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	<title>Шаблон:Graphics functions c - История изменений</title>
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	<updated>2026-07-24T21:36:55Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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		<id>https://rage.grandroleplay.ru/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Graphics_functions_c&amp;diff=14799&amp;oldid=prev</id>
		<title>imported&gt;Shr0x в 18:17, 25 декабря 2024</title>
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		<updated>2024-12-25T18:17:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;*[[Graphics::setDebugLinesAndSpheresDrawingActive|mp.game.graphics.setDebugLinesAndSpheresDrawingActive]]&lt;br /&gt;
*[[Graphics::drawDebugLine|mp.game.graphics.drawDebugLine]]&lt;br /&gt;
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*[[Graphics::drawDebugBox|mp.game.graphics.drawDebugBox]]&lt;br /&gt;
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*[[Graphics::drawSpritePoly2|mp.game.graphics.drawSpritePoly2]]&lt;br /&gt;
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*[[Graphics::getScreenResolution|mp.game.graphics.getScreenResolution]]&lt;br /&gt;
*[[Graphics::getActiveScreenResolution|mp.game.graphics.getActiveScreenResolution]]&lt;br /&gt;
*[[Graphics::getScreenActiveResolution|mp.game.graphics.getScreenActiveResolution]]&lt;br /&gt;
*[[Graphics::getAspectRatio|mp.game.graphics.getAspectRatio]]&lt;br /&gt;
*[[Graphics::getScreenAspectRatio|mp.game.graphics.getScreenAspectRatio]]&lt;br /&gt;
*[[Graphics::getIsWidescreen|mp.game.graphics.getIsWidescreen]]&lt;br /&gt;
*[[Graphics::getIsHidef|mp.game.graphics.getIsHidef]]&lt;br /&gt;
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*[[Graphics::getScreenCoordFromWorldCoord|mp.game.graphics.getScreenCoordFromWorldCoord]]&lt;br /&gt;
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*[[Graphics::getDecalWashLevel|mp.game.graphics.getDecalWashLevel]]&lt;br /&gt;
*[[Graphics::setDisableDecalRenderingThisFrame|mp.game.graphics.setDisableDecalRenderingThisFrame]]&lt;br /&gt;
*[[Graphics::getIsPetrolDecalInRange|mp.game.graphics.getIsPetrolDecalInRange]]&lt;br /&gt;
*[[Graphics::patchDecalDiffuseMap|mp.game.graphics.patchDecalDiffuseMap]]&lt;br /&gt;
*[[Graphics::unpatchDecalDiffuseMap|mp.game.graphics.unpatchDecalDiffuseMap]]&lt;br /&gt;
*[[Graphics::moveVehicleDecals|mp.game.graphics.moveVehicleDecals]]&lt;br /&gt;
*[[Graphics::addVehicleCrewEmblem|mp.game.graphics.addVehicleCrewEmblem]]&lt;br /&gt;
*[[Graphics::removeVehicleCrewEmblem|mp.game.graphics.removeVehicleCrewEmblem]]&lt;br /&gt;
*[[Graphics::getVehicleCrewEmblemRequestState|mp.game.graphics.getVehicleCrewEmblemRequestState]]&lt;br /&gt;
*[[Graphics::doesVehicleHaveCrewEmblem|mp.game.graphics.doesVehicleHaveCrewEmblem]]&lt;br /&gt;
*[[Graphics::overrideInteriorSmokeName|mp.game.graphics.overrideInteriorSmokeName]]&lt;br /&gt;
*[[Graphics::overrideInteriorSmokeLevel|mp.game.graphics.overrideInteriorSmokeLevel]]&lt;br /&gt;
*[[Graphics::overrideInteriorSmokeEnd|mp.game.graphics.overrideInteriorSmokeEnd]]&lt;br /&gt;
*[[Graphics::registerNoirScreenEffectThisFrame|mp.game.graphics.registerNoirScreenEffectThisFrame]]&lt;br /&gt;
*[[Graphics::disableVehicleDistantlights|mp.game.graphics.disableVehicleDistantlights]]&lt;br /&gt;
*[[Graphics::setForcePedFootstepsTracks|mp.game.graphics.setForcePedFootstepsTracks]]&lt;br /&gt;
*[[Graphics::setForceVehicleTrails|mp.game.graphics.setForceVehicleTrails]]&lt;br /&gt;
*[[Graphics::disableScriptAmbientEffects|mp.game.graphics.disableScriptAmbientEffects]]&lt;br /&gt;
*[[Graphics::presetInteriorAmbientCache|mp.game.graphics.presetInteriorAmbientCache]]&lt;br /&gt;
*[[Graphics::setTimecycleModifier|mp.game.graphics.setTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setTimecycleModifierStrength|mp.game.graphics.setTimecycleModifierStrength]]&lt;br /&gt;
*[[Graphics::setTransitionTimecycleModifier|mp.game.graphics.setTransitionTimecycleModifier]]&lt;br /&gt;
*[[Graphics::clearTimecycleModifier|mp.game.graphics.clearTimecycleModifier]]&lt;br /&gt;
*[[Graphics::getTimecycleModifierIndex|mp.game.graphics.getTimecycleModifierIndex]]&lt;br /&gt;
*[[Graphics::getTimecycleTransitionModifierIndex|mp.game.graphics.getTimecycleTransitionModifierIndex]]&lt;br /&gt;
*[[Graphics::pushTimecycleModifier|mp.game.graphics.pushTimecycleModifier]]&lt;br /&gt;
*[[Graphics::popTimecycleModifier|mp.game.graphics.popTimecycleModifier]]&lt;br /&gt;
*[[Graphics::setCurrentPlayerTcmodifier|mp.game.graphics.setCurrentPlayerTcmodifier]]&lt;br /&gt;
*[[Graphics::setPlayerTcmodifierTransition|mp.game.graphics.setPlayerTcmodifierTransition]]&lt;br /&gt;
*[[Graphics::setNextPlayerTcmodifier|mp.game.graphics.setNextPlayerTcmodifier]]&lt;br /&gt;
*[[Graphics::addTcmodifierOverride|mp.game.graphics.addTcmodifierOverride]]&lt;br /&gt;
*[[Graphics::removeTcmodifierOverride|mp.game.graphics.removeTcmodifierOverride]]&lt;br /&gt;
*[[Graphics::setExtraTimecycleModifier|mp.game.graphics.setExtraTimecycleModifier]]&lt;br /&gt;
*[[Graphics::clearExtraTimecycleModifier|mp.game.graphics.clearExtraTimecycleModifier]]&lt;br /&gt;
*[[Graphics::getExtraTimecycleModifierIndex|mp.game.graphics.getExtraTimecycleModifierIndex]]&lt;br /&gt;
*[[Graphics::setExtraTimecycleModifierStrength|mp.game.graphics.setExtraTimecycleModifierStrength]]&lt;br /&gt;
*[[Graphics::resetExtraTimecycleModifierStrength|mp.game.graphics.resetExtraTimecycleModifierStrength]]&lt;br /&gt;
*[[Graphics::requestScaleformMovie|mp.game.graphics.requestScaleformMovie]]&lt;br /&gt;
*[[Graphics::requestScaleformMovie2|mp.game.graphics.requestScaleformMovie2]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInstance|mp.game.graphics.requestScaleformMovieInstance]]&lt;br /&gt;
*[[Graphics::requestScaleformMovieInteractive|mp.game.graphics.requestScaleformMovieInteractive]]&lt;br /&gt;
*[[Graphics::requestScaleformMovie3|mp.game.graphics.requestScaleformMovie3]]&lt;br /&gt;
*[[Graphics::hasScaleformMovieLoaded|mp.game.graphics.hasScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasScaleformMovieFilenameLoaded|mp.game.graphics.hasScaleformMovieFilenameLoaded]]&lt;br /&gt;
*[[Graphics::hasNamedScaleformMovieLoaded|mp.game.graphics.hasNamedScaleformMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|mp.game.graphics.hasScaleformContainerMovieLoadedIntoParent]]&lt;br /&gt;
*[[Graphics::setScaleformMovieAsNoLongerNeeded|mp.game.graphics.setScaleformMovieAsNoLongerNeeded]]&lt;br /&gt;
*[[Graphics::setScaleformMovieToUseSystemTime|mp.game.graphics.setScaleformMovieToUseSystemTime]]&lt;br /&gt;
*[[Graphics::setScaleformFitRendertarget|mp.game.graphics.setScaleformFitRendertarget]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie|mp.game.graphics.drawScaleformMovie]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreen|mp.game.graphics.drawScaleformMovieFullscreen]]&lt;br /&gt;
*[[Graphics::drawScaleformMovieFullscreenMasked|mp.game.graphics.drawScaleformMovieFullscreenMasked]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3D|mp.game.graphics.drawScaleformMovie3D]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3DSolid|mp.game.graphics.drawScaleformMovie3DSolid]]&lt;br /&gt;
*[[Graphics::callScaleformMovieMethod|mp.game.graphics.callScaleformMovieMethod]]&lt;br /&gt;
*[[Graphics::callScaleformMovieMethodWithNumber|mp.game.graphics.callScaleformMovieMethodWithNumber]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionFloatParams|mp.game.graphics.callScaleformMovieFunctionFloatParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieMethodWithString|mp.game.graphics.callScaleformMovieMethodWithString]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionStringParams|mp.game.graphics.callScaleformMovieFunctionStringParams]]&lt;br /&gt;
*[[Graphics::callScaleformMovieMethodWithNumberAndString|mp.game.graphics.callScaleformMovieMethodWithNumberAndString]]&lt;br /&gt;
*[[Graphics::callScaleformMovieFunctionMixedParams|mp.game.graphics.callScaleformMovieFunctionMixedParams]]&lt;br /&gt;
*[[Graphics::beginScaleformScriptHudMovieMethod|mp.game.graphics.beginScaleformScriptHudMovieMethod]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|mp.game.graphics.pushScaleformMovieFunctionFromHudComponent]]&lt;br /&gt;
*[[Graphics::beginScaleformMovieMethod|mp.game.graphics.beginScaleformMovieMethod]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunction|mp.game.graphics.pushScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::beginScaleformMovieMethodOnFrontend|mp.game.graphics.beginScaleformMovieMethodOnFrontend]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionN|mp.game.graphics.pushScaleformMovieFunctionN]]&lt;br /&gt;
*[[Graphics::beginScaleformMovieMethodOnFrontendHeader|mp.game.graphics.beginScaleformMovieMethodOnFrontendHeader]]&lt;br /&gt;
*[[Graphics::endScaleformMovieMethod|mp.game.graphics.endScaleformMovieMethod]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunctionVoid|mp.game.graphics.popScaleformMovieFunctionVoid]]&lt;br /&gt;
*[[Graphics::endScaleformMovieMethodReturnValue|mp.game.graphics.endScaleformMovieMethodReturnValue]]&lt;br /&gt;
*[[Graphics::popScaleformMovieFunction|mp.game.graphics.popScaleformMovieFunction]]&lt;br /&gt;
*[[Graphics::isScaleformMovieMethodReturnValueReady|mp.game.graphics.isScaleformMovieMethodReturnValueReady]]&lt;br /&gt;
*[[Graphics::getScaleformMovieMethodReturnValueInt|mp.game.graphics.getScaleformMovieMethodReturnValueInt]]&lt;br /&gt;
*[[Graphics::getScaleformMovieMethodReturnValueBool|mp.game.graphics.getScaleformMovieMethodReturnValueBool]]&lt;br /&gt;
*[[Graphics::getScaleformMovieMethodReturnValueString|mp.game.graphics.getScaleformMovieMethodReturnValueString]]&lt;br /&gt;
*[[Graphics::sittingTv|mp.game.graphics.sittingTv]]&lt;br /&gt;
*[[Graphics::scaleformMovieMethodAddParamInt|mp.game.graphics.scaleformMovieMethodAddParamInt]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterInt|mp.game.graphics.pushScaleformMovieFunctionParameterInt]]&lt;br /&gt;
*[[Graphics::scaleformMovieMethodAddParamFloat|mp.game.graphics.scaleformMovieMethodAddParamFloat]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterFloat|mp.game.graphics.pushScaleformMovieFunctionParameterFloat]]&lt;br /&gt;
*[[Graphics::scaleformMovieMethodAddParamBool|mp.game.graphics.scaleformMovieMethodAddParamBool]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterBool|mp.game.graphics.pushScaleformMovieFunctionParameterBool]]&lt;br /&gt;
*[[Graphics::beginTextCommandScaleformString|mp.game.graphics.beginTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::beginTextComponent|mp.game.graphics.beginTextComponent]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString|mp.game.graphics.endTextCommandScaleformString]]&lt;br /&gt;
*[[Graphics::endTextComponent|mp.game.graphics.endTextComponent]]&lt;br /&gt;
*[[Graphics::endTextCommandScaleformString2|mp.game.graphics.endTextCommandScaleformString2]]&lt;br /&gt;
*[[Graphics::scaleformMovieMethodAddParamTextureNameString2|mp.game.graphics.scaleformMovieMethodAddParamTextureNameString2]]&lt;br /&gt;
*[[Graphics::scaleformMovieMethodAddParamTextureNameString|mp.game.graphics.scaleformMovieMethodAddParamTextureNameString]]&lt;br /&gt;
*[[Graphics::pushScaleformMovieFunctionParameterString|mp.game.graphics.pushScaleformMovieFunctionParameterString]]&lt;br /&gt;
*[[Graphics::scaleformMovieMethodAddParamPlayerNameString|mp.game.graphics.scaleformMovieMethodAddParamPlayerNameString]]&lt;br /&gt;
*[[Graphics::doesLatestBriefStringExist|mp.game.graphics.doesLatestBriefStringExist]]&lt;br /&gt;
*[[Graphics::scaleformMovieMethodAddParamLatestBriefString|mp.game.graphics.scaleformMovieMethodAddParamLatestBriefString]]&lt;br /&gt;
*[[Graphics::requestScaleformScriptHudMovie|mp.game.graphics.requestScaleformScriptHudMovie]]&lt;br /&gt;
*[[Graphics::requestHudScaleform|mp.game.graphics.requestHudScaleform]]&lt;br /&gt;
*[[Graphics::hasScaleformScriptHudMovieLoaded|mp.game.graphics.hasScaleformScriptHudMovieLoaded]]&lt;br /&gt;
*[[Graphics::hasHudScaleformLoaded|mp.game.graphics.hasHudScaleformLoaded]]&lt;br /&gt;
*[[Graphics::removeScaleformScriptHudMovie|mp.game.graphics.removeScaleformScriptHudMovie]]&lt;br /&gt;
*[[Graphics::setTvChannel|mp.game.graphics.setTvChannel]]&lt;br /&gt;
*[[Graphics::getTvChannel|mp.game.graphics.getTvChannel]]&lt;br /&gt;
*[[Graphics::setTvVolume|mp.game.graphics.setTvVolume]]&lt;br /&gt;
*[[Graphics::getTvVolume|mp.game.graphics.getTvVolume]]&lt;br /&gt;
*[[Graphics::drawTvChannel|mp.game.graphics.drawTvChannel]]&lt;br /&gt;
*[[Graphics::setTvChannelPlaylist|mp.game.graphics.setTvChannelPlaylist]]&lt;br /&gt;
*[[Graphics::setTvChannelPlaylistAtHour|mp.game.graphics.setTvChannelPlaylistAtHour]]&lt;br /&gt;
*[[Graphics::clearTvChannelPlaylist|mp.game.graphics.clearTvChannelPlaylist]]&lt;br /&gt;
*[[Graphics::isPlaylistUnk|mp.game.graphics.isPlaylistUnk]]&lt;br /&gt;
*[[Graphics::isTvPlaylistItemPlaying|mp.game.graphics.isTvPlaylistItemPlaying]]&lt;br /&gt;
*[[Graphics::loadTvChannel|mp.game.graphics.loadTvChannel]]&lt;br /&gt;
*[[Graphics::enableMovieKeyframeWait|mp.game.graphics.enableMovieKeyframeWait]]&lt;br /&gt;
*[[Graphics::enableMovieSubtitles|mp.game.graphics.enableMovieSubtitles]]&lt;br /&gt;
*[[Graphics::ui3DsceneIsAvailable|mp.game.graphics.ui3DsceneIsAvailable]]&lt;br /&gt;
*[[Graphics::ui3DscenePushPreset|mp.game.graphics.ui3DscenePushPreset]]&lt;br /&gt;
*[[Graphics::terraingridActivate|mp.game.graphics.terraingridActivate]]&lt;br /&gt;
*[[Graphics::terraingridSetParams|mp.game.graphics.terraingridSetParams]]&lt;br /&gt;
*[[Graphics::terraingridSetColours|mp.game.graphics.terraingridSetColours]]&lt;br /&gt;
*[[Graphics::animpostfxPlay|mp.game.graphics.animpostfxPlay]]&lt;br /&gt;
*[[Graphics::startScreenEffect|mp.game.graphics.startScreenEffect]]&lt;br /&gt;
*[[Graphics::animpostfxStop|mp.game.graphics.animpostfxStop]]&lt;br /&gt;
*[[Graphics::stopScreenEffect|mp.game.graphics.stopScreenEffect]]&lt;br /&gt;
*[[Graphics::animpostfxGetUnk|mp.game.graphics.animpostfxGetUnk]]&lt;br /&gt;
*[[Graphics::animpostfxIsRunning|mp.game.graphics.animpostfxIsRunning]]&lt;br /&gt;
*[[Graphics::getScreenEffectIsActive|mp.game.graphics.getScreenEffectIsActive]]&lt;br /&gt;
*[[Graphics::animpostfxStopAll|mp.game.graphics.animpostfxStopAll]]&lt;br /&gt;
*[[Graphics::stopAllScreenEffects|mp.game.graphics.stopAllScreenEffects]]&lt;br /&gt;
*[[Graphics::animpostfxStopAndDoUnk|mp.game.graphics.animpostfxStopAndDoUnk]]&lt;br /&gt;
*[[Graphics::setLightsState|mp.game.graphics.setLightsState]]&lt;br /&gt;
*[[Graphics::resetLightsState|mp.game.graphics.resetLightsState]]&lt;br /&gt;
*[[Graphics::getLightsState|mp.game.graphics.getLightsState]]&lt;br /&gt;
*[[Graphics::createWorldTextureSwap|mp.game.graphics.createWorldTextureSwap]]&lt;br /&gt;
*[[Graphics::removeWorldTextureSwap|mp.game.graphics.removeWorldTextureSwap]]&lt;br /&gt;
*[[Graphics::resetWorldTextureSwaps|mp.game.graphics.resetWorldTextureSwaps]]&lt;br /&gt;
*[[Graphics::registerTextFontId|mp.game.graphics.registerTextFontId]]&lt;br /&gt;
*[[Graphics::pushTextureOverride|mp.game.graphics.pushTextureOverride]]&lt;br /&gt;
*[[Graphics::popTextureOverride|mp.game.graphics.popTextureOverride]]&lt;br /&gt;
*[[Graphics::screen2dToWorld3d|mp.game.graphics.screen2dToWorld3d]]&lt;br /&gt;
*[[Graphics::world3dToScreen2d|mp.game.graphics.world3dToScreen2d]]&lt;br /&gt;
*[[Graphics::notify|mp.game.graphics.notify]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3dNonAdditive|mp.game.graphics.drawScaleformMovie3dNonAdditive]]&lt;br /&gt;
*[[Graphics::setParticleFxBloodScale|mp.game.graphics.setParticleFxBloodScale]]&lt;br /&gt;
*[[Graphics::set2dLayer|mp.game.graphics.set2dLayer]]&lt;br /&gt;
*[[Graphics::drawScaleformMovie3d|mp.game.graphics.drawScaleformMovie3d]]&lt;br /&gt;
*[[Graphics::drawDebugText2d|mp.game.graphics.drawDebugText2d]]&lt;br /&gt;
*[[Graphics::drawText|mp.game.graphics.drawText]]&lt;br /&gt;
*[[Graphics::createEntityOverlayBatch|mp.game.graphics.createEntityOverlayBatch]]&lt;br /&gt;
*[[Graphics::setEntityOverlayPassEnabled|mp.game.graphics.setEntityOverlayPassEnabled]]&lt;br /&gt;
*[[Graphics::requestStreamedTextureDictAsync|mp.game.graphics.requestStreamedTextureDictAsync]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Shr0x</name></author>
	</entry>
</feed>