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	<id>https://rage.grandroleplay.ru/index.php?action=history&amp;feed=atom&amp;title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD%3ACam_functions_c</id>
	<title>Шаблон:Cam functions c - История изменений</title>
	<link rel="self" type="application/atom+xml" href="https://rage.grandroleplay.ru/index.php?action=history&amp;feed=atom&amp;title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD%3ACam_functions_c"/>
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	<updated>2026-07-24T19:56:59Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>https://rage.grandroleplay.ru/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Cam_functions_c&amp;diff=14715&amp;oldid=prev</id>
		<title>imported&gt;Shr0x в 18:18, 25 декабря 2024</title>
		<link rel="alternate" type="text/html" href="https://rage.grandroleplay.ru/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Cam_functions_c&amp;diff=14715&amp;oldid=prev"/>
		<updated>2024-12-25T18:18:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;*[[Cam::renderScriptS|mp.game.cam.renderScriptS]]&lt;br /&gt;
*[[Cam::renderScriptCams|mp.game.cam.renderScriptCams]]&lt;br /&gt;
*[[Cam::stopRenderingScriptCamsUsingCatchUp|mp.game.cam.stopRenderingScriptCamsUsingCatchUp]]&lt;br /&gt;
*[[Cam::create|mp.game.cam.create]]&lt;br /&gt;
*[[Cam::createCam|mp.game.cam.createCam]]&lt;br /&gt;
*[[Cam::createWithParams|mp.game.cam.createWithParams]]&lt;br /&gt;
*[[Cam::createCamWithParams|mp.game.cam.createCamWithParams]]&lt;br /&gt;
*[[Cam::createEra|mp.game.cam.createEra]]&lt;br /&gt;
*[[Cam::createCamera|mp.game.cam.createCamera]]&lt;br /&gt;
*[[Cam::createEraWithParams|mp.game.cam.createEraWithParams]]&lt;br /&gt;
*[[Cam::createCameraWithParams|mp.game.cam.createCameraWithParams]]&lt;br /&gt;
*[[Cam::destroy|mp.game.cam.destroy]]&lt;br /&gt;
*[[Cam::destroyAllS|mp.game.cam.destroyAllS]]&lt;br /&gt;
*[[Cam::destroyAllCams|mp.game.cam.destroyAllCams]]&lt;br /&gt;
*[[Cam::doesExist|mp.game.cam.doesExist]]&lt;br /&gt;
*[[Cam::setActive|mp.game.cam.setActive]]&lt;br /&gt;
*[[Cam::isActive|mp.game.cam.isActive]]&lt;br /&gt;
*[[Cam::isRendering|mp.game.cam.isRendering]]&lt;br /&gt;
*[[Cam::getRendering|mp.game.cam.getRendering]]&lt;br /&gt;
*[[Cam::getCoord|mp.game.cam.getCoord]]&lt;br /&gt;
*[[Cam::getRot|mp.game.cam.getRot]]&lt;br /&gt;
*[[Cam::getFov|mp.game.cam.getFov]]&lt;br /&gt;
*[[Cam::getNearClip|mp.game.cam.getNearClip]]&lt;br /&gt;
*[[Cam::getFarClip|mp.game.cam.getFarClip]]&lt;br /&gt;
*[[Cam::getFarDof|mp.game.cam.getFarDof]]&lt;br /&gt;
*[[Cam::setParams|mp.game.cam.setParams]]&lt;br /&gt;
*[[Cam::setCoord|mp.game.cam.setCoord]]&lt;br /&gt;
*[[Cam::setRot|mp.game.cam.setRot]]&lt;br /&gt;
*[[Cam::setFov|mp.game.cam.setFov]]&lt;br /&gt;
*[[Cam::setNearClip|mp.game.cam.setNearClip]]&lt;br /&gt;
*[[Cam::setFarClip|mp.game.cam.setFarClip]]&lt;br /&gt;
*[[Cam::setMotionBlurStrength|mp.game.cam.setMotionBlurStrength]]&lt;br /&gt;
*[[Cam::setNearDof|mp.game.cam.setNearDof]]&lt;br /&gt;
*[[Cam::setFarDof|mp.game.cam.setFarDof]]&lt;br /&gt;
*[[Cam::setDofStrength|mp.game.cam.setDofStrength]]&lt;br /&gt;
*[[Cam::setDofPlanes|mp.game.cam.setDofPlanes]]&lt;br /&gt;
*[[Cam::setUseShallowDofMode|mp.game.cam.setUseShallowDofMode]]&lt;br /&gt;
*[[Cam::setUseHiDof|mp.game.cam.setUseHiDof]]&lt;br /&gt;
*[[Cam::setDofFnumberOfLens|mp.game.cam.setDofFnumberOfLens]]&lt;br /&gt;
*[[Cam::setDofFocalLengthMultiplier|mp.game.cam.setDofFocalLengthMultiplier]]&lt;br /&gt;
*[[Cam::setDofFocusDistanceBias|mp.game.cam.setDofFocusDistanceBias]]&lt;br /&gt;
*[[Cam::setDofMaxNearInFocusDistance|mp.game.cam.setDofMaxNearInFocusDistance]]&lt;br /&gt;
*[[Cam::setDofMaxNearInFocusDistanceBlendLevel|mp.game.cam.setDofMaxNearInFocusDistanceBlendLevel]]&lt;br /&gt;
*[[Cam::attachToEntity|mp.game.cam.attachToEntity]]&lt;br /&gt;
*[[Cam::attachToPedBone|mp.game.cam.attachToPedBone]]&lt;br /&gt;
*[[Cam::attachToPedBone2|mp.game.cam.attachToPedBone2]]&lt;br /&gt;
*[[Cam::attachToVehicleBone|mp.game.cam.attachToVehicleBone]]&lt;br /&gt;
*[[Cam::detach|mp.game.cam.detach]]&lt;br /&gt;
*[[Cam::setInheritRollVehicle|mp.game.cam.setInheritRollVehicle]]&lt;br /&gt;
*[[Cam::pointAtCoord|mp.game.cam.pointAtCoord]]&lt;br /&gt;
*[[Cam::pointAtEntity|mp.game.cam.pointAtEntity]]&lt;br /&gt;
*[[Cam::pointAtPedBone|mp.game.cam.pointAtPedBone]]&lt;br /&gt;
*[[Cam::stopPointing|mp.game.cam.stopPointing]]&lt;br /&gt;
*[[Cam::setAffectsAiming|mp.game.cam.setAffectsAiming]]&lt;br /&gt;
*[[Cam::setDebugName|mp.game.cam.setDebugName]]&lt;br /&gt;
*[[Cam::addSplineNode|mp.game.cam.addSplineNode]]&lt;br /&gt;
*[[Cam::addCamSplineNode|mp.game.cam.addCamSplineNode]]&lt;br /&gt;
*[[Cam::addSplineNodeUsingCameraFrame|mp.game.cam.addSplineNodeUsingCameraFrame]]&lt;br /&gt;
*[[Cam::addSplineNodeUsingCamera|mp.game.cam.addSplineNodeUsingCamera]]&lt;br /&gt;
*[[Cam::addSplineNodeUsingGameplayFrame|mp.game.cam.addSplineNodeUsingGameplayFrame]]&lt;br /&gt;
*[[Cam::setSplinePhase|mp.game.cam.setSplinePhase]]&lt;br /&gt;
*[[Cam::setCamSplinePhase|mp.game.cam.setCamSplinePhase]]&lt;br /&gt;
*[[Cam::getSplinePhase|mp.game.cam.getSplinePhase]]&lt;br /&gt;
*[[Cam::getSplineNodePhase|mp.game.cam.getSplineNodePhase]]&lt;br /&gt;
*[[Cam::getCamSplineNodePhase|mp.game.cam.getCamSplineNodePhase]]&lt;br /&gt;
*[[Cam::setSplineDuration|mp.game.cam.setSplineDuration]]&lt;br /&gt;
*[[Cam::setCamSplineDuration|mp.game.cam.setCamSplineDuration]]&lt;br /&gt;
*[[Cam::setSplineSmoothingStyle|mp.game.cam.setSplineSmoothingStyle]]&lt;br /&gt;
*[[Cam::getSplineNodeIndex|mp.game.cam.getSplineNodeIndex]]&lt;br /&gt;
*[[Cam::getCamSplineNodeIndex|mp.game.cam.getCamSplineNodeIndex]]&lt;br /&gt;
*[[Cam::setSplineNodeEase|mp.game.cam.setSplineNodeEase]]&lt;br /&gt;
*[[Cam::setSplineNodeVelocityScale|mp.game.cam.setSplineNodeVelocityScale]]&lt;br /&gt;
*[[Cam::overrideSplineVelocity|mp.game.cam.overrideSplineVelocity]]&lt;br /&gt;
*[[Cam::overrideCamSplineVelocity|mp.game.cam.overrideCamSplineVelocity]]&lt;br /&gt;
*[[Cam::overrideSplineMotionBlur|mp.game.cam.overrideSplineMotionBlur]]&lt;br /&gt;
*[[Cam::overrideCamSplineMotionBlur|mp.game.cam.overrideCamSplineMotionBlur]]&lt;br /&gt;
*[[Cam::setSplineNodeExtraFlags|mp.game.cam.setSplineNodeExtraFlags]]&lt;br /&gt;
*[[Cam::isSplinePaused|mp.game.cam.isSplinePaused]]&lt;br /&gt;
*[[Cam::isCamSplinePaused|mp.game.cam.isCamSplinePaused]]&lt;br /&gt;
*[[Cam::setActiveWithInterp|mp.game.cam.setActiveWithInterp]]&lt;br /&gt;
*[[Cam::isInterpolating|mp.game.cam.isInterpolating]]&lt;br /&gt;
*[[Cam::shake|mp.game.cam.shake]]&lt;br /&gt;
*[[Cam::animatedShake|mp.game.cam.animatedShake]]&lt;br /&gt;
*[[Cam::isShaking|mp.game.cam.isShaking]]&lt;br /&gt;
*[[Cam::setShakeAmplitude|mp.game.cam.setShakeAmplitude]]&lt;br /&gt;
*[[Cam::stopShaking|mp.game.cam.stopShaking]]&lt;br /&gt;
*[[Cam::shakeScriptGlobal|mp.game.cam.shakeScriptGlobal]]&lt;br /&gt;
*[[Cam::animatedShakeScriptGlobal|mp.game.cam.animatedShakeScriptGlobal]]&lt;br /&gt;
*[[Cam::isScriptGlobalShaking|mp.game.cam.isScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::stopScriptGlobalShaking|mp.game.cam.stopScriptGlobalShaking]]&lt;br /&gt;
*[[Cam::playAnim|mp.game.cam.playAnim]]&lt;br /&gt;
*[[Cam::isPlayingAnim|mp.game.cam.isPlayingAnim]]&lt;br /&gt;
*[[Cam::setAnimCurrentPhase|mp.game.cam.setAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::getAnimCurrentPhase|mp.game.cam.getAnimCurrentPhase]]&lt;br /&gt;
*[[Cam::playSynchronizedAnim|mp.game.cam.playSynchronizedAnim]]&lt;br /&gt;
*[[Cam::playSynchronizedCamAnim|mp.game.cam.playSynchronizedCamAnim]]&lt;br /&gt;
*[[Cam::setFlyHorizontalResponse|mp.game.cam.setFlyHorizontalResponse]]&lt;br /&gt;
*[[Cam::setFlyVerticalSpeedMultiplier|mp.game.cam.setFlyVerticalSpeedMultiplier]]&lt;br /&gt;
*[[Cam::setFlyMaxHeight|mp.game.cam.setFlyMaxHeight]]&lt;br /&gt;
*[[Cam::setFlyCoordAndConstrain|mp.game.cam.setFlyCoordAndConstrain]]&lt;br /&gt;
*[[Cam::isScreenFadedOut|mp.game.cam.isScreenFadedOut]]&lt;br /&gt;
*[[Cam::isScreenFadedIn|mp.game.cam.isScreenFadedIn]]&lt;br /&gt;
*[[Cam::isScreenFadingOut|mp.game.cam.isScreenFadingOut]]&lt;br /&gt;
*[[Cam::isScreenFadingIn|mp.game.cam.isScreenFadingIn]]&lt;br /&gt;
*[[Cam::doScreenFadeIn|mp.game.cam.doScreenFadeIn]]&lt;br /&gt;
*[[Cam::doScreenFadeOut|mp.game.cam.doScreenFadeOut]]&lt;br /&gt;
*[[Cam::setWidescreenBorders|mp.game.cam.setWidescreenBorders]]&lt;br /&gt;
*[[Cam::getGameplayCoord|mp.game.cam.getGameplayCoord]]&lt;br /&gt;
*[[Cam::getGameplayRot|mp.game.cam.getGameplayRot]]&lt;br /&gt;
*[[Cam::getGameplayCamRot|mp.game.cam.getGameplayCamRot]]&lt;br /&gt;
*[[Cam::getGameplayFov|mp.game.cam.getGameplayFov]]&lt;br /&gt;
*[[Cam::getGameplayRelativeHeading|mp.game.cam.getGameplayRelativeHeading]]&lt;br /&gt;
*[[Cam::getGameplayCamRelativeHeading|mp.game.cam.getGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::setGameplayRelativeHeading|mp.game.cam.setGameplayRelativeHeading]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativeHeading|mp.game.cam.setGameplayCamRelativeHeading]]&lt;br /&gt;
*[[Cam::getGameplayRelativePitch|mp.game.cam.getGameplayRelativePitch]]&lt;br /&gt;
*[[Cam::setGameplayRelativePitch|mp.game.cam.setGameplayRelativePitch]]&lt;br /&gt;
*[[Cam::setGameplayCamRelativePitch|mp.game.cam.setGameplayCamRelativePitch]]&lt;br /&gt;
*[[Cam::setGameplayRelativeRotation|mp.game.cam.setGameplayRelativeRotation]]&lt;br /&gt;
*[[Cam::setGameplayRawYaw|mp.game.cam.setGameplayRawYaw]]&lt;br /&gt;
*[[Cam::setGameplayCamRawYaw|mp.game.cam.setGameplayCamRawYaw]]&lt;br /&gt;
*[[Cam::setGameplayRawPitch|mp.game.cam.setGameplayRawPitch]]&lt;br /&gt;
*[[Cam::setGameplayCamRawPitch|mp.game.cam.setGameplayCamRawPitch]]&lt;br /&gt;
*[[Cam::shakeGameplay|mp.game.cam.shakeGameplay]]&lt;br /&gt;
*[[Cam::shakeGameplayCam|mp.game.cam.shakeGameplayCam]]&lt;br /&gt;
*[[Cam::isGameplayShaking|mp.game.cam.isGameplayShaking]]&lt;br /&gt;
*[[Cam::setGameplayShakeAmplitude|mp.game.cam.setGameplayShakeAmplitude]]&lt;br /&gt;
*[[Cam::setGameplayCamShakeAmplitude|mp.game.cam.setGameplayCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::stopGameplayShaking|mp.game.cam.stopGameplayShaking]]&lt;br /&gt;
*[[Cam::stopGameplayCamShaking|mp.game.cam.stopGameplayCamShaking]]&lt;br /&gt;
*[[Cam::setGameplayFollowPedThisUpdate|mp.game.cam.setGameplayFollowPedThisUpdate]]&lt;br /&gt;
*[[Cam::isGameplayRendering|mp.game.cam.isGameplayRendering]]&lt;br /&gt;
*[[Cam::enableCrosshairThisFrame|mp.game.cam.enableCrosshairThisFrame]]&lt;br /&gt;
*[[Cam::isGameplayLookingBehind|mp.game.cam.isGameplayLookingBehind]]&lt;br /&gt;
*[[Cam::disableCollisionForEntity|mp.game.cam.disableCollisionForEntity]]&lt;br /&gt;
*[[Cam::disableCollisionForObject|mp.game.cam.disableCollisionForObject]]&lt;br /&gt;
*[[Cam::isSphereVisible|mp.game.cam.isSphereVisible]]&lt;br /&gt;
*[[Cam::isFollowPedActive|mp.game.cam.isFollowPedActive]]&lt;br /&gt;
*[[Cam::setFollowPedThisUpdate|mp.game.cam.setFollowPedThisUpdate]]&lt;br /&gt;
*[[Cam::setFollowPedCamCutsceneChat|mp.game.cam.setFollowPedCamCutsceneChat]]&lt;br /&gt;
*[[Cam::clampGameplayYaw|mp.game.cam.clampGameplayYaw]]&lt;br /&gt;
*[[Cam::clampGameplayCamYaw|mp.game.cam.clampGameplayCamYaw]]&lt;br /&gt;
*[[Cam::clampGameplayPitch|mp.game.cam.clampGameplayPitch]]&lt;br /&gt;
*[[Cam::clampGameplayCamPitch|mp.game.cam.clampGameplayCamPitch]]&lt;br /&gt;
*[[Cam::animateGameplayZoom|mp.game.cam.animateGameplayZoom]]&lt;br /&gt;
*[[Cam::animateGameplayCamZoom|mp.game.cam.animateGameplayCamZoom]]&lt;br /&gt;
*[[Cam::setInVehicleStateThisUpdate|mp.game.cam.setInVehicleStateThisUpdate]]&lt;br /&gt;
*[[Cam::disableFirstPersonThisFrame|mp.game.cam.disableFirstPersonThisFrame]]&lt;br /&gt;
*[[Cam::getFollowPedZoomLevel|mp.game.cam.getFollowPedZoomLevel]]&lt;br /&gt;
*[[Cam::getFollowPedViewMode|mp.game.cam.getFollowPedViewMode]]&lt;br /&gt;
*[[Cam::setFollowPedViewMode|mp.game.cam.setFollowPedViewMode]]&lt;br /&gt;
*[[Cam::setFollowPedCamViewMode|mp.game.cam.setFollowPedCamViewMode]]&lt;br /&gt;
*[[Cam::isFollowVehicleActive|mp.game.cam.isFollowVehicleActive]]&lt;br /&gt;
*[[Cam::getFollowVehicleZoomLevel|mp.game.cam.getFollowVehicleZoomLevel]]&lt;br /&gt;
*[[Cam::setFollowVehicleZoomLevel|mp.game.cam.setFollowVehicleZoomLevel]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamZoomLevel|mp.game.cam.setFollowVehicleCamZoomLevel]]&lt;br /&gt;
*[[Cam::getFollowVehicleViewMode|mp.game.cam.getFollowVehicleViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleViewMode|mp.game.cam.setFollowVehicleViewMode]]&lt;br /&gt;
*[[Cam::setFollowVehicleCamViewMode|mp.game.cam.setFollowVehicleCamViewMode]]&lt;br /&gt;
*[[Cam::useStuntEraThisFrame|mp.game.cam.useStuntEraThisFrame]]&lt;br /&gt;
*[[Cam::setGameplayHash|mp.game.cam.setGameplayHash]]&lt;br /&gt;
*[[Cam::setFollowTurretSeat|mp.game.cam.setFollowTurretSeat]]&lt;br /&gt;
*[[Cam::isAimActive|mp.game.cam.isAimActive]]&lt;br /&gt;
*[[Cam::isAimThirdPersonActive|mp.game.cam.isAimThirdPersonActive]]&lt;br /&gt;
*[[Cam::isFirstPersonAimActive|mp.game.cam.isFirstPersonAimActive]]&lt;br /&gt;
*[[Cam::disableAimThisUpdate|mp.game.cam.disableAimThisUpdate]]&lt;br /&gt;
*[[Cam::getFirstPersonAimZoomFactor|mp.game.cam.getFirstPersonAimZoomFactor]]&lt;br /&gt;
*[[Cam::setFirstPersonAimZoomFactor|mp.game.cam.setFirstPersonAimZoomFactor]]&lt;br /&gt;
*[[Cam::setFirstPersonPitchRange|mp.game.cam.setFirstPersonPitchRange]]&lt;br /&gt;
*[[Cam::setFirstPersonAimNearClipThisUpdate|mp.game.cam.setFirstPersonAimNearClipThisUpdate]]&lt;br /&gt;
*[[Cam::setThirdPersonAimNearClipThisUpdate|mp.game.cam.setThirdPersonAimNearClipThisUpdate]]&lt;br /&gt;
*[[Cam::getFinalRenderedCoord|mp.game.cam.getFinalRenderedCoord]]&lt;br /&gt;
*[[Cam::getFinalRenderedRot|mp.game.cam.getFinalRenderedRot]]&lt;br /&gt;
*[[Cam::getFinalRenderedInWhenFriendlyRot|mp.game.cam.getFinalRenderedInWhenFriendlyRot]]&lt;br /&gt;
*[[Cam::getFinalRenderedFov|mp.game.cam.getFinalRenderedFov]]&lt;br /&gt;
*[[Cam::getFinalRenderedInWhenFriendlyFov|mp.game.cam.getFinalRenderedInWhenFriendlyFov]]&lt;br /&gt;
*[[Cam::getFinalRenderedNearClip|mp.game.cam.getFinalRenderedNearClip]]&lt;br /&gt;
*[[Cam::getFinalRenderedFarClip|mp.game.cam.getFinalRenderedFarClip]]&lt;br /&gt;
*[[Cam::getFinalRenderedNearDof|mp.game.cam.getFinalRenderedNearDof]]&lt;br /&gt;
*[[Cam::getFinalRenderedFarDof|mp.game.cam.getFinalRenderedFarDof]]&lt;br /&gt;
*[[Cam::getFinalRenderedMotionBlurStrength|mp.game.cam.getFinalRenderedMotionBlurStrength]]&lt;br /&gt;
*[[Cam::setGameplayCoordHint|mp.game.cam.setGameplayCoordHint]]&lt;br /&gt;
*[[Cam::setGameplayPedHint|mp.game.cam.setGameplayPedHint]]&lt;br /&gt;
*[[Cam::setGameplayVehicleHint|mp.game.cam.setGameplayVehicleHint]]&lt;br /&gt;
*[[Cam::setGameplayObjectHint|mp.game.cam.setGameplayObjectHint]]&lt;br /&gt;
*[[Cam::setGameplayEntityHint|mp.game.cam.setGameplayEntityHint]]&lt;br /&gt;
*[[Cam::isGameplayHintActive|mp.game.cam.isGameplayHintActive]]&lt;br /&gt;
*[[Cam::stopGameplayHint|mp.game.cam.stopGameplayHint]]&lt;br /&gt;
*[[Cam::setGameplayHintFov|mp.game.cam.setGameplayHintFov]]&lt;br /&gt;
*[[Cam::setGameplayHintFollowDistanceScalar|mp.game.cam.setGameplayHintFollowDistanceScalar]]&lt;br /&gt;
*[[Cam::setGameplayHintBaseOrbitPitchOffset|mp.game.cam.setGameplayHintBaseOrbitPitchOffset]]&lt;br /&gt;
*[[Cam::setGameplayHintAnimOffsetx|mp.game.cam.setGameplayHintAnimOffsetx]]&lt;br /&gt;
*[[Cam::setGameplayHintAnimOffsety|mp.game.cam.setGameplayHintAnimOffsety]]&lt;br /&gt;
*[[Cam::setGameplayHintAnimCloseup|mp.game.cam.setGameplayHintAnimCloseup]]&lt;br /&gt;
*[[Cam::getIsMultiplayerBrief|mp.game.cam.getIsMultiplayerBrief]]&lt;br /&gt;
*[[Cam::setCinematicButtonActive|mp.game.cam.setCinematicButtonActive]]&lt;br /&gt;
*[[Cam::isCinematicRendering|mp.game.cam.isCinematicRendering]]&lt;br /&gt;
*[[Cam::shakeCinematic|mp.game.cam.shakeCinematic]]&lt;br /&gt;
*[[Cam::shakeCinematicCam|mp.game.cam.shakeCinematicCam]]&lt;br /&gt;
*[[Cam::isCinematicShaking|mp.game.cam.isCinematicShaking]]&lt;br /&gt;
*[[Cam::setCinematicShakeAmplitude|mp.game.cam.setCinematicShakeAmplitude]]&lt;br /&gt;
*[[Cam::setCinematicCamShakeAmplitude|mp.game.cam.setCinematicCamShakeAmplitude]]&lt;br /&gt;
*[[Cam::stopCinematicShaking|mp.game.cam.stopCinematicShaking]]&lt;br /&gt;
*[[Cam::stopCinematicCamShaking|mp.game.cam.stopCinematicCamShaking]]&lt;br /&gt;
*[[Cam::disableVehicleFirstPersonThisFrame|mp.game.cam.disableVehicleFirstPersonThisFrame]]&lt;br /&gt;
*[[Cam::invalidateVehicleIdle|mp.game.cam.invalidateVehicleIdle]]&lt;br /&gt;
*[[Cam::invalidateIdle|mp.game.cam.invalidateIdle]]&lt;br /&gt;
*[[Cam::isCinematicIdleRendering|mp.game.cam.isCinematicIdleRendering]]&lt;br /&gt;
*[[Cam::isInVehicleDisabled|mp.game.cam.isInVehicleDisabled]]&lt;br /&gt;
*[[Cam::createCinematicShot|mp.game.cam.createCinematicShot]]&lt;br /&gt;
*[[Cam::isCinematicShotActive|mp.game.cam.isCinematicShotActive]]&lt;br /&gt;
*[[Cam::stopCinematicShot|mp.game.cam.stopCinematicShot]]&lt;br /&gt;
*[[Cam::forceCinematicRenderingThisUpdate|mp.game.cam.forceCinematicRenderingThisUpdate]]&lt;br /&gt;
*[[Cam::setCinematicModeActive|mp.game.cam.setCinematicModeActive]]&lt;br /&gt;
*[[Cam::isCinematicActive|mp.game.cam.isCinematicActive]]&lt;br /&gt;
*[[Cam::stopCutsceneShaking|mp.game.cam.stopCutsceneShaking]]&lt;br /&gt;
*[[Cam::getFocusPedOnScreen|mp.game.cam.getFocusPedOnScreen]]&lt;br /&gt;
*[[Cam::setEffect|mp.game.cam.setEffect]]&lt;br /&gt;
*[[Cam::setCamEffect|mp.game.cam.setCamEffect]]&lt;br /&gt;
*[[Cam::setGameplayVehicleCamera|mp.game.cam.setGameplayVehicleCamera]]&lt;br /&gt;
*[[Cam::setGameplayVehicleCameraName|mp.game.cam.setGameplayVehicleCameraName]]&lt;br /&gt;
*[[Cam::replayFreeGetMaxRange|mp.game.cam.replayFreeGetMaxRange]]&lt;br /&gt;
*[[Cam::setDofParam|mp.game.cam.setDofParam]]&lt;br /&gt;
*[[Cam::getDofParam|mp.game.cam.getDofParam]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Shr0x</name></author>
	</entry>
</feed>