isConversationDead]]&lt;br /&gt;
**[[Player::isCuffed|Player.isCuffed]]&lt;br /&gt;
**[[Player::isDeadOrDying|Player.isDeadOrDying]]&lt;br /&gt;
**[[Player::isDiving|Player.isDiving]]&lt;br /&gt;
**[[Player::isDoingDriveby|Player.isDoingDriveby]]&lt;br /&gt;
**[[Player::isDrivebyTaskUnderneathDrivingTask|Player.isDrivebyTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[Player::isDucking|Player.isDucking]]&lt;br /&gt;
**[[Player::isEvasiveDiving|Player.isEvasiveDiving]]&lt;br /&gt;
**[[Player::isFacingPed|Player.isFacingPed]]&lt;br /&gt;
**[[Player::isFalling|Player.isFalling]]&lt;br /&gt;
**[[Player::isFatallyInjured|Player.isFatallyInjured]]&lt;br /&gt;
**[[Player::isFleeing|Player.isFleeing]]&lt;br /&gt;
**[[Player::isGettingIntoAVehicle|Player.isGettingIntoAVehicle]]&lt;br /&gt;
**[[Player::isGettingUp|Player.isGettingUp]]&lt;br /&gt;
**[[Player::isGoingIntoCover|Player.isGoingIntoCover]]&lt;br /&gt;
**[[Player::isGroupMember|Player.isGroupMember]]&lt;br /&gt;
**[[Player::isHangingOnToVehicle|Player.isHangingOnToVehicle]]&lt;br /&gt;
**[[Player::isHeadtrackingPed|Player.isHeadtrackingPed]]&lt;br /&gt;
**[[Player::isHeadtracking|Player.isHeadtracking]]&lt;br /&gt;
**[[Player::isHuman|Player.isHuman]]&lt;br /&gt;
**[[Player::isHurt|Player.isHurt]]&lt;br /&gt;
**[[Player::isInAnyBoat|Player.isInAnyBoat]]&lt;br /&gt;
**[[Player::isInAnyHeli|Player.isInAnyHeli]]&lt;br /&gt;
**[[Player::isInAnyPlane|Player.isInAnyPlane]]&lt;br /&gt;
**[[Player::isInAnyPoliceVehicle|Player.isInAnyPoliceVehicle]]&lt;br /&gt;
**[[Player::isInAnySub|Player.isInAnySub]]&lt;br /&gt;
**[[Player::isInAnyTaxi|Player.isInAnyTaxi]]&lt;br /&gt;
**[[Player::isInAnyTrain|Player.isInAnyTrain]]&lt;br /&gt;
**[[Player::isInAnyVehicle|Player.isInAnyVehicle]]&lt;br /&gt;
**[[Player::isInCombat|Player.isInCombat]]&lt;br /&gt;
**[[Player::isInCoverFacingLeft|Player.isInCoverFacingLeft]]&lt;br /&gt;
**[[Player::isInCover|Player.isInCover]]&lt;br /&gt;
**[[Player::isInFlyingVehicle|Player.isInFlyingVehicle]]&lt;br /&gt;
**[[Player::isInGroup|Player.isInGroup]]&lt;br /&gt;
**[[Player::isInMeleeCombat|Player.isInMeleeCombat]]&lt;br /&gt;
**[[Player::isInModel|Player.isInModel]]&lt;br /&gt;
**[[Player::isInParachuteFreeFall|Player.isInParachuteFreeFall]]&lt;br /&gt;
**[[Player::isInVehicle|Player.isInVehicle]]&lt;br /&gt;
**[[Player::isInWrithe|Player.isInWrithe]]&lt;br /&gt;
**[[Player::isInjured|Player.isInjured]]&lt;br /&gt;
**[[Player::isJacking|Player.isJacking]]&lt;br /&gt;
**[[Player::isJumpingOutOfVehicle|Player.isJumpingOutOfVehicle]]&lt;br /&gt;
**[[Player::isJumping|Player.isJumping]]&lt;br /&gt;
**[[Player::isMale|Player.isMale]]&lt;br /&gt;
**[[Player::isModel|Player.isModel]]&lt;br /&gt;
**[[Player::isMountedWeaponTaskUnderneathDrivingTask|Player.isMountedWeaponTaskUnderneathDrivingTask]]&lt;br /&gt;
**[[Player::isMoveBlendRatioRunning|Player.isMoveBlendRatioRunning]]&lt;br /&gt;
**[[Player::isMoveBlendRatioSprinting|Player.isMoveBlendRatioSprinting]]&lt;br /&gt;
**[[Player::isMoveBlendRatioStill|Player.isMoveBlendRatioStill]]&lt;br /&gt;
**[[Player::isMoveBlendRatioWalking|Player.isMoveBlendRatioWalking]]&lt;br /&gt;
**[[Player::isOnAnyBike|Player.isOnAnyBike]]&lt;br /&gt;
**[[Player::isOnFoot|Player.isOnFoot]]&lt;br /&gt;
**[[Player::isOnMount|Player.isOnMount]]&lt;br /&gt;
**[[Player::isOnSpecificVehicle|Player.isOnSpecificVehicle]]&lt;br /&gt;
**[[Player::isOnVehicle|Player.isOnVehicle]]&lt;br /&gt;
**[[Player::isPerformingStealthKill|Player.isPerformingStealthKill]]&lt;br /&gt;
**[[Player::isPlantingBomb|Player.isPlantingBomb]]&lt;br /&gt;
**[[Player::isPlayingPhoneGestureAnim|Player.isPlayingPhoneGestureAnim]]&lt;br /&gt;
**[[Player::isProne|Player.isProne]]&lt;br /&gt;
**[[Player::isPropValid|Player.isPropValid]]&lt;br /&gt;
**[[Player::isRagdoll|Player.isRagdoll]]&lt;br /&gt;
**[[Player::isReloading|Player.isReloading]]&lt;br /&gt;
**[[Player::isRunningArrestTask|Player.isRunningArrestTask]]&lt;br /&gt;
**[[Player::isRunningMobilePhoneTask|Player.isRunningMobilePhoneTask]]&lt;br /&gt;
**[[Player::isRunningRagdollTask|Player.isRunningRagdollTask]]&lt;br /&gt;
**[[Player::isRunning|Player.isRunning]]&lt;br /&gt;
**[[Player::isScriptedScenarioUsingConditionalAnim|Player.isScriptedScenarioUsingConditionalAnim]]&lt;br /&gt;
**[[Player::isShootingInArea|Player.isShootingInArea]]&lt;br /&gt;
**[[Player::isShooting|Player.isShooting]]&lt;br /&gt;
**[[Player::isSittingInAnyVehicle|Player.isSittingInAnyVehicle]]&lt;br /&gt;
**[[Player::isSittingInVehicle|Player.isSittingInVehicle]]&lt;br /&gt;
**[[Player::isSprinting|Player.isSprinting]]&lt;br /&gt;
**[[Player::isStill|Player.isStill]]&lt;br /&gt;
**[[Player::isStopped|Player.isStopped]]&lt;br /&gt;
**[[Player::isStrafing|Player.isStrafing]]&lt;br /&gt;
**[[Player::isSwimmingUnderWater|Player.isSwimmingUnderWater]]&lt;br /&gt;
**[[Player::isSwimming|Player.isSwimming]]&lt;br /&gt;
**[[Player::isTrackedVisible|Player.isTrackedVisible]]&lt;br /&gt;
**[[Player::isTracked|Player.isTracked]]&lt;br /&gt;
**[[Player::isTryingToEnterALockedVehicle|Player.isTryingToEnterALockedVehicle]]&lt;br /&gt;
**[[Player::isUsingActionMode|Player.isUsingActionMode]]&lt;br /&gt;
**[[Player::isUsingAnyScenario|Player.isUsingAnyScenario]]&lt;br /&gt;
**[[Player::isUsingScenario|Player.isUsingScenario]]&lt;br /&gt;
**[[Player::isVaulting|Player.isVaulting]]&lt;br /&gt;
**[[Player::isWalking|Player.isWalking]]&lt;br /&gt;
**[[Player::isWearingHelmet|Player.isWearingHelmet]]&lt;br /&gt;
**[[Player::knockOffProp|Player.knockOffProp]]&lt;br /&gt;
**[[Player::knockOffVehicle|Player.knockOffVehicle]]&lt;br /&gt;
**[[Player::playAnimOnRunningScenario|Player.playAnimOnRunningScenario]]&lt;br /&gt;
**[[Player::playFacialAnim|Player.playFacialAnim]]&lt;br /&gt;
**[[Player::registerHatedTargetsAround|Player.registerHatedTargetsAround]]&lt;br /&gt;
**[[Player::registerTarget|Player.registerTarget]]&lt;br /&gt;
**[[Player::registerheadshot|Player.registerheadshot]]&lt;br /&gt;
**[[Player::removeDefensiveArea|Player.removeDefensiveArea]]&lt;br /&gt;
**[[Player::removeFromGroup|Player.removeFromGroup]]&lt;br /&gt;
**[[Player::removeHelmet|Player.removeHelmet]]&lt;br /&gt;
**[[Player::removePreferredCoverSet|Player.removePreferredCoverSet]]&lt;br /&gt;
**[[Player::removeVoiceFx|Player.removeVoiceFx]]&lt;br /&gt;
**[[Player::resetInVehicleContext|Player.resetInVehicleContext]]&lt;br /&gt;
**[[Player::resetLastVehicle|Player.resetLastVehicle]]&lt;br /&gt;
**[[Player::resetMovementClipset|Player.resetMovementClipset]]&lt;br /&gt;
**[[Player::resetRagdollTimer|Player.resetRagdollTimer]]&lt;br /&gt;
**[[Player::resetStrafeClipset|Player.resetStrafeClipset]]&lt;br /&gt;
**[[Player::resetVisibleDamage|Player.resetVisibleDamage]]&lt;br /&gt;
**[[Player::resetVoiceFx|Player.resetVoiceFx]]&lt;br /&gt;
**[[Player::resetWeaponMovementClipset|Player.resetWeaponMovementClipset]]&lt;br /&gt;
**[[Player::resurrect|Player.resurrect]]&lt;br /&gt;
**[[Player::reviveInjured|Player.reviveInjured]]&lt;br /&gt;
**[[Player::setAccuracy|Player.setAccuracy]]&lt;br /&gt;
**[[Player::setAlertness|Player.setAlertness]]&lt;br /&gt;
**[[Player::setAllowVehiclesOverride|Player.setAllowVehiclesOverride]]&lt;br /&gt;
**[[Player::setAllowedToDuck|Player.setAllowedToDuck]]&lt;br /&gt;
**[[Player::setAlternateMovementAnim|Player.setAlternateMovementAnim]]&lt;br /&gt;
**[[Player::setAmmoInClip|Player.setAmmoInClip]]&lt;br /&gt;
**[[Player::setAngledDefensiveArea|Player.setAngledDefensiveArea]]&lt;br /&gt;
**[[Player::setArmour|Player.setArmour]]&lt;br /&gt;
**[[Player::setAsCop|Player.setAsCop]]&lt;br /&gt;
**[[Player::setAsEnemy|Player.setAsEnemy]]&lt;br /&gt;
**[[Player::setAsGroupLeader|Player.setAsGroupLeader]]&lt;br /&gt;
**[[Player::setAsGroupMember|Player.setAsGroupMember]]&lt;br /&gt;
**[[Player::setBlendFromParents|Player.setBlendFromParents]]&lt;br /&gt;
**[[Player::setBlockingOfNonTemporaryEvents|Player.setBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[Player::setBoundsOrientation|Player.setBoundsOrientation]]&lt;br /&gt;
**[[Player::setCanArmIk|Player.setCanArmIk]]&lt;br /&gt;
**[[Player::setCanAttackFriendly|Player.setCanAttackFriendly]]&lt;br /&gt;
**[[Player::setCanBeDraggedOut|Player.setCanBeDraggedOut]]&lt;br /&gt;
**[[Player::setCanBeKnockedOffVehicle|Player.setCanBeKnockedOffVehicle]]&lt;br /&gt;
**[[Player::setCanBeShotInVehicle|Player.setCanBeShotInVehicle]]&lt;br /&gt;
**[[Player::setCanBeTargetedWhenInjured|Player.setCanBeTargetedWhenInjured]]&lt;br /&gt;
**[[Player::setCanBeTargetedWithoutLos|Player.setCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[Player::setCanBeTargettedByPlayer|Player.setCanBeTargettedByPlayer]]&lt;br /&gt;
**[[Player::setCanBeTargettedByTeam|Player.setCanBeTargettedByTeam]]&lt;br /&gt;
**[[Player::setCanBeTargetted|Player.setCanBeTargetted]]&lt;br /&gt;
**[[Player::setCanCowerInCover|Player.setCanCowerInCover]]&lt;br /&gt;
**[[Player::setCanEvasiveDive|Player.setCanEvasiveDive]]&lt;br /&gt;
**[[Player::setCanHeadIk|Player.setCanHeadIk]]&lt;br /&gt;
**[[Player::setCanLegIk|Player.setCanLegIk]]&lt;br /&gt;
**[[Player::setCanPeekInCover|Player.setCanPeekInCover]]&lt;br /&gt;
**[[Player::setCanPlayAmbientAnims|Player.setCanPlayAmbientAnims]]&lt;br /&gt;
**[[Player::setCanPlayAmbientBaseAnims|Player.setCanPlayAmbientBaseAnims]]&lt;br /&gt;
**[[Player::setCanPlayGestureAnims|Player.setCanPlayGestureAnims]]&lt;br /&gt;
**[[Player::setCanPlayVisemeAnims|Player.setCanPlayVisemeAnims]]&lt;br /&gt;
**[[Player::setCanRagdollFromPlayerImpact|Player.setCanRagdollFromPlayerImpact]]&lt;br /&gt;
**[[Player::setCanRagdoll|Player.setCanRagdoll]]&lt;br /&gt;
**[[Player::setCanSmashGlass|Player.setCanSmashGlass]]&lt;br /&gt;
**[[Player::setCanSwitchWeapon|Player.setCanSwitchWeapon]]&lt;br /&gt;
**[[Player::setCanTeleportToGroupLeader|Player.setCanTeleportToGroupLeader]]&lt;br /&gt;
**[[Player::setCanTorsoIk|Player.setCanTorsoIk]]&lt;br /&gt;
**[[Player::setCanUseAutoConversationLookat|Player.setCanUseAutoConversationLookat]]&lt;br /&gt;
**[[Player::setCapsule|Player.setCapsule]]&lt;br /&gt;
**[[Player::setCombatAbility|Player.setCombatAbility]]&lt;br /&gt;
**[[Player::setCombatAttributes|Player.setCombatAttributes]]&lt;br /&gt;
**[[Player::setCombatFloat|Player.setCombatFloat]]&lt;br /&gt;
**[[Player::setCombatMovement|Player.setCombatMovement]]&lt;br /&gt;
**[[Player::setCombatRange|Player.setCombatRange]]&lt;br /&gt;
**[[Player::setComponentVariation|Player.setComponentVariation]]&lt;br /&gt;
**[[Player::setConfigFlag|Player.setConfigFlag]]&lt;br /&gt;
**[[Player::setCoordsKeepVehicle|Player.setCoordsKeepVehicle]]&lt;br /&gt;
**[[Player::setCoordsNoGang|Player.setCoordsNoGang]]&lt;br /&gt;
**[[Player::setCowerHash|Player.setCowerHash]]&lt;br /&gt;
**[[Player::setDecoration|Player.setDecoration]]&lt;br /&gt;
**[[Player::setDefaultComponentVariation|Player.setDefaultComponentVariation]]&lt;br /&gt;
**[[Player::setDefensiveAreaAttachedToPed|Player.setDefensiveAreaAttachedToPed]]&lt;br /&gt;
**[[Player::setDefensiveAreaDirection|Player.setDefensiveAreaDirection]]&lt;br /&gt;
**[[Player::setDefensiveSphereAttachedToPed|Player.setDefensiveSphereAttachedToPed]]&lt;br /&gt;
**[[Player::setDesiredHeading|Player.setDesiredHeading]]&lt;br /&gt;
**[[Player::setDesiredMoveBlendRatio|Player.setDesiredMoveBlendRatio]]&lt;br /&gt;
**[[Player::setDiesInSinkingVehicle|Player.setDiesInSinkingVehicle]]&lt;br /&gt;
**[[Player::setDiesInVehicle|Player.setDiesInVehicle]]&lt;br /&gt;
**[[Player::setDiesInWater|Player.setDiesInWater]]&lt;br /&gt;
**[[Player::setDiesInstantlyInWater|Player.setDiesInstantlyInWater]]&lt;br /&gt;
**[[Player::setDiesWhenInjured|Player.setDiesWhenInjured]]&lt;br /&gt;
**[[Player::setDriveByClipsetOverride|Player.setDriveByClipsetOverride]]&lt;br /&gt;
**[[Player::setDriveTaskCruiseSpeed|Player.setDriveTaskCruiseSpeed]]&lt;br /&gt;
**[[Player::setDriveTaskDrivingStyle|Player.setDriveTaskDrivingStyle]]&lt;br /&gt;
**[[Player::setDriverAbility|Player.setDriverAbility]]&lt;br /&gt;
**[[Player::setDriverAggressiveness|Player.setDriverAggressiveness]]&lt;br /&gt;
**[[Player::setDucking|Player.setDucking]]&lt;br /&gt;
**[[Player::setEnableBoundAnkles|Player.setEnableBoundAnkles]]&lt;br /&gt;
**[[Player::setEnableEnveffScale|Player.setEnableEnveffScale]]&lt;br /&gt;
**[[Player::setEnableHandcuffs|Player.setEnableHandcuffs]]&lt;br /&gt;
**[[Player::setEnableScuba|Player.setEnableScuba]]&lt;br /&gt;
**[[Player::setEnableWeaponBlocking|Player.setEnableWeaponBlocking]]&lt;br /&gt;
**[[Player::setEnveffScale|Player.setEnveffScale]]&lt;br /&gt;
**[[Player::setExclusivePhoneRelationships|Player.setExclusivePhoneRelationships]]&lt;br /&gt;
**[[Player::setEyeColor|Player.setEyeColor]]&lt;br /&gt;
**[[Player::setFaceFeature|Player.setFaceFeature]]&lt;br /&gt;
**[[Player::setFacialDecoration|Player.setFacialDecoration]]&lt;br /&gt;
**[[Player::setFacialIdleAnimOverride|Player.setFacialIdleAnimOverride]]&lt;br /&gt;
**[[Player::setFiringPattern|Player.setFiringPattern]]&lt;br /&gt;
**[[Player::setFleeAttributes|Player.setFleeAttributes]]&lt;br /&gt;
**[[Player::setGeneratesDeadBodyEvents|Player.setGeneratesDeadBodyEvents]]&lt;br /&gt;
**[[Player::setGestureGroup|Player.setGestureGroup]]&lt;br /&gt;
**[[Player::setGetOutUpsideDownVehicle|Player.setGetOutUpsideDownVehicle]]&lt;br /&gt;
**[[Player::setGravity|Player.setGravity]]&lt;br /&gt;
**[[Player::setGroupMemberPassengerIndex|Player.setGroupMemberPassengerIndex]]&lt;br /&gt;
**[[Player::setHairColor|Player.setHairColor]]&lt;br /&gt;
**[[Player::setHeadBlendData|Player.setHeadBlendData]]&lt;br /&gt;
**[[Player::setHeadOverlayColor|Player.setHeadOverlayColor]]&lt;br /&gt;
**[[Player::setHeadOverlay|Player.setHeadOverlay]]&lt;br /&gt;
**[[Player::setHearingRange|Player.setHearingRange]]&lt;br /&gt;
**[[Player::setHelmetFlag|Player.setHelmetFlag]]&lt;br /&gt;
**[[Player::setHelmetPropIndex|Player.setHelmetPropIndex]]&lt;br /&gt;
**[[Player::setHelmetTextureIndex|Player.setHelmetTextureIndex]]&lt;br /&gt;
**[[Player::setHelmet|Player.setHelmet]]&lt;br /&gt;
**[[Player::setHighFallTask|Player.setHighFallTask]]&lt;br /&gt;
**[[Player::setIdRange|Player.setIdRange]]&lt;br /&gt;
**[[Player::setIkTarget|Player.setIkTarget]]&lt;br /&gt;
**[[Player::setInVehicleContext|Player.setInVehicleContext]]&lt;br /&gt;
**[[Player::setIntoVehicle|Player.setIntoVehicle]]&lt;br /&gt;
**[[Player::setKeepTask|Player.setKeepTask]]&lt;br /&gt;
**[[Player::setLegIkMode|Player.setLegIkMode]]&lt;br /&gt;
**[[Player::setLodMultiplier|Player.setLodMultiplier]]&lt;br /&gt;
**[[Player::setMaxHealth|Player.setMaxHealth]]&lt;br /&gt;
**[[Player::setMaxMoveBlendRatio|Player.setMaxMoveBlendRatio]]&lt;br /&gt;
**[[Player::setMaxTimeInWater|Player.setMaxTimeInWater]]&lt;br /&gt;
**[[Player::setMaxTimeUnderwater|Player.setMaxTimeUnderwater]]&lt;br /&gt;
**[[Player::setMinGroundTimeForStungun|Player.setMinGroundTimeForStungun]]&lt;br /&gt;
**[[Player::setMinMoveBlendRatio|Player.setMinMoveBlendRatio]]&lt;br /&gt;
**[[Player::setModelIsSuppressed|Player.setModelIsSuppressed]]&lt;br /&gt;
**[[Player::setMoney|Player.setMoney]]&lt;br /&gt;
**[[Player::setMotionBlur|Player.setMotionBlur]]&lt;br /&gt;
**[[Player::setMountedWeaponTarget|Player.setMountedWeaponTarget]]&lt;br /&gt;
**[[Player::setMoveAnimsBlendOut|Player.setMoveAnimsBlendOut]]&lt;br /&gt;
**[[Player::setMoveRateOverride|Player.setMoveRateOverride]]&lt;br /&gt;
**[[Player::setMovementClipset|Player.setMovementClipset]]&lt;br /&gt;
**[[Player::setNameDebug|Player.setNameDebug]]&lt;br /&gt;
**[[Player::setNeverLeavesGroup|Player.setNeverLeavesGroup]]&lt;br /&gt;
**[[Player::setParachuteTaskTarget|Player.setParachuteTaskTarget]]&lt;br /&gt;
**[[Player::setParachuteTaskThrust|Player.setParachuteTaskThrust]]&lt;br /&gt;
**[[Player::setParachuteTintIndex|Player.setParachuteTintIndex]]&lt;br /&gt;
**[[Player::setPathAvoidFire|Player.setPathAvoidFire]]&lt;br /&gt;
**[[Player::setPathCanDropFromHeight|Player.setPathCanDropFromHeight]]&lt;br /&gt;
**[[Player::setPathCanUseClimbovers|Player.setPathCanUseClimbovers]]&lt;br /&gt;
**[[Player::setPathCanUseLadders|Player.setPathCanUseLadders]]&lt;br /&gt;
**[[Player::setPathPreferToAvoidWater|Player.setPathPreferToAvoidWater]]&lt;br /&gt;
**[[Player::setPathsWidthPlant|Player.setPathsWidthPlant]]&lt;br /&gt;
**[[Player::setPinnedDown|Player.setPinnedDown]]&lt;br /&gt;
**[[Player::setPlaysHeadOnHornAnimWhenDiesInVehicle|Player.setPlaysHeadOnHornAnimWhenDiesInVehicle]]&lt;br /&gt;
**[[Player::setPreferredCoverSet|Player.setPreferredCoverSet]]&lt;br /&gt;
**[[Player::setPrimaryLookat|Player.setPrimaryLookat]]&lt;br /&gt;
**[[Player::setPropIndex|Player.setPropIndex]]&lt;br /&gt;
**[[Player::setRagdollFlag|Player.setRagdollFlag]]&lt;br /&gt;
**[[Player::setRagdollForceFall|Player.setRagdollForceFall]]&lt;br /&gt;
**[[Player::setRagdollOnCollision|Player.setRagdollOnCollision]]&lt;br /&gt;
**[[Player::setRandomComponentVariation|Player.setRandomComponentVariation]]&lt;br /&gt;
**[[Player::setRandomProps|Player.setRandomProps]]&lt;br /&gt;
**[[Player::setRelationshipGroupDefaultHash|Player.setRelationshipGroupDefaultHash]]&lt;br /&gt;
**[[Player::setRelationshipGroupHash|Player.setRelationshipGroupHash]]&lt;br /&gt;
**[[Player::setResetFlag|Player.setResetFlag]]&lt;br /&gt;
**[[Player::setResetRagdollFlag|Player.setResetRagdollFlag]]&lt;br /&gt;
**[[Player::setScriptedAnimSeatOffset|Player.setScriptedAnimSeatOffset]]&lt;br /&gt;
**[[Player::setSeeingRange|Player.setSeeingRange]]&lt;br /&gt;
**[[Player::setShootRate|Player.setShootRate]]&lt;br /&gt;
**[[Player::setShootsAtCoord|Player.setShootsAtCoord]]&lt;br /&gt;
**[[Player::setSphereDefensiveArea|Player.setSphereDefensiveArea]]&lt;br /&gt;
**[[Player::setStayInVehicleWhenJacked|Player.setStayInVehicleWhenJacked]]&lt;br /&gt;
**[[Player::setStealthMovement|Player.setStealthMovement]]&lt;br /&gt;
**[[Player::setSteersAroundObjects|Player.setSteersAroundObjects]]&lt;br /&gt;
**[[Player::setSteersAroundPeds|Player.setSteersAroundPeds]]&lt;br /&gt;
**[[Player::setSteersAroundVehicles|Player.setSteersAroundVehicles]]&lt;br /&gt;
**[[Player::setStrafeClipset|Player.setStrafeClipset]]&lt;br /&gt;
**[[Player::setSuffersCriticalHits|Player.setSuffersCriticalHits]]&lt;br /&gt;
**[[Player::setSweat|Player.setSweat]]&lt;br /&gt;
**[[Player::setTargetLossResponse|Player.setTargetLossResponse]]&lt;br /&gt;
**[[Player::setTaskVehicleChaseBehaviorFlag|Player.setTaskVehicleChaseBehaviorFlag]]&lt;br /&gt;
**[[Player::setTaskVehicleChaseIdealPursuitDistance|Player.setTaskVehicleChaseIdealPursuitDistance]]&lt;br /&gt;
**[[Player::setToInformRespectedFriends|Player.setToInformRespectedFriends]]&lt;br /&gt;
**[[Player::setToLoadCover|Player.setToLoadCover]]&lt;br /&gt;
**[[Player::setToRagdoll|Player.setToRagdoll]]&lt;br /&gt;
**[[Player::setUsingActionMode|Player.setUsingActionMode]]&lt;br /&gt;
**[[Player::setVisualFieldCenterAngle|Player.setVisualFieldCenterAngle]]&lt;br /&gt;
**[[Player::setVisualFieldMaxAngle|Player.setVisualFieldMaxAngle]]&lt;br /&gt;
**[[Player::setVisualFieldMaxElevationAngle|Player.setVisualFieldMaxElevationAngle]]&lt;br /&gt;
**[[Player::setVisualFieldMinAngle|Player.setVisualFieldMinAngle]]&lt;br /&gt;
**[[Player::setVisualFieldMinElevationAngle|Player.setVisualFieldMinElevationAngle]]&lt;br /&gt;
**[[Player::setVisualFieldPeripheralRange|Player.setVisualFieldPeripheralRange]]&lt;br /&gt;
**[[Player::setVoiceFx|Player.setVoiceFx]]&lt;br /&gt;
**[[Player::setVoiceFxBQF|Player.setVoiceFxBQF]]&lt;br /&gt;
**[[Player::setVoiceFxChorus|Player.setVoiceFxChorus]]&lt;br /&gt;
**[[Player::setVoiceFxCompressor|Player.setVoiceFxCompressor]]&lt;br /&gt;
**[[Player::setVoiceFxDistortion|Player.setVoiceFxDistortion]]&lt;br /&gt;
**[[Player::setVoiceFxEcho|Player.setVoiceFxEcho]]&lt;br /&gt;
**[[Player::setVoiceFxFlanger|Player.setVoiceFxFlanger]]&lt;br /&gt;
**[[Player::setVoiceFxGargle|Player.setVoiceFxGargle]]&lt;br /&gt;
**[[Player::setVoiceFxI3DL2Reverb|Player.setVoiceFxI3DL2Reverb]]&lt;br /&gt;
**[[Player::setVoiceFxParamEq|Player.setVoiceFxParamEq]]&lt;br /&gt;
**[[Player::setVoiceFxPeakEq|Player.setVoiceFxPeakEq]]&lt;br /&gt;
**[[Player::setVoiceFxReverb|Player.setVoiceFxReverb]]&lt;br /&gt;
**[[Player::setVoiceFxVolume|Player.setVoiceFxVolume]]&lt;br /&gt;
**[[Player::setWeaponMovementClipset|Player.setWeaponMovementClipset]]&lt;br /&gt;
**[[Player::setWetnessEnabledThisFrame|Player.setWetnessEnabledThisFrame]]&lt;br /&gt;
**[[Player::setWetnessHeight|Player.setWetnessHeight]]&lt;br /&gt;
**[[Player::stopAnimPlayback|Player.stopAnimPlayback]]&lt;br /&gt;
**[[Player::stopAnimTask|Player.stopAnimTask]]&lt;br /&gt;
**[[Player::stopWeaponFiringWhenDropped|Player.stopWeaponFiringWhenDropped]]&lt;br /&gt;
**[[Player::taskAchieveHeading|Player.taskAchieveHeading]]&lt;br /&gt;
**[[Player::taskAimGunAtCoord|Player.taskAimGunAtCoord]]&lt;br /&gt;
**[[Player::taskAimGunAt|Player.taskAimGunAt]]&lt;br /&gt;
**[[Player::taskAimGunScripted|Player.taskAimGunScripted]]&lt;br /&gt;
**[[Player::taskArrest|Player.taskArrest]]&lt;br /&gt;
**[[Player::taskBoatMission|Player.taskBoatMission]]&lt;br /&gt;
**[[Player::taskChatTo|Player.taskChatTo]]&lt;br /&gt;
**[[Player::taskClearLookAt|Player.taskClearLookAt]]&lt;br /&gt;
**[[Player::taskClimbLadder|Player.taskClimbLadder]]&lt;br /&gt;
**[[Player::taskClimb|Player.taskClimb]]&lt;br /&gt;
**[[Player::taskCombatHatedTargetsAround|Player.taskCombatHatedTargetsAround]]&lt;br /&gt;
**[[Player::taskCombatHatedTargetsInArea|Player.taskCombatHatedTargetsInArea]]&lt;br /&gt;
**[[Player::taskCombat|Player.taskCombat]]&lt;br /&gt;
**[[Player::taskCower|Player.taskCower]]&lt;br /&gt;
**[[Player::taskDriveBy|Player.taskDriveBy]]&lt;br /&gt;
**[[Player::taskEnterVehicle|Player.taskEnterVehicle]]&lt;br /&gt;
**[[Player::taskFollowNavMeshToCoordAdvanced|Player.taskFollowNavMeshToCoordAdvanced]]&lt;br /&gt;
**[[Player::taskFollowNavMeshToCoord|Player.taskFollowNavMeshToCoord]]&lt;br /&gt;
**[[Player::taskFollowPointRoute|Player.taskFollowPointRoute]]&lt;br /&gt;
**[[Player::taskFollowToOffsetOf|Player.taskFollowToOffsetOf]]&lt;br /&gt;
**[[Player::taskForceMotionState|Player.taskForceMotionState]]&lt;br /&gt;
**[[Player::taskGetOffBoat|Player.taskGetOffBoat]]&lt;br /&gt;
**[[Player::taskGoStraightToCoord|Player.taskGoStraightToCoord]]&lt;br /&gt;
**[[Player::taskGoToCoordAndAimAtHatedEntitiesNearCoord|Player.taskGoToCoordAndAimAtHatedEntitiesNearCoord]]&lt;br /&gt;
**[[Player::taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed|Player.taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed]]&lt;br /&gt;
**[[Player::taskGoToCoordAnyMeansExtraParams|Player.taskGoToCoordAnyMeansExtraParams]]&lt;br /&gt;
**[[Player::taskGoToCoordAnyMeans|Player.taskGoToCoordAnyMeans]]&lt;br /&gt;
**[[Player::taskGoToCoordWhileAimingAtCoord|Player.taskGoToCoordWhileAimingAtCoord]]&lt;br /&gt;
**[[Player::taskGoToWhileAimingAt|Player.taskGoToWhileAimingAt]]&lt;br /&gt;
**[[Player::taskGotoAiming|Player.taskGotoAiming]]&lt;br /&gt;
**[[Player::taskGotoOffset|Player.taskGotoOffset]]&lt;br /&gt;
**[[Player::taskGuardCurrentPosition|Player.taskGuardCurrentPosition]]&lt;br /&gt;
**[[Player::taskGuardSphereDefensiveArea|Player.taskGuardSphereDefensiveArea]]&lt;br /&gt;
**[[Player::taskHandsUp|Player.taskHandsUp]]&lt;br /&gt;
**[[Player::taskHeliChase|Player.taskHeliChase]]&lt;br /&gt;
**[[Player::taskHeliMission|Player.taskHeliMission]]&lt;br /&gt;
**[[Player::taskJump|Player.taskJump]]&lt;br /&gt;
**[[Player::taskLeaveAnyVehicle|Player.taskLeaveAnyVehicle]]&lt;br /&gt;
**[[Player::taskLeaveVehicle|Player.taskLeaveVehicle]]&lt;br /&gt;
**[[Player::taskLookAt|Player.taskLookAt]]&lt;br /&gt;
**[[Player::taskMoveNetworkAdvanced|Player.taskMoveNetworkAdvanced]]&lt;br /&gt;
**[[Player::taskMoveNetwork|Player.taskMoveNetwork]]&lt;br /&gt;
**[[Player::taskOpenVehicleDoor|Player.taskOpenVehicleDoor]]&lt;br /&gt;
**[[Player::taskParachuteToTarget|Player.taskParachuteToTarget]]&lt;br /&gt;
**[[Player::taskParachute|Player.taskParachute]]&lt;br /&gt;
**[[Player::taskPatrol|Player.taskPatrol]]&lt;br /&gt;
**[[Player::taskPause|Player.taskPause]]&lt;br /&gt;
**[[Player::taskPerformSequence|Player.taskPerformSequence]]&lt;br /&gt;
**[[Player::taskPlaneChase|Player.taskPlaneChase]]&lt;br /&gt;
**[[Player::taskPlaneLand|Player.taskPlaneLand]]&lt;br /&gt;
**[[Player::taskPlaneMission|Player.taskPlaneMission]]&lt;br /&gt;
**[[Player::taskPlantBomb|Player.taskPlantBomb]]&lt;br /&gt;
**[[Player::taskPlayAnimAdvanced|Player.taskPlayAnimAdvanced]]&lt;br /&gt;
**[[Player::taskPlayAnim|Player.taskPlayAnim]]&lt;br /&gt;
**[[Player::taskPlayPhoneGestureAnimation|Player.taskPlayPhoneGestureAnimation]]&lt;br /&gt;
**[[Player::taskPutDirectlyIntoCover|Player.taskPutDirectlyIntoCover]]&lt;br /&gt;
**[[Player::taskPutDirectlyIntoMelee|Player.taskPutDirectlyIntoMelee]]&lt;br /&gt;
**[[Player::taskRappelFromHeli|Player.taskRappelFromHeli]]&lt;br /&gt;
**[[Player::taskReactAndFlee|Player.taskReactAndFlee]]&lt;br /&gt;
**[[Player::taskReloadWeapon|Player.taskReloadWeapon]]&lt;br /&gt;
**[[Player::taskScriptedAnim|Player.taskScriptedAnim]]&lt;br /&gt;
**[[Player::taskScriptedAnimation|Player.taskScriptedAnimation]]&lt;br /&gt;
**[[Player::taskSeekCoverFrom|Player.taskSeekCoverFrom]]&lt;br /&gt;
**[[Player::taskSeekCoverToCoords|Player.taskSeekCoverToCoords]]&lt;br /&gt;
**[[Player::taskSetBlockingOfNonTemporaryEvents|Player.taskSetBlockingOfNonTemporaryEvents]]&lt;br /&gt;
**[[Player::taskSetDecisionMaker|Player.taskSetDecisionMaker]]&lt;br /&gt;
**[[Player::taskShockingEventReact|Player.taskShockingEventReact]]&lt;br /&gt;
**[[Player::taskShootAtCoord|Player.taskShootAtCoord]]&lt;br /&gt;
**[[Player::taskShuffleToNextVehicleSeat|Player.taskShuffleToNextVehicleSeat]]&lt;br /&gt;
**[[Player::taskSkyDive|Player.taskSkyDive]]&lt;br /&gt;
**[[Player::taskSlideToCoordHdgRate|Player.taskSlideToCoordHdgRate]]&lt;br /&gt;
**[[Player::taskSlideToCoord|Player.taskSlideToCoord]]&lt;br /&gt;
**[[Player::taskSmartFleeCoord|Player.taskSmartFleeCoord]]&lt;br /&gt;
**[[Player::taskSmartFlee|Player.taskSmartFlee]]&lt;br /&gt;
**[[Player::taskStandGuard|Player.taskStandGuard]]&lt;br /&gt;
**[[Player::taskStandStill|Player.taskStandStill]]&lt;br /&gt;
**[[Player::taskStartScenarioAtPosition|Player.taskStartScenarioAtPosition]]&lt;br /&gt;
**[[Player::taskStartScenarioInPlace|Player.taskStartScenarioInPlace]]&lt;br /&gt;
**[[Player::taskStayInCover|Player.taskStayInCover]]&lt;br /&gt;
**[[Player::taskStealthKill|Player.taskStealthKill]]&lt;br /&gt;
**[[Player::taskStopPhoneGestureAnimation|Player.taskStopPhoneGestureAnimation]]&lt;br /&gt;
**[[Player::taskSwapWeapon|Player.taskSwapWeapon]]&lt;br /&gt;
**[[Player::taskSweepAim|Player.taskSweepAim]]&lt;br /&gt;
**[[Player::taskSynchronizedScene|Player.taskSynchronizedScene]]&lt;br /&gt;
**[[Player::taskTurnToFaceCoord|Player.taskTurnToFaceCoord]]&lt;br /&gt;
**[[Player::taskTurnToFace|Player.taskTurnToFace]]&lt;br /&gt;
**[[Player::taskUseMobilePhoneTimed|Player.taskUseMobilePhoneTimed]]&lt;br /&gt;
**[[Player::taskUseMobilePhone|Player.taskUseMobilePhone]]&lt;br /&gt;
**[[Player::taskUseNearestScenarioToCoordWarp|Player.taskUseNearestScenarioToCoordWarp]]&lt;br /&gt;
**[[Player::taskVehicleAimAt|Player.taskVehicleAimAt]]&lt;br /&gt;
**[[Player::taskVehicleChase|Player.taskVehicleChase]]&lt;br /&gt;
**[[Player::taskVehicleDriveToCoordLongrange|Player.taskVehicleDriveToCoordLongrange]]&lt;br /&gt;
**[[Player::taskVehicleDriveToCoord|Player.taskVehicleDriveToCoord]]&lt;br /&gt;
**[[Player::taskVehicleDriveWander|Player.taskVehicleDriveWander]]&lt;br /&gt;
**[[Player::taskVehicleEscort|Player.taskVehicleEscort]]&lt;br /&gt;
**[[Player::taskVehicleFollowWaypointRecording|Player.taskVehicleFollowWaypointRecording]]&lt;br /&gt;
**[[Player::taskVehicleFollow|Player.taskVehicleFollow]]&lt;br /&gt;
**[[Player::taskVehicleGotoNavmesh|Player.taskVehicleGotoNavmesh]]&lt;br /&gt;
**[[Player::taskVehicleHeliProtect|Player.taskVehicleHeliProtect]]&lt;br /&gt;
**[[Player::taskVehicleMissionCoorsTarget|Player.taskVehicleMissionCoorsTarget]]&lt;br /&gt;
**[[Player::taskVehicleMissionTarget|Player.taskVehicleMissionTarget]]&lt;br /&gt;
**[[Player::taskVehiclePark|Player.taskVehiclePark]]&lt;br /&gt;
**[[Player::taskVehicleShootAt|Player.taskVehicleShootAt]]&lt;br /&gt;
**[[Player::taskVehicleTempAction|Player.taskVehicleTempAction]]&lt;br /&gt;
**[[Player::taskWanderInArea|Player.taskWanderInArea]]&lt;br /&gt;
**[[Player::taskWanderStandard|Player.taskWanderStandard]]&lt;br /&gt;
**[[Player::taskWarpIntoVehicle|Player.taskWarpIntoVehicle]]&lt;br /&gt;
**[[Player::taskWrithe|Player.taskWrithe]]&lt;br /&gt;
**[[Player::uncuff|Player.uncuff]]&lt;br /&gt;
**[[Player::unregisterheadshot|Player.unregisterheadshot]]&lt;br /&gt;
**[[Player::updateHeadBlendData|Player.updateHeadBlendData]]&lt;br /&gt;
**[[Player::updateTaskAimGunScriptedTarget|Player.updateTaskAimGunScriptedTarget]]&lt;br /&gt;
**[[Player::updateTaskHandsUpDuration|Player.updateTaskHandsUpDuration]]&lt;br /&gt;
**[[Player::updateTaskSweepAim|Player.updateTaskSweepAim]]&lt;br /&gt;
**[[Player::wasKilledByStealth|Player.wasKilledByStealth]]&lt;br /&gt;
**[[Player::wasKilledByTakedown|Player.wasKilledByTakedown]]&lt;br /&gt;
**[[Player::wasSkeletonUpdated|Player.wasSkeletonUpdated]]&lt;br /&gt;
**[[Player::taskCrawl|Player.taskCrawl]]&lt;br /&gt;
**[[Player::taskCrawlToCoords|Player.taskCrawlToCoords]]&lt;br /&gt;
**[[Player::taskRevive|Player.taskRevive]]&lt;br /&gt;
**[[Player::taskBleedingDeath|Player.taskBleedingDeath]]&lt;br /&gt;
*Properties:&lt;br /&gt;
**[[Players::isTypingInTextChat]]&lt;br /&gt;
**[[Players::local]]&lt;br /&gt;
**[[Player::name]]&lt;br /&gt;
**[[Player::vehicle]]&lt;br /&gt;
**[[Entity::handle]]&lt;br /&gt;
**[[Entity::id]]&lt;br /&gt;
**[[Entity::model]]&lt;br /&gt;
**[[Entity::position]]&lt;br /&gt;
**[[Entity::isPositionFrozen]]&lt;br /&gt;
**[[Player::voiceVolume]]&lt;br /&gt;
**[[Player::voiceAutoVolume]]&lt;br /&gt;
**[[Player::voice3d]]&lt;br /&gt;
**[[Player::isPlayerTalking]]&lt;br /&gt;
**[[Player::p2pEnabled]]&lt;br /&gt;
**[[Player::p2pConnected]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Shr0x</name></author>
	</entry>
</feed>