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	<id>https://rage.grandroleplay.ru/index.php?action=history&amp;feed=atom&amp;title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD%3AEntity_functions_c</id>
	<title>Шаблон:Entity functions c - История изменений</title>
	<link rel="self" type="application/atom+xml" href="https://rage.grandroleplay.ru/index.php?action=history&amp;feed=atom&amp;title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD%3AEntity_functions_c"/>
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	<updated>2026-07-24T20:59:41Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://rage.grandroleplay.ru/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Entity_functions_c&amp;diff=14775&amp;oldid=prev</id>
		<title>imported&gt;Shr0x: will contain data of mp.game.entity</title>
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		<updated>2024-05-01T17:49:35Z</updated>

		<summary type="html">&lt;p&gt;will contain data of mp.game.entity&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;*[[GameEntity::doesExist|mp.game.entity.doesExist]]&lt;br /&gt;
*[[GameEntity::doesBelongToThisScript|mp.game.entity.doesBelongToThisScript]]&lt;br /&gt;
*[[GameEntity::doesHaveDrawable|mp.game.entity.doesHaveDrawable]]&lt;br /&gt;
*[[GameEntity::doesHavePhysics|mp.game.entity.doesHavePhysics]]&lt;br /&gt;
*[[GameEntity::hasAnimFinished|mp.game.entity.hasAnimFinished]]&lt;br /&gt;
*[[GameEntity::hasBeenDamagedByAnyObject|mp.game.entity.hasBeenDamagedByAnyObject]]&lt;br /&gt;
*[[GameEntity::hasBeenDamagedByAnyPed|mp.game.entity.hasBeenDamagedByAnyPed]]&lt;br /&gt;
*[[GameEntity::hasBeenDamagedByAnyVehicle|mp.game.entity.hasBeenDamagedByAnyVehicle]]&lt;br /&gt;
*[[GameEntity::hasBeenDamagedByEntity|mp.game.entity.hasBeenDamagedByEntity]]&lt;br /&gt;
*[[GameEntity::hasClearLosToEntity|mp.game.entity.hasClearLosToEntity]]&lt;br /&gt;
*[[GameEntity::hasClearLosToEntity2|mp.game.entity.hasClearLosToEntity2]]&lt;br /&gt;
*[[GameEntity::hasClearLosToEntityInFront|mp.game.entity.hasClearLosToEntityInFront]]&lt;br /&gt;
*[[GameEntity::hasCollidedWithAnything|mp.game.entity.hasCollidedWithAnything]]&lt;br /&gt;
*[[GameEntity::getLastMaterialHitBy|mp.game.entity.getLastMaterialHitBy]]&lt;br /&gt;
*[[GameEntity::getCollisionNormalOfLastHitFor|mp.game.entity.getCollisionNormalOfLastHitFor]]&lt;br /&gt;
*[[GameEntity::forceAiAndAnimationUpdate|mp.game.entity.forceAiAndAnimationUpdate]]&lt;br /&gt;
*[[GameEntity::getAnimCurrentTime|mp.game.entity.getAnimCurrentTime]]&lt;br /&gt;
*[[GameEntity::getAnimTotalTime|mp.game.entity.getAnimTotalTime]]&lt;br /&gt;
*[[GameEntity::getAnimDuration|mp.game.entity.getAnimDuration]]&lt;br /&gt;
*[[GameEntity::getEntityAnimDuration|mp.game.entity.getEntityAnimDuration]]&lt;br /&gt;
*[[GameEntity::getAttachedTo|mp.game.entity.getAttachedTo]]&lt;br /&gt;
*[[GameEntity::getCoords|mp.game.entity.getCoords]]&lt;br /&gt;
*[[GameEntity::getForwardVector|mp.game.entity.getForwardVector]]&lt;br /&gt;
*[[GameEntity::getForwardX|mp.game.entity.getForwardX]]&lt;br /&gt;
*[[GameEntity::getForwardY|mp.game.entity.getForwardY]]&lt;br /&gt;
*[[GameEntity::getHeading|mp.game.entity.getHeading]]&lt;br /&gt;
*[[GameEntity::getPhysicsHeading|mp.game.entity.getPhysicsHeading]]&lt;br /&gt;
*[[GameEntity::getHealth|mp.game.entity.getHealth]]&lt;br /&gt;
*[[GameEntity::getMaxHealth|mp.game.entity.getMaxHealth]]&lt;br /&gt;
*[[GameEntity::setMaxHealth|mp.game.entity.setMaxHealth]]&lt;br /&gt;
*[[GameEntity::getHeight|mp.game.entity.getHeight]]&lt;br /&gt;
*[[GameEntity::getHeightAboveGround|mp.game.entity.getHeightAboveGround]]&lt;br /&gt;
*[[GameEntity::getMatrix|mp.game.entity.getMatrix]]&lt;br /&gt;
*[[GameEntity::getModel|mp.game.entity.getModel]]&lt;br /&gt;
*[[GameEntity::getOffsetFromGivenWorldCoords|mp.game.entity.getOffsetFromGivenWorldCoords]]&lt;br /&gt;
*[[GameEntity::getOffsetFromInWorldCoords|mp.game.entity.getOffsetFromInWorldCoords]]&lt;br /&gt;
*[[GameEntity::getPitch|mp.game.entity.getPitch]]&lt;br /&gt;
*[[GameEntity::getQuaternion|mp.game.entity.getQuaternion]]&lt;br /&gt;
*[[GameEntity::getRoll|mp.game.entity.getRoll]]&lt;br /&gt;
*[[GameEntity::getRotation|mp.game.entity.getRotation]]&lt;br /&gt;
*[[GameEntity::getRotationVelocity|mp.game.entity.getRotationVelocity]]&lt;br /&gt;
*[[GameEntity::getScript|mp.game.entity.getScript]]&lt;br /&gt;
*[[GameEntity::getSpeed|mp.game.entity.getSpeed]]&lt;br /&gt;
*[[GameEntity::getSpeedVector|mp.game.entity.getSpeedVector]]&lt;br /&gt;
*[[GameEntity::getUprightValue|mp.game.entity.getUprightValue]]&lt;br /&gt;
*[[GameEntity::getVelocity|mp.game.entity.getVelocity]]&lt;br /&gt;
*[[GameEntity::getObjectIndexFromIndex|mp.game.entity.getObjectIndexFromIndex]]&lt;br /&gt;
*[[GameEntity::getPedIndexFromIndex|mp.game.entity.getPedIndexFromIndex]]&lt;br /&gt;
*[[GameEntity::getVehicleIndexFromIndex|mp.game.entity.getVehicleIndexFromIndex]]&lt;br /&gt;
*[[GameEntity::getWorldPositionOfBone|mp.game.entity.getWorldPositionOfBone]]&lt;br /&gt;
*[[GameEntity::getNearestPlayerTo|mp.game.entity.getNearestPlayerTo]]&lt;br /&gt;
*[[GameEntity::getNearestPlayerToOnTeam|mp.game.entity.getNearestPlayerToOnTeam]]&lt;br /&gt;
*[[GameEntity::getType|mp.game.entity.getType]]&lt;br /&gt;
*[[GameEntity::getPopulationType|mp.game.entity.getPopulationType]]&lt;br /&gt;
*[[GameEntity::isAn|mp.game.entity.isAn]]&lt;br /&gt;
*[[GameEntity::isAnEntity|mp.game.entity.isAnEntity]]&lt;br /&gt;
*[[GameEntity::isAPed|mp.game.entity.isAPed]]&lt;br /&gt;
*[[GameEntity::isAMissionEntity|mp.game.entity.isAMissionEntity]]&lt;br /&gt;
*[[GameEntity::isAVehicle|mp.game.entity.isAVehicle]]&lt;br /&gt;
*[[GameEntity::isAnObject|mp.game.entity.isAnObject]]&lt;br /&gt;
*[[GameEntity::isAtCoord|mp.game.entity.isAtCoord]]&lt;br /&gt;
*[[GameEntity::isAtEntity|mp.game.entity.isAtEntity]]&lt;br /&gt;
*[[GameEntity::isAttached|mp.game.entity.isAttached]]&lt;br /&gt;
*[[GameEntity::isAttachedToAnyObject|mp.game.entity.isAttachedToAnyObject]]&lt;br /&gt;
*[[GameEntity::isAttachedToAnyPed|mp.game.entity.isAttachedToAnyPed]]&lt;br /&gt;
*[[GameEntity::isAttachedToAnyVehicle|mp.game.entity.isAttachedToAnyVehicle]]&lt;br /&gt;
*[[GameEntity::isAttachedToEntity|mp.game.entity.isAttachedToEntity]]&lt;br /&gt;
*[[GameEntity::isDead|mp.game.entity.isDead]]&lt;br /&gt;
*[[GameEntity::isInAir|mp.game.entity.isInAir]]&lt;br /&gt;
*[[GameEntity::isInAngledArea|mp.game.entity.isInAngledArea]]&lt;br /&gt;
*[[GameEntity::isInArea|mp.game.entity.isInArea]]&lt;br /&gt;
*[[GameEntity::isInZone|mp.game.entity.isInZone]]&lt;br /&gt;
*[[GameEntity::isInWater|mp.game.entity.isInWater]]&lt;br /&gt;
*[[GameEntity::getSubmergedLevel|mp.game.entity.getSubmergedLevel]]&lt;br /&gt;
*[[GameEntity::isOnScreen|mp.game.entity.isOnScreen]]&lt;br /&gt;
*[[GameEntity::isPlayingAnim|mp.game.entity.isPlayingAnim]]&lt;br /&gt;
*[[GameEntity::isStatic|mp.game.entity.isStatic]]&lt;br /&gt;
*[[GameEntity::isTouchingEntity|mp.game.entity.isTouchingEntity]]&lt;br /&gt;
*[[GameEntity::isTouchingModel|mp.game.entity.isTouchingModel]]&lt;br /&gt;
*[[GameEntity::isUpright|mp.game.entity.isUpright]]&lt;br /&gt;
*[[GameEntity::isUpsidedown|mp.game.entity.isUpsidedown]]&lt;br /&gt;
*[[GameEntity::isVisible|mp.game.entity.isVisible]]&lt;br /&gt;
*[[GameEntity::isVisibleToScript|mp.game.entity.isVisibleToScript]]&lt;br /&gt;
*[[GameEntity::isOccluded|mp.game.entity.isOccluded]]&lt;br /&gt;
*[[GameEntity::wouldBeOccluded|mp.game.entity.wouldBeOccluded]]&lt;br /&gt;
*[[GameEntity::wouldEntityBeOccluded|mp.game.entity.wouldEntityBeOccluded]]&lt;br /&gt;
*[[GameEntity::isWaitingForWorldCollision|mp.game.entity.isWaitingForWorldCollision]]&lt;br /&gt;
*[[GameEntity::applyForceToCenterOfMass|mp.game.entity.applyForceToCenterOfMass]]&lt;br /&gt;
*[[GameEntity::applyForceTo|mp.game.entity.applyForceTo]]&lt;br /&gt;
*[[GameEntity::attachToEntity|mp.game.entity.attachToEntity]]&lt;br /&gt;
*[[GameEntity::attachBoneToEntityBone|mp.game.entity.attachBoneToEntityBone]]&lt;br /&gt;
*[[GameEntity::attachBoneToEntityBonePhysically|mp.game.entity.attachBoneToEntityBonePhysically]]&lt;br /&gt;
*[[GameEntity::attachToEntityPhysically|mp.game.entity.attachToEntityPhysically]]&lt;br /&gt;
*[[GameEntity::processAttachments|mp.game.entity.processAttachments]]&lt;br /&gt;
*[[GameEntity::getBoneIndexByName|mp.game.entity.getBoneIndexByName]]&lt;br /&gt;
*[[GameEntity::clearLastDamageEntity|mp.game.entity.clearLastDamageEntity]]&lt;br /&gt;
*[[GameEntity::delete|mp.game.entity.delete]]&lt;br /&gt;
*[[GameEntity::detach|mp.game.entity.detach]]&lt;br /&gt;
*[[GameEntity::freezePosition|mp.game.entity.freezePosition]]&lt;br /&gt;
*[[GameEntity::setCleanupByEngine|mp.game.entity.setCleanupByEngine]]&lt;br /&gt;
*[[GameEntity::playAnim|mp.game.entity.playAnim]]&lt;br /&gt;
*[[GameEntity::playSynchronizedAnim|mp.game.entity.playSynchronizedAnim]]&lt;br /&gt;
*[[GameEntity::playSynchronizedMapAnim|mp.game.entity.playSynchronizedMapAnim]]&lt;br /&gt;
*[[GameEntity::playSynchronizedMapEntityAnim|mp.game.entity.playSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[GameEntity::stopSynchronizedMapAnim|mp.game.entity.stopSynchronizedMapAnim]]&lt;br /&gt;
*[[GameEntity::stopSynchronizedMapEntityAnim|mp.game.entity.stopSynchronizedMapEntityAnim]]&lt;br /&gt;
*[[GameEntity::stopAnim|mp.game.entity.stopAnim]]&lt;br /&gt;
*[[GameEntity::stopSynchronizedAnim|mp.game.entity.stopSynchronizedAnim]]&lt;br /&gt;
*[[GameEntity::hasAnimEventFired|mp.game.entity.hasAnimEventFired]]&lt;br /&gt;
*[[GameEntity::findAnimEventPhase|mp.game.entity.findAnimEventPhase]]&lt;br /&gt;
*[[GameEntity::setAnimCurrentTime|mp.game.entity.setAnimCurrentTime]]&lt;br /&gt;
*[[GameEntity::setAnimSpeed|mp.game.entity.setAnimSpeed]]&lt;br /&gt;
*[[GameEntity::setAsMissionEntity|mp.game.entity.setAsMissionEntity]]&lt;br /&gt;
*[[GameEntity::setAsNoLongerNeeded|mp.game.entity.setAsNoLongerNeeded]]&lt;br /&gt;
*[[GameEntity::setPedAsNoLongerNeeded|mp.game.entity.setPedAsNoLongerNeeded]]&lt;br /&gt;
*[[GameEntity::setVehicleAsNoLongerNeeded|mp.game.entity.setVehicleAsNoLongerNeeded]]&lt;br /&gt;
*[[GameEntity::setObjectAsNoLongerNeeded|mp.game.entity.setObjectAsNoLongerNeeded]]&lt;br /&gt;
*[[GameEntity::setCanBeDamaged|mp.game.entity.setCanBeDamaged]]&lt;br /&gt;
*[[GameEntity::getCanBeDamaged|mp.game.entity.getCanBeDamaged]]&lt;br /&gt;
*[[GameEntity::setCanBeDamagedByRelationshipGroup|mp.game.entity.setCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
*[[GameEntity::setCanBeTargetedWithoutLos|mp.game.entity.setCanBeTargetedWithoutLos]]&lt;br /&gt;
*[[GameEntity::setCollision|mp.game.entity.setCollision]]&lt;br /&gt;
*[[GameEntity::getCollisionDisabled|mp.game.entity.getCollisionDisabled]]&lt;br /&gt;
*[[GameEntity::setCompletelyDisableCollision|mp.game.entity.setCompletelyDisableCollision]]&lt;br /&gt;
*[[GameEntity::setCoords|mp.game.entity.setCoords]]&lt;br /&gt;
*[[GameEntity::setCoordsWithoutPlantsReset|mp.game.entity.setCoordsWithoutPlantsReset]]&lt;br /&gt;
*[[GameEntity::setCoordsNoOffset|mp.game.entity.setCoordsNoOffset]]&lt;br /&gt;
*[[GameEntity::setDynamic|mp.game.entity.setDynamic]]&lt;br /&gt;
*[[GameEntity::setHeading|mp.game.entity.setHeading]]&lt;br /&gt;
*[[GameEntity::setHealth|mp.game.entity.setHealth]]&lt;br /&gt;
*[[GameEntity::setInvincible|mp.game.entity.setInvincible]]&lt;br /&gt;
*[[GameEntity::setIsTargetPriority|mp.game.entity.setIsTargetPriority]]&lt;br /&gt;
*[[GameEntity::setLights|mp.game.entity.setLights]]&lt;br /&gt;
*[[GameEntity::setLoadCollisionFlag|mp.game.entity.setLoadCollisionFlag]]&lt;br /&gt;
*[[GameEntity::hasCollisionLoadedAround|mp.game.entity.hasCollisionLoadedAround]]&lt;br /&gt;
*[[GameEntity::setMaxSpeed|mp.game.entity.setMaxSpeed]]&lt;br /&gt;
*[[GameEntity::setOnlyDamagedByPlayer|mp.game.entity.setOnlyDamagedByPlayer]]&lt;br /&gt;
*[[GameEntity::setOnlyDamagedByRelationshipGroup|mp.game.entity.setOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
*[[GameEntity::setProofs|mp.game.entity.setProofs]]&lt;br /&gt;
*[[GameEntity::getProofs|mp.game.entity.getProofs]]&lt;br /&gt;
*[[GameEntity::setQuaternion|mp.game.entity.setQuaternion]]&lt;br /&gt;
*[[GameEntity::setRecordsCollisions|mp.game.entity.setRecordsCollisions]]&lt;br /&gt;
*[[GameEntity::setRotation|mp.game.entity.setRotation]]&lt;br /&gt;
*[[GameEntity::setVisible|mp.game.entity.setVisible]]&lt;br /&gt;
*[[GameEntity::setVelocity|mp.game.entity.setVelocity]]&lt;br /&gt;
*[[GameEntity::setAngularVelocity|mp.game.entity.setAngularVelocity]]&lt;br /&gt;
*[[GameEntity::setHasGravity|mp.game.entity.setHasGravity]]&lt;br /&gt;
*[[GameEntity::setLodDist|mp.game.entity.setLodDist]]&lt;br /&gt;
*[[GameEntity::getLodDist|mp.game.entity.getLodDist]]&lt;br /&gt;
*[[GameEntity::setAlpha|mp.game.entity.setAlpha]]&lt;br /&gt;
*[[GameEntity::getAlpha|mp.game.entity.getAlpha]]&lt;br /&gt;
*[[GameEntity::resetAlpha|mp.game.entity.resetAlpha]]&lt;br /&gt;
*[[GameEntity::setAlwaysPrerender|mp.game.entity.setAlwaysPrerender]]&lt;br /&gt;
*[[GameEntity::setRenderScorched|mp.game.entity.setRenderScorched]]&lt;br /&gt;
*[[GameEntity::setTrafficlightOverride|mp.game.entity.setTrafficlightOverride]]&lt;br /&gt;
*[[GameEntity::createModelSwap|mp.game.entity.createModelSwap]]&lt;br /&gt;
*[[GameEntity::removeModelSwap|mp.game.entity.removeModelSwap]]&lt;br /&gt;
*[[GameEntity::createModelHide|mp.game.entity.createModelHide]]&lt;br /&gt;
*[[GameEntity::createModelHideExcludingScriptObjects|mp.game.entity.createModelHideExcludingScriptObjects]]&lt;br /&gt;
*[[GameEntity::removeModelHide|mp.game.entity.removeModelHide]]&lt;br /&gt;
*[[GameEntity::createForcedObject|mp.game.entity.createForcedObject]]&lt;br /&gt;
*[[GameEntity::removeForcedObject|mp.game.entity.removeForcedObject]]&lt;br /&gt;
*[[GameEntity::setNoCollisionEntity|mp.game.entity.setNoCollisionEntity]]&lt;br /&gt;
*[[GameEntity::setMotionBlur|mp.game.entity.setMotionBlur]]&lt;br /&gt;
*[[GameEntity::setCanAutoVaultOn|mp.game.entity.setCanAutoVaultOn]]&lt;br /&gt;
*[[GameEntity::setCanClimbOn|mp.game.entity.setCanClimbOn]]&lt;br /&gt;
*[[GameEntity::setDecalsDisabled|mp.game.entity.setDecalsDisabled]]&lt;br /&gt;
*[[GameEntity::getBoneRotation|mp.game.entity.getBoneRotation]]&lt;br /&gt;
*[[GameEntity::getBonePosition2|mp.game.entity.getBonePosition2]]&lt;br /&gt;
*[[GameEntity::getBoneRotationLocal|mp.game.entity.getBoneRotationLocal]]&lt;br /&gt;
*[[GameEntity::getBoneCount|mp.game.entity.getBoneCount]]&lt;br /&gt;
*[[GameEntity::enableUnk|mp.game.entity.enableUnk]]&lt;br /&gt;
*[[GameEntity::getPickup|mp.game.entity.getPickup]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Shr0x</name></author>
	</entry>
</feed>