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	<title>Шаблон:Gameplay functions c - История изменений</title>
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	<updated>2026-07-24T19:22:25Z</updated>
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		<id>https://rage.grandroleplay.ru/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Gameplay_functions_c&amp;diff=14791&amp;oldid=prev</id>
		<title>imported&gt;Shr0x в 23:58, 26 декабря 2025</title>
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		<updated>2025-12-26T23:58:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;*[[Gameplay::getAllocatedStackSize|mp.game.gameplay.getAllocatedStackSize]]&lt;br /&gt;
*[[Gameplay::getNumberOfFreeStacksOfThisSize|mp.game.gameplay.getNumberOfFreeStacksOfThisSize]]&lt;br /&gt;
*[[Gameplay::setRandomSeed|mp.game.gameplay.setRandomSeed]]&lt;br /&gt;
*[[Gameplay::setTimeScale|mp.game.gameplay.setTimeScale]]&lt;br /&gt;
*[[Gameplay::setMissionFlag|mp.game.gameplay.setMissionFlag]]&lt;br /&gt;
*[[Gameplay::getMissionFlag|mp.game.gameplay.getMissionFlag]]&lt;br /&gt;
*[[Gameplay::setRandomEventFlag|mp.game.gameplay.setRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::getRandomEventFlag|mp.game.gameplay.getRandomEventFlag]]&lt;br /&gt;
*[[Gameplay::getGlobalCharBuffer|mp.game.gameplay.getGlobalCharBuffer]]&lt;br /&gt;
*[[Gameplay::hasResumedFromSuspend|mp.game.gameplay.hasResumedFromSuspend]]&lt;br /&gt;
*[[Gameplay::getBaseElementMetadata|mp.game.gameplay.getBaseElementMetadata]]&lt;br /&gt;
*[[Gameplay::getPrevWeatherTypeHashName|mp.game.gameplay.getPrevWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::getNextWeatherTypeHashName|mp.game.gameplay.getNextWeatherTypeHashName]]&lt;br /&gt;
*[[Gameplay::isPrevWeatherType|mp.game.gameplay.isPrevWeatherType]]&lt;br /&gt;
*[[Gameplay::isNextWeatherType|mp.game.gameplay.isNextWeatherType]]&lt;br /&gt;
*[[Gameplay::setWeatherTypePersist|mp.game.gameplay.setWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNowPersist|mp.game.gameplay.setWeatherTypeNowPersist]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeNow|mp.game.gameplay.setWeatherTypeNow]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeOvertimePersist|mp.game.gameplay.setWeatherTypeOvertimePersist]]&lt;br /&gt;
*[[Gameplay::setRandomWeatherType|mp.game.gameplay.setRandomWeatherType]]&lt;br /&gt;
*[[Gameplay::clearWeatherTypePersist|mp.game.gameplay.clearWeatherTypePersist]]&lt;br /&gt;
*[[Gameplay::clearWeatherTypeOvertimePersist|mp.game.gameplay.clearWeatherTypeOvertimePersist]]&lt;br /&gt;
*[[Gameplay::getWeatherTypeTransition|mp.game.gameplay.getWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeTransition|mp.game.gameplay.setWeatherTypeTransition]]&lt;br /&gt;
*[[Gameplay::setOverrideWeather|mp.game.gameplay.setOverrideWeather]]&lt;br /&gt;
*[[Gameplay::clearOverrideWeather|mp.game.gameplay.clearOverrideWeather]]&lt;br /&gt;
*[[Gameplay::waterOverrideSetShorewaveamplitude|mp.game.gameplay.waterOverrideSetShorewaveamplitude]]&lt;br /&gt;
*[[Gameplay::waterOverrideSetShorewaveminamplitude|mp.game.gameplay.waterOverrideSetShorewaveminamplitude]]&lt;br /&gt;
*[[Gameplay::waterOverrideSetShorewavemaxamplitude|mp.game.gameplay.waterOverrideSetShorewavemaxamplitude]]&lt;br /&gt;
*[[Gameplay::waterOverrideSetOceannoiseminamplitude|mp.game.gameplay.waterOverrideSetOceannoiseminamplitude]]&lt;br /&gt;
*[[Gameplay::waterOverrideSetOceanwaveamplitude|mp.game.gameplay.waterOverrideSetOceanwaveamplitude]]&lt;br /&gt;
*[[Gameplay::waterOverrideSetOceanwaveminamplitude|mp.game.gameplay.waterOverrideSetOceanwaveminamplitude]]&lt;br /&gt;
*[[Gameplay::waterOverrideSetOceanwavemaxamplitude|mp.game.gameplay.waterOverrideSetOceanwavemaxamplitude]]&lt;br /&gt;
*[[Gameplay::waterOverrideSetRipplebumpiness|mp.game.gameplay.waterOverrideSetRipplebumpiness]]&lt;br /&gt;
*[[Gameplay::waterOverrideSetRippleminbumpiness|mp.game.gameplay.waterOverrideSetRippleminbumpiness]]&lt;br /&gt;
*[[Gameplay::waterOverrideSetRipplemaxbumpiness|mp.game.gameplay.waterOverrideSetRipplemaxbumpiness]]&lt;br /&gt;
*[[Gameplay::waterOverrideSetRippledisturb|mp.game.gameplay.waterOverrideSetRippledisturb]]&lt;br /&gt;
*[[Gameplay::waterOverrideSetStrength|mp.game.gameplay.waterOverrideSetStrength]]&lt;br /&gt;
*[[Gameplay::waterOverrideFadeIn|mp.game.gameplay.waterOverrideFadeIn]]&lt;br /&gt;
*[[Gameplay::waterOverrideFadeOut|mp.game.gameplay.waterOverrideFadeOut]]&lt;br /&gt;
*[[Gameplay::setWind|mp.game.gameplay.setWind]]&lt;br /&gt;
*[[Gameplay::setWindSpeed|mp.game.gameplay.setWindSpeed]]&lt;br /&gt;
*[[Gameplay::getWindSpeed|mp.game.gameplay.getWindSpeed]]&lt;br /&gt;
*[[Gameplay::setWindDirection|mp.game.gameplay.setWindDirection]]&lt;br /&gt;
*[[Gameplay::getWindDirection|mp.game.gameplay.getWindDirection]]&lt;br /&gt;
*[[Gameplay::setRainLevel|mp.game.gameplay.setRainLevel]]&lt;br /&gt;
*[[Gameplay::getRainLevel|mp.game.gameplay.getRainLevel]]&lt;br /&gt;
*[[Gameplay::setSnowLevel|mp.game.gameplay.setSnowLevel]]&lt;br /&gt;
*[[Gameplay::getSnowLevel|mp.game.gameplay.getSnowLevel]]&lt;br /&gt;
*[[Gameplay::forceLightningFlash|mp.game.gameplay.forceLightningFlash]]&lt;br /&gt;
*[[Gameplay::preloadCloudHat|mp.game.gameplay.preloadCloudHat]]&lt;br /&gt;
*[[Gameplay::loadCloudHat|mp.game.gameplay.loadCloudHat]]&lt;br /&gt;
*[[Gameplay::unloadCloudHat|mp.game.gameplay.unloadCloudHat]]&lt;br /&gt;
*[[Gameplay::clearCloudHat|mp.game.gameplay.clearCloudHat]]&lt;br /&gt;
*[[Gameplay::setCloudHatOpacity|mp.game.gameplay.setCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::getCloudHatOpacity|mp.game.gameplay.getCloudHatOpacity]]&lt;br /&gt;
*[[Gameplay::getGameTimer|mp.game.gameplay.getGameTimer]]&lt;br /&gt;
*[[Gameplay::getFrameTime|mp.game.gameplay.getFrameTime]]&lt;br /&gt;
*[[Gameplay::getBenchmarkTime|mp.game.gameplay.getBenchmarkTime]]&lt;br /&gt;
*[[Gameplay::getFrameCount|mp.game.gameplay.getFrameCount]]&lt;br /&gt;
*[[Gameplay::getRandomFloatInRange|mp.game.gameplay.getRandomFloatInRange]]&lt;br /&gt;
*[[Gameplay::getRandomIntInRange|mp.game.gameplay.getRandomIntInRange]]&lt;br /&gt;
*[[Gameplay::getRandomIntInRange2|mp.game.gameplay.getRandomIntInRange2]]&lt;br /&gt;
*[[Gameplay::getGroundZFor3dCoord|mp.game.gameplay.getGroundZFor3dCoord]]&lt;br /&gt;
*[[Gameplay::getGroundZAndNormalFor3DCoord|mp.game.gameplay.getGroundZAndNormalFor3DCoord]]&lt;br /&gt;
*[[Gameplay::getGroundZFor3DCoord2|mp.game.gameplay.getGroundZFor3DCoord2]]&lt;br /&gt;
*[[Gameplay::asin|mp.game.gameplay.asin]]&lt;br /&gt;
*[[Gameplay::acos|mp.game.gameplay.acos]]&lt;br /&gt;
*[[Gameplay::tan|mp.game.gameplay.tan]]&lt;br /&gt;
*[[Gameplay::atan|mp.game.gameplay.atan]]&lt;br /&gt;
*[[Gameplay::atan2|mp.game.gameplay.atan2]]&lt;br /&gt;
*[[Gameplay::getDistanceBetweenCoords|mp.game.gameplay.getDistanceBetweenCoords]]&lt;br /&gt;
*[[Gameplay::getAngleBetween2dVectors|mp.game.gameplay.getAngleBetween2dVectors]]&lt;br /&gt;
*[[Gameplay::getAngleBetween2DVectors|mp.game.gameplay.getAngleBetween2DVectors]]&lt;br /&gt;
*[[Gameplay::getHeadingFromVector2d|mp.game.gameplay.getHeadingFromVector2d]]&lt;br /&gt;
*[[Gameplay::getHeadingFromVector2D|mp.game.gameplay.getHeadingFromVector2D]]&lt;br /&gt;
*[[Gameplay::setBit|mp.game.gameplay.setBit]]&lt;br /&gt;
*[[Gameplay::clearBit|mp.game.gameplay.clearBit]]&lt;br /&gt;
*[[Gameplay::getHashKey|mp.game.gameplay.getHashKey]]&lt;br /&gt;
*[[Gameplay::slerpNearQuaternion|mp.game.gameplay.slerpNearQuaternion]]&lt;br /&gt;
*[[Gameplay::isAreaOccupied|mp.game.gameplay.isAreaOccupied]]&lt;br /&gt;
*[[Gameplay::isPositionOccupied|mp.game.gameplay.isPositionOccupied]]&lt;br /&gt;
*[[Gameplay::isPointObscuredByAMissionEntity|mp.game.gameplay.isPointObscuredByAMissionEntity]]&lt;br /&gt;
*[[Gameplay::clearArea|mp.game.gameplay.clearArea]]&lt;br /&gt;
*[[Gameplay::clearAreaLeaveVehicleHealth|mp.game.gameplay.clearAreaLeaveVehicleHealth]]&lt;br /&gt;
*[[Gameplay::clearAreaOfVehicles|mp.game.gameplay.clearAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearAngledAreaOfVehicles|mp.game.gameplay.clearAngledAreaOfVehicles]]&lt;br /&gt;
*[[Gameplay::clearAreaOfObjects|mp.game.gameplay.clearAreaOfObjects]]&lt;br /&gt;
*[[Gameplay::clearAreaOfPeds|mp.game.gameplay.clearAreaOfPeds]]&lt;br /&gt;
*[[Gameplay::clearAreaOfCops|mp.game.gameplay.clearAreaOfCops]]&lt;br /&gt;
*[[Gameplay::clearAreaOfProjectiles|mp.game.gameplay.clearAreaOfProjectiles]]&lt;br /&gt;
*[[Gameplay::setSaveMenuActive|mp.game.gameplay.setSaveMenuActive]]&lt;br /&gt;
*[[Gameplay::setCreditsActive|mp.game.gameplay.setCreditsActive]]&lt;br /&gt;
*[[Gameplay::haveCreditsReachedEnd|mp.game.gameplay.haveCreditsReachedEnd]]&lt;br /&gt;
*[[Gameplay::terminateAllScriptsWithThisName|mp.game.gameplay.terminateAllScriptsWithThisName]]&lt;br /&gt;
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|mp.game.gameplay.networkSetScriptIsSafeForNetworkGame]]&lt;br /&gt;
*[[Gameplay::addHospitalRestart|mp.game.gameplay.addHospitalRestart]]&lt;br /&gt;
*[[Gameplay::disableHospitalRestart|mp.game.gameplay.disableHospitalRestart]]&lt;br /&gt;
*[[Gameplay::addPoliceRestart|mp.game.gameplay.addPoliceRestart]]&lt;br /&gt;
*[[Gameplay::disablePoliceRestart|mp.game.gameplay.disablePoliceRestart]]&lt;br /&gt;
*[[Gameplay::setRestartCustomPosition|mp.game.gameplay.setRestartCustomPosition]]&lt;br /&gt;
*[[Gameplay::clearRestartCustomPosition|mp.game.gameplay.clearRestartCustomPosition]]&lt;br /&gt;
*[[Gameplay::pauseDeathArrestRestart|mp.game.gameplay.pauseDeathArrestRestart]]&lt;br /&gt;
*[[Gameplay::ignoreNextRestart|mp.game.gameplay.ignoreNextRestart]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterDeath|mp.game.gameplay.setFadeOutAfterDeath]]&lt;br /&gt;
*[[Gameplay::setFadeOutAfterArrest|mp.game.gameplay.setFadeOutAfterArrest]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterDeathArrest|mp.game.gameplay.setFadeInAfterDeathArrest]]&lt;br /&gt;
*[[Gameplay::setFadeInAfterLoad|mp.game.gameplay.setFadeInAfterLoad]]&lt;br /&gt;
*[[Gameplay::registerSaveHouse|mp.game.gameplay.registerSaveHouse]]&lt;br /&gt;
*[[Gameplay::setSaveHouse|mp.game.gameplay.setSaveHouse]]&lt;br /&gt;
*[[Gameplay::overrideSaveHouse|mp.game.gameplay.overrideSaveHouse]]&lt;br /&gt;
*[[Gameplay::doAutoSave|mp.game.gameplay.doAutoSave]]&lt;br /&gt;
*[[Gameplay::getIsAutoSaveOff|mp.game.gameplay.getIsAutoSaveOff]]&lt;br /&gt;
*[[Gameplay::isAutoSaveInProgress|mp.game.gameplay.isAutoSaveInProgress]]&lt;br /&gt;
*[[Gameplay::beginReplayStats|mp.game.gameplay.beginReplayStats]]&lt;br /&gt;
*[[Gameplay::addReplayStatValue|mp.game.gameplay.addReplayStatValue]]&lt;br /&gt;
*[[Gameplay::endReplayStats|mp.game.gameplay.endReplayStats]]&lt;br /&gt;
*[[Gameplay::getReplayStatMissionType|mp.game.gameplay.getReplayStatMissionType]]&lt;br /&gt;
*[[Gameplay::getReplayStatCount|mp.game.gameplay.getReplayStatCount]]&lt;br /&gt;
*[[Gameplay::getReplayStatAtIndex|mp.game.gameplay.getReplayStatAtIndex]]&lt;br /&gt;
*[[Gameplay::clearReplayStats|mp.game.gameplay.clearReplayStats]]&lt;br /&gt;
*[[Gameplay::isMemoryCardInUse|mp.game.gameplay.isMemoryCardInUse]]&lt;br /&gt;
*[[Gameplay::shootSingleBulletBetweenCoords|mp.game.gameplay.shootSingleBulletBetweenCoords]]&lt;br /&gt;
*[[Gameplay::shootSingleBulletBetweenCoordsIgnoreEntity|mp.game.gameplay.shootSingleBulletBetweenCoordsIgnoreEntity]]&lt;br /&gt;
*[[Gameplay::shootSingleBulletBetweenCoordsIgnoreEntityNew|mp.game.gameplay.shootSingleBulletBetweenCoordsIgnoreEntityNew]]&lt;br /&gt;
*[[Gameplay::getModelDimensions|mp.game.gameplay.getModelDimensions]]&lt;br /&gt;
*[[Gameplay::setFakeWantedLevel|mp.game.gameplay.setFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::getFakeWantedLevel|mp.game.gameplay.getFakeWantedLevel]]&lt;br /&gt;
*[[Gameplay::isBitSet|mp.game.gameplay.isBitSet]]&lt;br /&gt;
*[[Gameplay::usingMissionCreator|mp.game.gameplay.usingMissionCreator]]&lt;br /&gt;
*[[Gameplay::allowMissionCreatorWarp|mp.game.gameplay.allowMissionCreatorWarp]]&lt;br /&gt;
*[[Gameplay::setMinigameInProgress|mp.game.gameplay.setMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::isMinigameInProgress|mp.game.gameplay.isMinigameInProgress]]&lt;br /&gt;
*[[Gameplay::isThisAMinigameScript|mp.game.gameplay.isThisAMinigameScript]]&lt;br /&gt;
*[[Gameplay::isSniperInverted|mp.game.gameplay.isSniperInverted]]&lt;br /&gt;
*[[Gameplay::shouldUseMetricMeasurements|mp.game.gameplay.shouldUseMetricMeasurements]]&lt;br /&gt;
*[[Gameplay::getProfileSetting|mp.game.gameplay.getProfileSetting]]&lt;br /&gt;
*[[Gameplay::areStringsEqual|mp.game.gameplay.areStringsEqual]]&lt;br /&gt;
*[[Gameplay::compareStrings|mp.game.gameplay.compareStrings]]&lt;br /&gt;
*[[Gameplay::absi|mp.game.gameplay.absi]]&lt;br /&gt;
*[[Gameplay::absf|mp.game.gameplay.absf]]&lt;br /&gt;
*[[Gameplay::isSniperBulletInArea|mp.game.gameplay.isSniperBulletInArea]]&lt;br /&gt;
*[[Gameplay::isProjectileInArea|mp.game.gameplay.isProjectileInArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInArea|mp.game.gameplay.isProjectileTypeInArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeInAngledArea|mp.game.gameplay.isProjectileTypeInAngledArea]]&lt;br /&gt;
*[[Gameplay::isProjectileTypeWithinDistance|mp.game.gameplay.isProjectileTypeWithinDistance]]&lt;br /&gt;
*[[Gameplay::getCoordsOfProjectileTypeInArea|mp.game.gameplay.getCoordsOfProjectileTypeInArea]]&lt;br /&gt;
*[[Gameplay::getCoordsOfProjectileTypeWithinDistance|mp.game.gameplay.getCoordsOfProjectileTypeWithinDistance]]&lt;br /&gt;
*[[Gameplay::getProjectileNearPed|mp.game.gameplay.getProjectileNearPed]]&lt;br /&gt;
*[[Gameplay::isBulletInAngledArea|mp.game.gameplay.isBulletInAngledArea]]&lt;br /&gt;
*[[Gameplay::isBulletInArea|mp.game.gameplay.isBulletInArea]]&lt;br /&gt;
*[[Gameplay::isBulletInBox|mp.game.gameplay.isBulletInBox]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInArea|mp.game.gameplay.hasBulletImpactedInArea]]&lt;br /&gt;
*[[Gameplay::hasBulletImpactedInBox|mp.game.gameplay.hasBulletImpactedInBox]]&lt;br /&gt;
*[[Gameplay::isOrbisVersion|mp.game.gameplay.isOrbisVersion]]&lt;br /&gt;
*[[Gameplay::isDurangoVersion|mp.game.gameplay.isDurangoVersion]]&lt;br /&gt;
*[[Gameplay::isPcVersion|mp.game.gameplay.isPcVersion]]&lt;br /&gt;
*[[Gameplay::isAussieVersion|mp.game.gameplay.isAussieVersion]]&lt;br /&gt;
*[[Gameplay::isStringNull|mp.game.gameplay.isStringNull]]&lt;br /&gt;
*[[Gameplay::isStringNullOrEmpty|mp.game.gameplay.isStringNullOrEmpty]]&lt;br /&gt;
*[[Gameplay::stringToInt|mp.game.gameplay.stringToInt]]&lt;br /&gt;
*[[Gameplay::setBitsInRange|mp.game.gameplay.setBitsInRange]]&lt;br /&gt;
*[[Gameplay::getBitsInRange|mp.game.gameplay.getBitsInRange]]&lt;br /&gt;
*[[Gameplay::addStuntJump|mp.game.gameplay.addStuntJump]]&lt;br /&gt;
*[[Gameplay::addStuntJumpAngled|mp.game.gameplay.addStuntJumpAngled]]&lt;br /&gt;
*[[Gameplay::deleteStuntJump|mp.game.gameplay.deleteStuntJump]]&lt;br /&gt;
*[[Gameplay::enableStuntJumpSet|mp.game.gameplay.enableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::disableStuntJumpSet|mp.game.gameplay.disableStuntJumpSet]]&lt;br /&gt;
*[[Gameplay::setStuntJumpsCanTrigger|mp.game.gameplay.setStuntJumpsCanTrigger]]&lt;br /&gt;
*[[Gameplay::isStuntJumpInProgress|mp.game.gameplay.isStuntJumpInProgress]]&lt;br /&gt;
*[[Gameplay::isStuntJumpMessageShowing|mp.game.gameplay.isStuntJumpMessageShowing]]&lt;br /&gt;
*[[Gameplay::getNumSuccessfulStuntJumps|mp.game.gameplay.getNumSuccessfulStuntJumps]]&lt;br /&gt;
*[[Gameplay::getTotalSuccessfulStuntJumps|mp.game.gameplay.getTotalSuccessfulStuntJumps]]&lt;br /&gt;
*[[Gameplay::cancelStuntJump|mp.game.gameplay.cancelStuntJump]]&lt;br /&gt;
*[[Gameplay::setGamePaused|mp.game.gameplay.setGamePaused]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanBePaused|mp.game.gameplay.setThisScriptCanBePaused]]&lt;br /&gt;
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|mp.game.gameplay.setThisScriptCanRemoveBlipsCreatedByAnyScript]]&lt;br /&gt;
*[[Gameplay::hasButtonCombinationJustBeenEntered|mp.game.gameplay.hasButtonCombinationJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::hasCheatStringJustBeenEntered|mp.game.gameplay.hasCheatStringJustBeenEntered]]&lt;br /&gt;
*[[Gameplay::setInstancePriorityMode|mp.game.gameplay.setInstancePriorityMode]]&lt;br /&gt;
*[[Gameplay::setInstancePriorityHint|mp.game.gameplay.setInstancePriorityHint]]&lt;br /&gt;
*[[Gameplay::isFrontendFading|mp.game.gameplay.isFrontendFading]]&lt;br /&gt;
*[[Gameplay::populateNow|mp.game.gameplay.populateNow]]&lt;br /&gt;
*[[Gameplay::getIndexOfCurrentLevel|mp.game.gameplay.getIndexOfCurrentLevel]]&lt;br /&gt;
*[[Gameplay::setGravityLevel|mp.game.gameplay.setGravityLevel]]&lt;br /&gt;
*[[Gameplay::getGravityLevel|mp.game.gameplay.getGravityLevel]]&lt;br /&gt;
*[[Gameplay::startSaveData|mp.game.gameplay.startSaveData]]&lt;br /&gt;
*[[Gameplay::stopSaveData|mp.game.gameplay.stopSaveData]]&lt;br /&gt;
*[[Gameplay::getSizeOfSaveData|mp.game.gameplay.getSizeOfSaveData]]&lt;br /&gt;
*[[Gameplay::registerIntToSave|mp.game.gameplay.registerIntToSave]]&lt;br /&gt;
*[[Gameplay::registerInt64ToSave|mp.game.gameplay.registerInt64ToSave]]&lt;br /&gt;
*[[Gameplay::registerEnumToSave|mp.game.gameplay.registerEnumToSave]]&lt;br /&gt;
*[[Gameplay::registerFloatToSave|mp.game.gameplay.registerFloatToSave]]&lt;br /&gt;
*[[Gameplay::registerBoolToSave|mp.game.gameplay.registerBoolToSave]]&lt;br /&gt;
*[[Gameplay::registerTextLabelToSave|mp.game.gameplay.registerTextLabelToSave]]&lt;br /&gt;
*[[Gameplay::registerTextLabelToSave2|mp.game.gameplay.registerTextLabelToSave2]]&lt;br /&gt;
*[[Gameplay::startSaveStructWithSize|mp.game.gameplay.startSaveStructWithSize]]&lt;br /&gt;
*[[Gameplay::stopSaveStruct|mp.game.gameplay.stopSaveStruct]]&lt;br /&gt;
*[[Gameplay::startSaveArrayWithSize|mp.game.gameplay.startSaveArrayWithSize]]&lt;br /&gt;
*[[Gameplay::stopSaveArray|mp.game.gameplay.stopSaveArray]]&lt;br /&gt;
*[[Gameplay::copyMemory|mp.game.gameplay.copyMemory]]&lt;br /&gt;
*[[Gameplay::enableDispatchService|mp.game.gameplay.enableDispatchService]]&lt;br /&gt;
*[[Gameplay::blockDispatchServiceResourceCreation|mp.game.gameplay.blockDispatchServiceResourceCreation]]&lt;br /&gt;
*[[Gameplay::getNumDispatchedUnitsForPlayer|mp.game.gameplay.getNumDispatchedUnitsForPlayer]]&lt;br /&gt;
*[[Gameplay::createIncident|mp.game.gameplay.createIncident]]&lt;br /&gt;
*[[Gameplay::createIncidentWithEntity|mp.game.gameplay.createIncidentWithEntity]]&lt;br /&gt;
*[[Gameplay::deleteIncident|mp.game.gameplay.deleteIncident]]&lt;br /&gt;
*[[Gameplay::isIncidentValid|mp.game.gameplay.isIncidentValid]]&lt;br /&gt;
*[[Gameplay::setIncidentRequestedUnits|mp.game.gameplay.setIncidentRequestedUnits]]&lt;br /&gt;
*[[Gameplay::setIncidentUnk|mp.game.gameplay.setIncidentUnk]]&lt;br /&gt;
*[[Gameplay::findSpawnPointInDirection|mp.game.gameplay.findSpawnPointInDirection]]&lt;br /&gt;
*[[Gameplay::addPopMultiplierArea|mp.game.gameplay.addPopMultiplierArea]]&lt;br /&gt;
*[[Gameplay::doesPopMultiplierAreaExist|mp.game.gameplay.doesPopMultiplierAreaExist]]&lt;br /&gt;
*[[Gameplay::removePopMultiplierArea|mp.game.gameplay.removePopMultiplierArea]]&lt;br /&gt;
*[[Gameplay::isPopMultiplierAreaUnk|mp.game.gameplay.isPopMultiplierAreaUnk]]&lt;br /&gt;
*[[Gameplay::addPopMultiplierSphere|mp.game.gameplay.addPopMultiplierSphere]]&lt;br /&gt;
*[[Gameplay::doesPopMultiplierSphereExist|mp.game.gameplay.doesPopMultiplierSphereExist]]&lt;br /&gt;
*[[Gameplay::removePopMultiplierSphere|mp.game.gameplay.removePopMultiplierSphere]]&lt;br /&gt;
*[[Gameplay::enableTennisMode|mp.game.gameplay.enableTennisMode]]&lt;br /&gt;
*[[Gameplay::isTennisMode|mp.game.gameplay.isTennisMode]]&lt;br /&gt;
*[[Gameplay::playTennisSwingAnim|mp.game.gameplay.playTennisSwingAnim]]&lt;br /&gt;
*[[Gameplay::getTennisSwingAnimComplete|mp.game.gameplay.getTennisSwingAnimComplete]]&lt;br /&gt;
*[[Gameplay::playTennisDiveAnim|mp.game.gameplay.playTennisDiveAnim]]&lt;br /&gt;
*[[Gameplay::resetDispatchSpawnLocation|mp.game.gameplay.resetDispatchSpawnLocation]]&lt;br /&gt;
*[[Gameplay::setDispatchSpawnLocation|mp.game.gameplay.setDispatchSpawnLocation]]&lt;br /&gt;
*[[Gameplay::resetDispatchIdealSpawnDistance|mp.game.gameplay.resetDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::setDispatchIdealSpawnDistance|mp.game.gameplay.setDispatchIdealSpawnDistance]]&lt;br /&gt;
*[[Gameplay::resetDispatchTimeBetweenSpawnAttempts|mp.game.gameplay.resetDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|mp.game.gameplay.setDispatchTimeBetweenSpawnAttempts]]&lt;br /&gt;
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|mp.game.gameplay.setDispatchTimeBetweenSpawnAttemptsMultiplier]]&lt;br /&gt;
*[[Gameplay::addDispatchSpawnBlockingAngledArea|mp.game.gameplay.addDispatchSpawnBlockingAngledArea]]&lt;br /&gt;
*[[Gameplay::addDispatchSpawnBlockingArea|mp.game.gameplay.addDispatchSpawnBlockingArea]]&lt;br /&gt;
*[[Gameplay::removeDispatchSpawnBlockingArea|mp.game.gameplay.removeDispatchSpawnBlockingArea]]&lt;br /&gt;
*[[Gameplay::resetDispatchSpawnBlockingAreas|mp.game.gameplay.resetDispatchSpawnBlockingAreas]]&lt;br /&gt;
*[[Gameplay::addTacticalAnalysisPoint|mp.game.gameplay.addTacticalAnalysisPoint]]&lt;br /&gt;
*[[Gameplay::clearTacticalAnalysisPoints|mp.game.gameplay.clearTacticalAnalysisPoints]]&lt;br /&gt;
*[[Gameplay::setRiotModeEnabled|mp.game.gameplay.setRiotModeEnabled]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboardWithLongerInitialString|mp.game.gameplay.displayOnscreenKeyboardWithLongerInitialString]]&lt;br /&gt;
*[[Gameplay::displayOnscreenKeyboard|mp.game.gameplay.displayOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::updateOnscreenKeyboard|mp.game.gameplay.updateOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::getOnscreenKeyboardResult|mp.game.gameplay.getOnscreenKeyboardResult]]&lt;br /&gt;
*[[Gameplay::cancelOnscreenKeyboard|mp.game.gameplay.cancelOnscreenKeyboard]]&lt;br /&gt;
*[[Gameplay::nextOnscreenKeyboardResultWillDisplayUsingTheseFonts|mp.game.gameplay.nextOnscreenKeyboardResultWillDisplayUsingTheseFonts]]&lt;br /&gt;
*[[Gameplay::removeStealthKill|mp.game.gameplay.removeStealthKill]]&lt;br /&gt;
*[[Gameplay::setExplosiveAmmoThisFrame|mp.game.gameplay.setExplosiveAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setFireAmmoThisFrame|mp.game.gameplay.setFireAmmoThisFrame]]&lt;br /&gt;
*[[Gameplay::setExplosiveMeleeThisFrame|mp.game.gameplay.setExplosiveMeleeThisFrame]]&lt;br /&gt;
*[[Gameplay::setSuperJumpThisFrame|mp.game.gameplay.setSuperJumpThisFrame]]&lt;br /&gt;
*[[Gameplay::setBeastModeActive|mp.game.gameplay.setBeastModeActive]]&lt;br /&gt;
*[[Gameplay::setForcePlayerToJump|mp.game.gameplay.setForcePlayerToJump]]&lt;br /&gt;
*[[Gameplay::areProfileSettingsValid|mp.game.gameplay.areProfileSettingsValid]]&lt;br /&gt;
*[[Gameplay::forceGameStatePlaying|mp.game.gameplay.forceGameStatePlaying]]&lt;br /&gt;
*[[Gameplay::scriptRaceInit|mp.game.gameplay.scriptRaceInit]]&lt;br /&gt;
*[[Gameplay::scriptRaceShutdown|mp.game.gameplay.scriptRaceShutdown]]&lt;br /&gt;
*[[Gameplay::scriptRaceGetPlayerSplitTime|mp.game.gameplay.scriptRaceGetPlayerSplitTime]]&lt;br /&gt;
*[[Gameplay::startBenchmarkRecording|mp.game.gameplay.startBenchmarkRecording]]&lt;br /&gt;
*[[Gameplay::stopBenchmarkRecording|mp.game.gameplay.stopBenchmarkRecording]]&lt;br /&gt;
*[[Gameplay::resetBenchmarkRecording|mp.game.gameplay.resetBenchmarkRecording]]&lt;br /&gt;
*[[Gameplay::saveBenchmarkRecording|mp.game.gameplay.saveBenchmarkRecording]]&lt;br /&gt;
*[[Gameplay::uiIsSingleplayerPauseMenuActive|mp.game.gameplay.uiIsSingleplayerPauseMenuActive]]&lt;br /&gt;
*[[Gameplay::landingMenuIsActive|mp.game.gameplay.landingMenuIsActive]]&lt;br /&gt;
*[[Gameplay::isCommandLineBenchmarkValueSet|mp.game.gameplay.isCommandLineBenchmarkValueSet]]&lt;br /&gt;
*[[Gameplay::getBenchmarkIterationsFromCommandLine|mp.game.gameplay.getBenchmarkIterationsFromCommandLine]]&lt;br /&gt;
*[[Gameplay::getBenchmarkPassFromCommandLine|mp.game.gameplay.getBenchmarkPassFromCommandLine]]&lt;br /&gt;
*[[Gameplay::restartGame|mp.game.gameplay.restartGame]]&lt;br /&gt;
*[[Gameplay::forceSocialClubUpdate|mp.game.gameplay.forceSocialClubUpdate]]&lt;br /&gt;
*[[Gameplay::hasAsyncInstallFinished|mp.game.gameplay.hasAsyncInstallFinished]]&lt;br /&gt;
*[[Gameplay::cleanupAsyncInstall|mp.game.gameplay.cleanupAsyncInstall]]&lt;br /&gt;
*[[Gameplay::isInPowerSavingMode|mp.game.gameplay.isInPowerSavingMode]]&lt;br /&gt;
*[[Gameplay::getPowerSavingModeDuration|mp.game.gameplay.getPowerSavingModeDuration]]&lt;br /&gt;
*[[Gameplay::setPlayerIsInAnimalForm|mp.game.gameplay.setPlayerIsInAnimalForm]]&lt;br /&gt;
*[[Gameplay::getIsPlayerInAnimalForm|mp.game.gameplay.getIsPlayerInAnimalForm]]&lt;br /&gt;
*[[Gameplay::setPlayerRockstarEditorDisabled|mp.game.gameplay.setPlayerRockstarEditorDisabled]]&lt;br /&gt;
*[[Gameplay::enableSnow|mp.game.gameplay.enableSnow]]&lt;br /&gt;
*[[Gameplay::getFreeStackSlotsCount|mp.game.gameplay.getFreeStackSlotsCount]]&lt;br /&gt;
*[[Gameplay::setWeatherTypeOverTime|mp.game.gameplay.setWeatherTypeOverTime]]&lt;br /&gt;
*[[Gameplay::setRainFxIntensity|mp.game.gameplay.setRainFxIntensity]]&lt;br /&gt;
*[[Gameplay::setCloudHatTransition|mp.game.gameplay.setCloudHatTransition]]&lt;br /&gt;
*[[Gameplay::clearAreaOfEverything|mp.game.gameplay.clearAreaOfEverything]]&lt;br /&gt;
*[[Gameplay::disableAutomaticRespawn|mp.game.gameplay.disableAutomaticRespawn]]&lt;br /&gt;
*[[Gameplay::enableMpDlcMaps|mp.game.gameplay.enableMpDlcMaps]]&lt;br /&gt;
*[[Gameplay::setUnkMapFlag|mp.game.gameplay.setUnkMapFlag]]&lt;br /&gt;
*[[Gameplay::startSaveStruct|mp.game.gameplay.startSaveStruct]]&lt;br /&gt;
*[[Gameplay::startSaveArray|mp.game.gameplay.startSaveArray]]&lt;br /&gt;
*[[Gameplay::startPerformanceTimer|mp.game.gameplay.startPerformanceTimer]]&lt;br /&gt;
**[[PerformanceTimer::getElapsedSec| PerformanceTimer.getElapsedSec]]&lt;br /&gt;
**[[PerformanceTimer::getElapsedMs| PerformanceTimer.getElapsedMs]]&lt;br /&gt;
**[[PerformanceTimer::getElapsedUs| PerformanceTimer.getElapsedUs]]&lt;br /&gt;
**[[PerformanceTimer::reset| PerformanceTimer.reset]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Shr0x</name></author>
	</entry>
</feed>