<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ru">
	<id>https://rage.grandroleplay.ru/index.php?action=history&amp;feed=atom&amp;title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD%3AEntity_definition_c</id>
	<title>Шаблон:Entity definition c - История изменений</title>
	<link rel="self" type="application/atom+xml" href="https://rage.grandroleplay.ru/index.php?action=history&amp;feed=atom&amp;title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD%3AEntity_definition_c"/>
	<link rel="alternate" type="text/html" href="https://rage.grandroleplay.ru/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Entity_definition_c&amp;action=history"/>
	<updated>2026-07-24T22:03:41Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://rage.grandroleplay.ru/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Entity_definition_c&amp;diff=14771&amp;oldid=prev</id>
		<title>imported&gt;Shr0x в 19:03, 1 мая 2024</title>
		<link rel="alternate" type="text/html" href="https://rage.grandroleplay.ru/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Entity_definition_c&amp;diff=14771&amp;oldid=prev"/>
		<updated>2024-05-01T19:03:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
*Properties&lt;br /&gt;
**[[Entity::id]]&lt;br /&gt;
**[[Entity::type]]&lt;br /&gt;
**[[Entity::remoteId]]&lt;br /&gt;
**[[Entity::handle]]&lt;br /&gt;
**[[Entity::alpha]]&lt;br /&gt;
**[[Entity::data]]&lt;br /&gt;
**[[Entity::dimension]]&lt;br /&gt;
**[[Entity::model]]&lt;br /&gt;
**[[Entity::position]]&lt;br /&gt;
**[[Entity::rotation]]&lt;br /&gt;
&lt;br /&gt;
*Functions&lt;br /&gt;
**[[Entity::applyForceTo]]&lt;br /&gt;
**[[Entity::applyForceToCenterOfMass]]&lt;br /&gt;
**[[Entity::attachTo]]&lt;br /&gt;
**[[Entity::attachToPhysically]]&lt;br /&gt;
**[[Entity::clearLastDamage]]&lt;br /&gt;
**[[Entity::destroy]]&lt;br /&gt;
**[[Entity::detach]]&lt;br /&gt;
**[[Entity::dist]]&lt;br /&gt;
**[[Entity::distSquared]]&lt;br /&gt;
**[[Entity::doesBelongToThisScript]]&lt;br /&gt;
**[[Entity::doesExist]]&lt;br /&gt;
**[[Entity::doesHaveDrawable]]&lt;br /&gt;
**[[Entity::doesHavePhysics]]&lt;br /&gt;
**[[Entity::forceAiAndAnimationUpdate]]&lt;br /&gt;
**[[Entity::forceStreamingUpdate]]&lt;br /&gt;
**[[Entity::freezePosition]]&lt;br /&gt;
**[[Entity::getAlpha]]&lt;br /&gt;
**[[Entity::getAnimCurrentTime]]&lt;br /&gt;
**[[Entity::getAnimTotalTime]]&lt;br /&gt;
**[[Entity::getAttachedTo]]&lt;br /&gt;
**[[Entity::getBoneIndexByName]]&lt;br /&gt;
**[[Entity::getCollisionNormalOfLastHitFor]]&lt;br /&gt;
**[[Entity::getCoords]]&lt;br /&gt;
**[[Entity::getForwardVector]]&lt;br /&gt;
**[[Entity::getForwardX]]&lt;br /&gt;
**[[Entity::getForwardY]]&lt;br /&gt;
**[[Entity::getHeading]]&lt;br /&gt;
**[[Entity::getHealth]]&lt;br /&gt;
**[[Entity::getHeight]]&lt;br /&gt;
**[[Entity::getHeightAboveGround]]&lt;br /&gt;
**[[Entity::getLastMaterialHitBy]]&lt;br /&gt;
**[[Entity::getLodDist]]&lt;br /&gt;
**[[Entity::getMatrix]]&lt;br /&gt;
**[[Entity::getMaxHealth]]&lt;br /&gt;
**[[Entity::getModel]]&lt;br /&gt;
**[[Entity::getNearestPlayerTo]]&lt;br /&gt;
**[[Entity::getNearestPlayerToOnTeam]]&lt;br /&gt;
**[[Entity::getObjectIndexFromIndex]]&lt;br /&gt;
**[[Entity::getOffsetFromGivenWorldCoords]]&lt;br /&gt;
**[[Entity::getOffsetFromInWorldCoords]]&lt;br /&gt;
**[[Entity::getPedIndexFromIndex]]&lt;br /&gt;
**[[Entity::getPhysicsHeading]]&lt;br /&gt;
**[[Entity::getPitch]]&lt;br /&gt;
**[[Entity::getPopulationType]]&lt;br /&gt;
**[[Entity::getQuaternion]]&lt;br /&gt;
**[[Entity::getRoll]]&lt;br /&gt;
**[[Entity::getRotation]]&lt;br /&gt;
**[[Entity::getRotationVelocity]]&lt;br /&gt;
**[[Entity::getScript]]&lt;br /&gt;
**[[Entity::getSpeed]]&lt;br /&gt;
**[[Entity::getSpeedVector]]&lt;br /&gt;
**[[Entity::getSubmergedLevel]]&lt;br /&gt;
**[[Entity::getType]]&lt;br /&gt;
**[[Entity::getUprightValue]]&lt;br /&gt;
**[[Entity::hasVariable]]&lt;br /&gt;
**[[Entity::getVariable]]&lt;br /&gt;
**[[Entity::getVehicleIndexFromIndex]]&lt;br /&gt;
**[[Entity::getVelocity]]&lt;br /&gt;
**[[Entity::getWorldPositionOfBone]]&lt;br /&gt;
**[[Entity::hasAnimEventFired]]&lt;br /&gt;
**[[Entity::hasAnimFinished]]&lt;br /&gt;
**[[Entity::hasBeenDamagedBy]]&lt;br /&gt;
**[[Entity::hasBeenDamagedByEntity]]&lt;br /&gt;
**[[Entity::hasBeenDamagedByAnyObject]]&lt;br /&gt;
**[[Entity::hasBeenDamagedByAnyPed]]&lt;br /&gt;
**[[Entity::hasBeenDamagedByAnyVehicle]]&lt;br /&gt;
**[[Entity::hasClearLosTo]]&lt;br /&gt;
**[[Entity::hasClearLosToInFront]]&lt;br /&gt;
**[[Entity::hasCollidedWithAnything]]&lt;br /&gt;
**[[Entity::hasCollisionLoadedAround]]&lt;br /&gt;
**[[Entity::isAMission]]&lt;br /&gt;
**[[Entity::isAnObject]]&lt;br /&gt;
**[[Entity::isAPed]]&lt;br /&gt;
**[[Entity::isAt]]&lt;br /&gt;
**[[Entity::isAtCoord]]&lt;br /&gt;
**[[Entity::isAttached]]&lt;br /&gt;
**[[Entity::isAttachedTo]]&lt;br /&gt;
**[[Entity::isAttachedToAnyObject]]&lt;br /&gt;
**[[Entity::isAttachedToAnyPed]]&lt;br /&gt;
**[[Entity::isAttachedToAnyVehicle]]&lt;br /&gt;
**[[Entity::isAVehicle]]&lt;br /&gt;
**[[Entity::isCollisonDisabled]]&lt;br /&gt;
**[[Entity::isDead]]&lt;br /&gt;
**[[Entity::isInAir]]&lt;br /&gt;
**[[Entity::isInAngledArea]]&lt;br /&gt;
**[[Entity::isInArea]]&lt;br /&gt;
**[[Entity::isInWater]]&lt;br /&gt;
**[[Entity::isInZone]]&lt;br /&gt;
**[[Entity::isOccluded]]&lt;br /&gt;
**[[Entity::isOnScreen]]&lt;br /&gt;
**[[Entity::isPlayingAnim]]&lt;br /&gt;
**[[Entity::isStatic]]&lt;br /&gt;
**[[Entity::isTouching]]&lt;br /&gt;
**[[Entity::isTouchingModel]]&lt;br /&gt;
**[[Entity::isUpright]]&lt;br /&gt;
**[[Entity::isUpsidedown]]&lt;br /&gt;
**[[Entity::isVisible]]&lt;br /&gt;
**[[Entity::isVisibleToScript]]&lt;br /&gt;
**[[Entity::isWaitingForWorldCollision]]&lt;br /&gt;
**[[Entity::playAnim]]&lt;br /&gt;
**[[Entity::playSynchronizedAnim]]&lt;br /&gt;
**[[Entity::processAttachments]]&lt;br /&gt;
**[[Entity::resetAlpha]]&lt;br /&gt;
**[[Entity::setAlpha]]&lt;br /&gt;
**[[Entity::setAlwaysPrerender]]&lt;br /&gt;
**[[Entity::setAnimCurrentTime]]&lt;br /&gt;
**[[Entity::setAnimSpeed]]&lt;br /&gt;
**[[Entity::setAsMission]]&lt;br /&gt;
**[[Entity::setCanBeDamaged]]&lt;br /&gt;
**[[Entity::setCanBeDamagedByRelationshipGroup]]&lt;br /&gt;
**[[Entity::setCanBeTargetedWithoutLos]]&lt;br /&gt;
**[[Entity::setCollision]]&lt;br /&gt;
**[[Entity::setCoords]]&lt;br /&gt;
**[[Entity::setCoords2]]&lt;br /&gt;
**[[Entity::setCoordsNoOffset]]&lt;br /&gt;
**[[Entity::setDynamic]]&lt;br /&gt;
**[[Entity::setHasGravity]]&lt;br /&gt;
**[[Entity::setHeading]]&lt;br /&gt;
**[[Entity::setHealth]]&lt;br /&gt;
**[[Entity::setInvincible]]&lt;br /&gt;
**[[Entity::setIsTargetPriority]]&lt;br /&gt;
**[[Entity::setLights]]&lt;br /&gt;
**[[Entity::setLoadCollisionFlag]]&lt;br /&gt;
**[[Entity::setLodDist]]&lt;br /&gt;
**[[Entity::setMaxHealth]]&lt;br /&gt;
**[[Entity::setMaxSpeed]]&lt;br /&gt;
**[[Entity::setMotionBlur]]&lt;br /&gt;
**[[Entity::setNoCollision]]&lt;br /&gt;
**[[Entity::setOnlyDamagedByPlayer]]&lt;br /&gt;
**[[Entity::setOnlyDamagedByRelationshipGroup]]&lt;br /&gt;
**[[Entity::setProofs]]&lt;br /&gt;
**[[Entity::setQuaternion]]&lt;br /&gt;
**[[Entity::setRecordsCollisions]]&lt;br /&gt;
**[[Entity::setRenderScorched]]&lt;br /&gt;
**[[Entity::setRotation]]&lt;br /&gt;
**[[Entity::setTrafficlightOverride]]&lt;br /&gt;
**[[Entity::setVelocity]]&lt;br /&gt;
**[[Entity::setVisible]]&lt;br /&gt;
**[[Entity::stopAnim]]&lt;br /&gt;
**[[Entity::stopSynchronizedAnim]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Shr0x</name></author>
	</entry>
</feed>