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	<id>https://rage.grandroleplay.ru/index.php?action=history&amp;feed=atom&amp;title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD%3AAudio_functions_c</id>
	<title>Шаблон:Audio functions c - История изменений</title>
	<link rel="self" type="application/atom+xml" href="https://rage.grandroleplay.ru/index.php?action=history&amp;feed=atom&amp;title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD%3AAudio_functions_c"/>
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	<updated>2026-07-24T17:42:15Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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		<id>https://rage.grandroleplay.ru/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Audio_functions_c&amp;diff=14674&amp;oldid=prev</id>
		<title>imported&gt;Shr0x: Added missing methods</title>
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		<updated>2024-08-13T10:49:18Z</updated>

		<summary type="html">&lt;p&gt;Added missing methods&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;*[[Audio::playPedRingtone|mp.game.audio.playPedRingtone]]&lt;br /&gt;
*[[Audio::isPedRingtonePlaying|mp.game.audio.isPedRingtonePlaying]]&lt;br /&gt;
*[[Audio::stopPedRingtone|mp.game.audio.stopPedRingtone]]&lt;br /&gt;
*[[Audio::isMobilePhoneCallOngoing|mp.game.audio.isMobilePhoneCallOngoing]]&lt;br /&gt;
*[[Audio::createNewScriptedConversation|mp.game.audio.createNewScriptedConversation]]&lt;br /&gt;
*[[Audio::addLineToConversation|mp.game.audio.addLineToConversation]]&lt;br /&gt;
*[[Audio::addPedToConversation|mp.game.audio.addPedToConversation]]&lt;br /&gt;
*[[Audio::setMicrophonePosition|mp.game.audio.setMicrophonePosition]]&lt;br /&gt;
*[[Audio::startScriptPhoneConversation|mp.game.audio.startScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::preloadScriptPhoneConversation|mp.game.audio.preloadScriptPhoneConversation]]&lt;br /&gt;
*[[Audio::startScriptConversation|mp.game.audio.startScriptConversation]]&lt;br /&gt;
*[[Audio::preloadScriptConversation|mp.game.audio.preloadScriptConversation]]&lt;br /&gt;
*[[Audio::startPreloadedConversation|mp.game.audio.startPreloadedConversation]]&lt;br /&gt;
*[[Audio::getIsPreloadedConversationReady|mp.game.audio.getIsPreloadedConversationReady]]&lt;br /&gt;
*[[Audio::isScriptedConversationOngoing|mp.game.audio.isScriptedConversationOngoing]]&lt;br /&gt;
*[[Audio::isScriptedConversationLoaded|mp.game.audio.isScriptedConversationLoaded]]&lt;br /&gt;
*[[Audio::getCurrentScriptedConversationLine|mp.game.audio.getCurrentScriptedConversationLine]]&lt;br /&gt;
*[[Audio::pauseScriptedConversation|mp.game.audio.pauseScriptedConversation]]&lt;br /&gt;
*[[Audio::restartScriptedConversation|mp.game.audio.restartScriptedConversation]]&lt;br /&gt;
*[[Audio::stopScriptedConversation|mp.game.audio.stopScriptedConversation]]&lt;br /&gt;
*[[Audio::skipToNextScriptedConversationLine|mp.game.audio.skipToNextScriptedConversationLine]]&lt;br /&gt;
*[[Audio::interruptConversation|mp.game.audio.interruptConversation]]&lt;br /&gt;
*[[Audio::interruptConversationAndPause|mp.game.audio.interruptConversationAndPause]]&lt;br /&gt;
*[[Audio::registerScriptWith|mp.game.audio.registerScriptWith]]&lt;br /&gt;
*[[Audio::registerScriptWithAudio|mp.game.audio.registerScriptWithAudio]]&lt;br /&gt;
*[[Audio::unregisterScriptWith|mp.game.audio.unregisterScriptWith]]&lt;br /&gt;
*[[Audio::requestMissionBank|mp.game.audio.requestMissionBank]]&lt;br /&gt;
*[[Audio::requestMissionAudioBank|mp.game.audio.requestMissionAudioBank]]&lt;br /&gt;
*[[Audio::requestAmbientBank|mp.game.audio.requestAmbientBank]]&lt;br /&gt;
*[[Audio::requestAmbientAudioBank|mp.game.audio.requestAmbientAudioBank]]&lt;br /&gt;
*[[Audio::requestScriptBank|mp.game.audio.requestScriptBank]]&lt;br /&gt;
*[[Audio::requestScriptAudioBank|mp.game.audio.requestScriptAudioBank]]&lt;br /&gt;
*[[Audio::hintAmbientBank|mp.game.audio.hintAmbientBank]]&lt;br /&gt;
*[[Audio::hintAmbientAudioBank|mp.game.audio.hintAmbientAudioBank]]&lt;br /&gt;
*[[Audio::hintScriptBank|mp.game.audio.hintScriptBank]]&lt;br /&gt;
*[[Audio::hintScriptAudioBank|mp.game.audio.hintScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseMissionBank|mp.game.audio.releaseMissionBank]]&lt;br /&gt;
*[[Audio::releaseAmbientBank|mp.game.audio.releaseAmbientBank]]&lt;br /&gt;
*[[Audio::releaseNamedScriptBank|mp.game.audio.releaseNamedScriptBank]]&lt;br /&gt;
*[[Audio::releaseNamedScriptAudioBank|mp.game.audio.releaseNamedScriptAudioBank]]&lt;br /&gt;
*[[Audio::releaseScriptBank|mp.game.audio.releaseScriptBank]]&lt;br /&gt;
*[[Audio::getSoundId|mp.game.audio.getSoundId]]&lt;br /&gt;
*[[Audio::releaseSoundId|mp.game.audio.releaseSoundId]]&lt;br /&gt;
*[[Audio::playSound|mp.game.audio.playSound]]&lt;br /&gt;
*[[Audio::playSoundFrontend|mp.game.audio.playSoundFrontend]]&lt;br /&gt;
*[[Audio::playDeferredSoundFrontend|mp.game.audio.playDeferredSoundFrontend]]&lt;br /&gt;
*[[Audio::playSoundFromEntity|mp.game.audio.playSoundFromEntity]]&lt;br /&gt;
*[[Audio::playSoundFromCoord|mp.game.audio.playSoundFromCoord]]&lt;br /&gt;
*[[Audio::stopSound|mp.game.audio.stopSound]]&lt;br /&gt;
*[[Audio::getNetworkIdFromSoundId|mp.game.audio.getNetworkIdFromSoundId]]&lt;br /&gt;
*[[Audio::getSoundIdFromNetworkId|mp.game.audio.getSoundIdFromNetworkId]]&lt;br /&gt;
*[[Audio::setVariableOnSound|mp.game.audio.setVariableOnSound]]&lt;br /&gt;
*[[Audio::setVariableOnStream|mp.game.audio.setVariableOnStream]]&lt;br /&gt;
*[[Audio::overrideUnderwaterStream|mp.game.audio.overrideUnderwaterStream]]&lt;br /&gt;
*[[Audio::setVariableOnUnderWaterStream|mp.game.audio.setVariableOnUnderWaterStream]]&lt;br /&gt;
*[[Audio::hasSoundFinished|mp.game.audio.hasSoundFinished]]&lt;br /&gt;
*[[Audio::playPedAmbientSpeechNative|mp.game.audio.playPedAmbientSpeechNative]]&lt;br /&gt;
*[[Audio::playPedAmbientSpeechAndCloneNative|mp.game.audio.playPedAmbientSpeechAndCloneNative]]&lt;br /&gt;
*[[Audio::playPedAmbientSpeechWithVoiceNative|mp.game.audio.playPedAmbientSpeechWithVoiceNative]]&lt;br /&gt;
*[[Audio::playAmbientSpeechWithVoice|mp.game.audio.playAmbientSpeechWithVoice]]&lt;br /&gt;
*[[Audio::playAmbientSpeechFromPositionNative|mp.game.audio.playAmbientSpeechFromPositionNative]]&lt;br /&gt;
*[[Audio::playAmbientSpeechAtCoords|mp.game.audio.playAmbientSpeechAtCoords]]&lt;br /&gt;
*[[Audio::overrideTrevorRage|mp.game.audio.overrideTrevorRage]]&lt;br /&gt;
*[[Audio::resetTrevorRage|mp.game.audio.resetTrevorRage]]&lt;br /&gt;
*[[Audio::setPlayerAngry|mp.game.audio.setPlayerAngry]]&lt;br /&gt;
*[[Audio::playPain|mp.game.audio.playPain]]&lt;br /&gt;
*[[Audio::releaseWeapon|mp.game.audio.releaseWeapon]]&lt;br /&gt;
*[[Audio::activateSlowmoMode|mp.game.audio.activateSlowmoMode]]&lt;br /&gt;
*[[Audio::deactivateSlowmoMode|mp.game.audio.deactivateSlowmoMode]]&lt;br /&gt;
*[[Audio::setAmbientVoiceName|mp.game.audio.setAmbientVoiceName]]&lt;br /&gt;
*[[Audio::setAmbientVoiceNameHash|mp.game.audio.setAmbientVoiceNameHash]]&lt;br /&gt;
*[[Audio::getAmbientVoiceNameHash|mp.game.audio.getAmbientVoiceNameHash]]&lt;br /&gt;
*[[Audio::setPedScream|mp.game.audio.setPedScream]]&lt;br /&gt;
*[[Audio::setPedVoiceGroup|mp.game.audio.setPedVoiceGroup]]&lt;br /&gt;
*[[Audio::setPedGender|mp.game.audio.setPedGender]]&lt;br /&gt;
*[[Audio::stopCurrentPlayingSpeech|mp.game.audio.stopCurrentPlayingSpeech]]&lt;br /&gt;
*[[Audio::stopCurrentPlayingAmbientSpeech|mp.game.audio.stopCurrentPlayingAmbientSpeech]]&lt;br /&gt;
*[[Audio::isAmbientSpeechPlaying|mp.game.audio.isAmbientSpeechPlaying]]&lt;br /&gt;
*[[Audio::isScriptedSpeechPlaying|mp.game.audio.isScriptedSpeechPlaying]]&lt;br /&gt;
*[[Audio::isAnySpeechPlaying|mp.game.audio.isAnySpeechPlaying]]&lt;br /&gt;
*[[Audio::canPedSpeak|mp.game.audio.canPedSpeak]]&lt;br /&gt;
*[[Audio::isPedInCurrentConversation|mp.game.audio.isPedInCurrentConversation]]&lt;br /&gt;
*[[Audio::setPedIsDrunk|mp.game.audio.setPedIsDrunk]]&lt;br /&gt;
*[[Audio::playAnimalVocalization|mp.game.audio.playAnimalVocalization]]&lt;br /&gt;
*[[Audio::isAnimalVocalizationPlaying|mp.game.audio.isAnimalVocalizationPlaying]]&lt;br /&gt;
*[[Audio::setAnimalMood|mp.game.audio.setAnimalMood]]&lt;br /&gt;
*[[Audio::isMobilePhoneRadioActive|mp.game.audio.isMobilePhoneRadioActive]]&lt;br /&gt;
*[[Audio::setMobilePhoneRadioState|mp.game.audio.setMobilePhoneRadioState]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationIndex|mp.game.audio.getPlayerRadioStationIndex]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationName|mp.game.audio.getPlayerRadioStationName]]&lt;br /&gt;
*[[Audio::getRadioStationName|mp.game.audio.getRadioStationName]]&lt;br /&gt;
*[[Audio::getPlayerRadioStationGenre|mp.game.audio.getPlayerRadioStationGenre]]&lt;br /&gt;
*[[Audio::isRadioRetuning|mp.game.audio.isRadioRetuning]]&lt;br /&gt;
*[[Audio::isRadioFadedOut|mp.game.audio.isRadioFadedOut]]&lt;br /&gt;
*[[Audio::setRadioToStationName|mp.game.audio.setRadioToStationName]]&lt;br /&gt;
*[[Audio::setVehRadioStation|mp.game.audio.setVehRadioStation]]&lt;br /&gt;
*[[Audio::setVehHasRadioOverride|mp.game.audio.setVehHasRadioOverride]]&lt;br /&gt;
*[[Audio::isVehicleRadioEnabled|mp.game.audio.isVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::setEmitterRadioStation|mp.game.audio.setEmitterRadioStation]]&lt;br /&gt;
*[[Audio::setStaticEmitterEnabled|mp.game.audio.setStaticEmitterEnabled]]&lt;br /&gt;
*[[Audio::linkStaticEmitterToEntity|mp.game.audio.linkStaticEmitterToEntity]]&lt;br /&gt;
*[[Audio::setRadioToStationIndex|mp.game.audio.setRadioToStationIndex]]&lt;br /&gt;
*[[Audio::setFrontendRadioActive|mp.game.audio.setFrontendRadioActive]]&lt;br /&gt;
*[[Audio::unlockMissionNewsStory|mp.game.audio.unlockMissionNewsStory]]&lt;br /&gt;
*[[Audio::isMissionNewsStoryUnlocked|mp.game.audio.isMissionNewsStoryUnlocked]]&lt;br /&gt;
*[[Audio::getNumberOfPassengerVoiceVariations|mp.game.audio.getNumberOfPassengerVoiceVariations]]&lt;br /&gt;
*[[Audio::getAudibleMusicTrackTextId|mp.game.audio.getAudibleMusicTrackTextId]]&lt;br /&gt;
*[[Audio::playEndCreditsMusic|mp.game.audio.playEndCreditsMusic]]&lt;br /&gt;
*[[Audio::skipRadioForward|mp.game.audio.skipRadioForward]]&lt;br /&gt;
*[[Audio::freezeRadioStation|mp.game.audio.freezeRadioStation]]&lt;br /&gt;
*[[Audio::unfreezeRadioStation|mp.game.audio.unfreezeRadioStation]]&lt;br /&gt;
*[[Audio::setRadioAutoUnfreeze|mp.game.audio.setRadioAutoUnfreeze]]&lt;br /&gt;
*[[Audio::setInitialPlayerStation|mp.game.audio.setInitialPlayerStation]]&lt;br /&gt;
*[[Audio::setUserRadioControlEnabled|mp.game.audio.setUserRadioControlEnabled]]&lt;br /&gt;
*[[Audio::setRadioTrack|mp.game.audio.setRadioTrack]]&lt;br /&gt;
*[[Audio::setRadioTrackMix|mp.game.audio.setRadioTrackMix]]&lt;br /&gt;
*[[Audio::setVehicleRadioLoud|mp.game.audio.setVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::isVehicleRadioLoud|mp.game.audio.isVehicleRadioLoud]]&lt;br /&gt;
*[[Audio::setMobileRadioEnabledDuringGameplay|mp.game.audio.setMobileRadioEnabledDuringGameplay]]&lt;br /&gt;
*[[Audio::doesPlayerVehHaveRadio|mp.game.audio.doesPlayerVehHaveRadio]]&lt;br /&gt;
*[[Audio::isPlayerVehRadioEnable|mp.game.audio.isPlayerVehRadioEnable]]&lt;br /&gt;
*[[Audio::setVehicleRadioEnabled|mp.game.audio.setVehicleRadioEnabled]]&lt;br /&gt;
*[[Audio::setCustomRadioTrackList|mp.game.audio.setCustomRadioTrackList]]&lt;br /&gt;
*[[Audio::clearCustomRadioTrackList|mp.game.audio.clearCustomRadioTrackList]]&lt;br /&gt;
*[[Audio::getNumUnlockedRadioStations|mp.game.audio.getNumUnlockedRadioStations]]&lt;br /&gt;
*[[Audio::findRadioStationIndex|mp.game.audio.findRadioStationIndex]]&lt;br /&gt;
*[[Audio::setRadioStationMusicOnly|mp.game.audio.setRadioStationMusicOnly]]&lt;br /&gt;
*[[Audio::setRadioFrontendFadeTime|mp.game.audio.setRadioFrontendFadeTime]]&lt;br /&gt;
*[[Audio::unlockRadioStationTrackList|mp.game.audio.unlockRadioStationTrackList]]&lt;br /&gt;
*[[Audio::lockRadioStationTrackList|mp.game.audio.lockRadioStationTrackList]]&lt;br /&gt;
*[[Audio::updateLsur|mp.game.audio.updateLsur]]&lt;br /&gt;
*[[Audio::lockRadioStation|mp.game.audio.lockRadioStation]]&lt;br /&gt;
*[[Audio::setRadioStationIsVisible|mp.game.audio.setRadioStationIsVisible]]&lt;br /&gt;
*[[Audio::forceRadioTrackListPosition|mp.game.audio.forceRadioTrackListPosition]]&lt;br /&gt;
*[[Audio::getCurrentRadioStationHash|mp.game.audio.getCurrentRadioStationHash]]&lt;br /&gt;
*[[Audio::setAmbientZoneState|mp.game.audio.setAmbientZoneState]]&lt;br /&gt;
*[[Audio::clearAmbientZoneState|mp.game.audio.clearAmbientZoneState]]&lt;br /&gt;
*[[Audio::setAmbientZoneListState|mp.game.audio.setAmbientZoneListState]]&lt;br /&gt;
*[[Audio::clearAmbientZoneListState|mp.game.audio.clearAmbientZoneListState]]&lt;br /&gt;
*[[Audio::setAmbientZoneStatePersistent|mp.game.audio.setAmbientZoneStatePersistent]]&lt;br /&gt;
*[[Audio::setAmbientZoneListStatePersistent|mp.game.audio.setAmbientZoneListStatePersistent]]&lt;br /&gt;
*[[Audio::isAmbientZoneEnabled|mp.game.audio.isAmbientZoneEnabled]]&lt;br /&gt;
*[[Audio::setCutsceneOverride|mp.game.audio.setCutsceneOverride]]&lt;br /&gt;
*[[Audio::setCutsceneAudioOverride|mp.game.audio.setCutsceneAudioOverride]]&lt;br /&gt;
*[[Audio::setVariableOnCutscene|mp.game.audio.setVariableOnCutscene]]&lt;br /&gt;
*[[Audio::getPlayerHeadsetSoundAlternate|mp.game.audio.getPlayerHeadsetSoundAlternate]]&lt;br /&gt;
*[[Audio::playPoliceReport|mp.game.audio.playPoliceReport]]&lt;br /&gt;
*[[Audio::cancelCurrentPoliceReport|mp.game.audio.cancelCurrentPoliceReport]]&lt;br /&gt;
*[[Audio::blipSiren|mp.game.audio.blipSiren]]&lt;br /&gt;
*[[Audio::overrideVehHorn|mp.game.audio.overrideVehHorn]]&lt;br /&gt;
*[[Audio::isHornActive|mp.game.audio.isHornActive]]&lt;br /&gt;
*[[Audio::setAggressiveHorns|mp.game.audio.setAggressiveHorns]]&lt;br /&gt;
*[[Audio::isStreamPlaying|mp.game.audio.isStreamPlaying]]&lt;br /&gt;
*[[Audio::getStreamPlayTime|mp.game.audio.getStreamPlayTime]]&lt;br /&gt;
*[[Audio::loadStream|mp.game.audio.loadStream]]&lt;br /&gt;
*[[Audio::loadStreamWithStartOffset|mp.game.audio.loadStreamWithStartOffset]]&lt;br /&gt;
*[[Audio::playStreamFromPed|mp.game.audio.playStreamFromPed]]&lt;br /&gt;
*[[Audio::playStreamFromVehicle|mp.game.audio.playStreamFromVehicle]]&lt;br /&gt;
*[[Audio::playStreamFromObject|mp.game.audio.playStreamFromObject]]&lt;br /&gt;
*[[Audio::playStreamFrontend|mp.game.audio.playStreamFrontend]]&lt;br /&gt;
*[[Audio::playStreamFromPosition|mp.game.audio.playStreamFromPosition]]&lt;br /&gt;
*[[Audio::specialFrontendEqual|mp.game.audio.specialFrontendEqual]]&lt;br /&gt;
*[[Audio::stopStream|mp.game.audio.stopStream]]&lt;br /&gt;
*[[Audio::stopPedSpeaking|mp.game.audio.stopPedSpeaking]]&lt;br /&gt;
*[[Audio::disablePedPain|mp.game.audio.disablePedPain]]&lt;br /&gt;
*[[Audio::isAmbientSpeechDisabled|mp.game.audio.isAmbientSpeechDisabled]]&lt;br /&gt;
*[[Audio::setSirenWithNoDriver|mp.game.audio.setSirenWithNoDriver]]&lt;br /&gt;
*[[Audio::setSirenKeepOn|mp.game.audio.setSirenKeepOn]]&lt;br /&gt;
*[[Audio::triggerSiren|mp.game.audio.triggerSiren]]&lt;br /&gt;
*[[Audio::setHornPermanentlyOn|mp.game.audio.setHornPermanentlyOn]]&lt;br /&gt;
*[[Audio::setHornEnabled|mp.game.audio.setHornEnabled]]&lt;br /&gt;
*[[Audio::setVehiclePriority|mp.game.audio.setVehiclePriority]]&lt;br /&gt;
*[[Audio::setHornPermanentlyOnTime|mp.game.audio.setHornPermanentlyOnTime]]&lt;br /&gt;
*[[Audio::useSirenAsHorn|mp.game.audio.useSirenAsHorn]]&lt;br /&gt;
*[[Audio::forceVehicleEngine|mp.game.audio.forceVehicleEngine]]&lt;br /&gt;
*[[Audio::preloadVehicle|mp.game.audio.preloadVehicle]]&lt;br /&gt;
*[[Audio::setVehicleStartupRevSound|mp.game.audio.setVehicleStartupRevSound]]&lt;br /&gt;
*[[Audio::resetVehicleStartupRevSound|mp.game.audio.resetVehicleStartupRevSound]]&lt;br /&gt;
*[[Audio::isVehicleAudiblyDamaged|mp.game.audio.isVehicleAudiblyDamaged]]&lt;br /&gt;
*[[Audio::setVehicleEngineDamageFactor|mp.game.audio.setVehicleEngineDamageFactor]]&lt;br /&gt;
*[[Audio::setVehicleBodyDamageFactor|mp.game.audio.setVehicleBodyDamageFactor]]&lt;br /&gt;
*[[Audio::enableVehicleFanbeltDamage|mp.game.audio.enableVehicleFanbeltDamage]]&lt;br /&gt;
*[[Audio::enableVehicleExhaustPops|mp.game.audio.enableVehicleExhaustPops]]&lt;br /&gt;
*[[Audio::setVehicleBoostActive|mp.game.audio.setVehicleBoostActive]]&lt;br /&gt;
*[[Audio::setScriptUpdateDoor|mp.game.audio.setScriptUpdateDoor]]&lt;br /&gt;
*[[Audio::playVehicleDoorOpenSound|mp.game.audio.playVehicleDoorOpenSound]]&lt;br /&gt;
*[[Audio::playVehicleDoorCloseSound|mp.game.audio.playVehicleDoorCloseSound]]&lt;br /&gt;
*[[Audio::enableStallWarningSounds|mp.game.audio.enableStallWarningSounds]]&lt;br /&gt;
*[[Audio::isGameInControlOfMusic|mp.game.audio.isGameInControlOfMusic]]&lt;br /&gt;
*[[Audio::setGpsActive|mp.game.audio.setGpsActive]]&lt;br /&gt;
*[[Audio::playMissionComplete|mp.game.audio.playMissionComplete]]&lt;br /&gt;
*[[Audio::playMissionCompleteAudio|mp.game.audio.playMissionCompleteAudio]]&lt;br /&gt;
*[[Audio::isMissionCompletePlaying|mp.game.audio.isMissionCompletePlaying]]&lt;br /&gt;
*[[Audio::isMissionCompleteReadyForUi|mp.game.audio.isMissionCompleteReadyForUi]]&lt;br /&gt;
*[[Audio::blockDeathJingle|mp.game.audio.blockDeathJingle]]&lt;br /&gt;
*[[Audio::startScene|mp.game.audio.startScene]]&lt;br /&gt;
*[[Audio::startAudioScene|mp.game.audio.startAudioScene]]&lt;br /&gt;
*[[Audio::stopScene|mp.game.audio.stopScene]]&lt;br /&gt;
*[[Audio::stopAudioScene|mp.game.audio.stopAudioScene]]&lt;br /&gt;
*[[Audio::stopScenes|mp.game.audio.stopScenes]]&lt;br /&gt;
*[[Audio::isSceneActive|mp.game.audio.isSceneActive]]&lt;br /&gt;
*[[Audio::isAudioSceneActive|mp.game.audio.isAudioSceneActive]]&lt;br /&gt;
*[[Audio::setSceneVariable|mp.game.audio.setSceneVariable]]&lt;br /&gt;
*[[Audio::setAudioSceneVariable|mp.game.audio.setAudioSceneVariable]]&lt;br /&gt;
*[[Audio::setScriptCleanupTime|mp.game.audio.setScriptCleanupTime]]&lt;br /&gt;
*[[Audio::addEntityToMixGroup|mp.game.audio.addEntityToMixGroup]]&lt;br /&gt;
*[[Audio::removeEntityFromMixGroup|mp.game.audio.removeEntityFromMixGroup]]&lt;br /&gt;
*[[Audio::isScriptedMusicPlaying|mp.game.audio.isScriptedMusicPlaying]]&lt;br /&gt;
*[[Audio::isScriptedMusicPlaying2|mp.game.audio.isScriptedMusicPlaying2]]&lt;br /&gt;
*[[Audio::prepareMusicEvent|mp.game.audio.prepareMusicEvent]]&lt;br /&gt;
*[[Audio::cancelMusicEvent|mp.game.audio.cancelMusicEvent]]&lt;br /&gt;
*[[Audio::triggerMusicEvent|mp.game.audio.triggerMusicEvent]]&lt;br /&gt;
*[[Audio::isMusicOneshotPlaying|mp.game.audio.isMusicOneshotPlaying]]&lt;br /&gt;
*[[Audio::getMusicPlaytime|mp.game.audio.getMusicPlaytime]]&lt;br /&gt;
*[[Audio::recordBrokenGlass|mp.game.audio.recordBrokenGlass]]&lt;br /&gt;
*[[Audio::clearAllBrokenGlass|mp.game.audio.clearAllBrokenGlass]]&lt;br /&gt;
*[[Audio::forcePedPanicWalla|mp.game.audio.forcePedPanicWalla]]&lt;br /&gt;
*[[Audio::prepareAlarm|mp.game.audio.prepareAlarm]]&lt;br /&gt;
*[[Audio::startAlarm|mp.game.audio.startAlarm]]&lt;br /&gt;
*[[Audio::stopAlarm|mp.game.audio.stopAlarm]]&lt;br /&gt;
*[[Audio::stopAllAlarms|mp.game.audio.stopAllAlarms]]&lt;br /&gt;
*[[Audio::isAlarmPlaying|mp.game.audio.isAlarmPlaying]]&lt;br /&gt;
*[[Audio::getVehicleDefaultHorn|mp.game.audio.getVehicleDefaultHorn]]&lt;br /&gt;
*[[Audio::getVehicleDefaultHornIgnoreMods|mp.game.audio.getVehicleDefaultHornIgnoreMods]]&lt;br /&gt;
*[[Audio::resetPedFlags|mp.game.audio.resetPedFlags]]&lt;br /&gt;
*[[Audio::resetPedAudioFlags|mp.game.audio.resetPedAudioFlags]]&lt;br /&gt;
*[[Audio::setPedFootstepLoud|mp.game.audio.setPedFootstepLoud]]&lt;br /&gt;
*[[Audio::setPedFootstepQuiet|mp.game.audio.setPedFootstepQuiet]]&lt;br /&gt;
*[[Audio::overridePlayerGroundMaterial|mp.game.audio.overridePlayerGroundMaterial]]&lt;br /&gt;
*[[Audio::overrideMicrophoneSettings|mp.game.audio.overrideMicrophoneSettings]]&lt;br /&gt;
*[[Audio::freezeMicrophone|mp.game.audio.freezeMicrophone]]&lt;br /&gt;
*[[Audio::distantCopCarSirens|mp.game.audio.distantCopCarSirens]]&lt;br /&gt;
*[[Audio::setFlag|mp.game.audio.setFlag]]&lt;br /&gt;
*[[Audio::setAudioFlag|mp.game.audio.setAudioFlag]]&lt;br /&gt;
*[[Audio::prepareSynchronizedEvent|mp.game.audio.prepareSynchronizedEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEvent|mp.game.audio.prepareSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::prepareSynchronizedEventForScene|mp.game.audio.prepareSynchronizedEventForScene]]&lt;br /&gt;
*[[Audio::prepareSynchronizedAudioEventForScene|mp.game.audio.prepareSynchronizedAudioEventForScene]]&lt;br /&gt;
*[[Audio::playSynchronizedEvent|mp.game.audio.playSynchronizedEvent]]&lt;br /&gt;
*[[Audio::playSynchronizedAudioEvent|mp.game.audio.playSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::stopSynchronizedEvent|mp.game.audio.stopSynchronizedEvent]]&lt;br /&gt;
*[[Audio::stopSynchronizedAudioEvent|mp.game.audio.stopSynchronizedAudioEvent]]&lt;br /&gt;
*[[Audio::setSynchronizedEventPositionThisFrame|mp.game.audio.setSynchronizedEventPositionThisFrame]]&lt;br /&gt;
*[[Audio::setSynchronizedAudioEventPositionThisFrame|mp.game.audio.setSynchronizedAudioEventPositionThisFrame]]&lt;br /&gt;
*[[Audio::setSpecialEffectMode|mp.game.audio.setSpecialEffectMode]]&lt;br /&gt;
*[[Audio::setPortalSettingsOverride|mp.game.audio.setPortalSettingsOverride]]&lt;br /&gt;
*[[Audio::removePortalSettingsOverride|mp.game.audio.removePortalSettingsOverride]]&lt;br /&gt;
*[[Audio::getMusicVolSlider|mp.game.audio.getMusicVolSlider]]&lt;br /&gt;
*[[Audio::requestTennisBanks|mp.game.audio.requestTennisBanks]]&lt;br /&gt;
*[[Audio::unrequestTennisBanks|mp.game.audio.unrequestTennisBanks]]&lt;br /&gt;
*[[Audio::stopCutscene|mp.game.audio.stopCutscene]]&lt;br /&gt;
*[[Audio::hasMultiplayerDataLoaded|mp.game.audio.hasMultiplayerDataLoaded]]&lt;br /&gt;
*[[Audio::hasMultiplayerDataUnloaded|mp.game.audio.hasMultiplayerDataUnloaded]]&lt;br /&gt;
*[[Audio::getVehicleDefaultHornVariation|mp.game.audio.getVehicleDefaultHornVariation]]&lt;br /&gt;
*[[Audio::setVehicleHornVariation|mp.game.audio.setVehicleHornVariation]]&lt;br /&gt;
*[[Audio::restoreCategoryVariables|mp.game.audio.restoreCategoryVariables]]&lt;br /&gt;
*[[Audio::getCategoryVariable|mp.game.audio.getCategoryVariable]]&lt;br /&gt;
*[[Audio::setCategoryVariable|mp.game.audio.setCategoryVariable]]&lt;br /&gt;
*[[Audio::copyCategoryVariables|mp.game.audio.copyCategoryVariables]]&lt;br /&gt;
*[[Audio::playSoundHash|mp.game.audio.playSoundHash]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Shr0x</name></author>
	</entry>
</feed>